Enter a battle for the ages in 'In Between Heavens and Earth,' a multiplayer shooter where AI has taken on the roles of biblical angels and demons, fighting for human souls. Jump, fly, and fight your way through church-like tombs, armed with modern weapons and special abilities.
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Jogabilidade | AvA01
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Brevemente em Acesso Antecipado

Os developers deste jogo pretendem lançá-lo como um projeto ainda em desenvolvimento, que evoluirá de acordo com o feedback dos jogadores.

Atenção: Jogos de Acesso Antecipado não estão completos e não é garantido que sejam alterados no futuro. Se não estás confiante neste jogo no estado atual, recomendamos que esperes até que o desenvolvimento avance mais um pouco Fica a saber mais

O que os criadores do jogo têm a dizer:

Porquê Acesso Antecipado?

"We're choosing Early Access to gather valuable player feedback on core gameplay mechanics, such as team-based combat, diamond collection, and church transitions, while we continue developing the remaining levels and features. This will help us balance weapons, refine the angel factions (Bible-inspired vs. science-inspired), and ensure the dynamic church assembly/disassembly system feels immersive and fun. Early Access allows us to iterate based on real multiplayer sessions, identify bugs in the UE5 C++ implementation, and build a community around this unique blend of shooter action and narrative-driven soul-saving objectives.

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Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

"We anticipate the game will be in Early Access for 6-12 months, depending on community feedback and development milestones. This estimate accounts for planning to complete the remaining levels (including additional churches), adding intended features like the Pulsar jet engine for high jumps and wings for gliding, and improving multiplayer stability. If major changes arise from player input, we may extend this period to ensure a high-quality full release.



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Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

"We plan to expand on the Early Access build by completing all three churches with fully detailed environments, tombs, and gates, allowing seamless progression through multiple connected levels. We intend to add the Pulsar jet engine and wings as equippable items for enhanced mobility (high jumps and gliding), introduce additional gameplay modes (e.g., variations in team objectives or soul-saving challenges), and include more weapons or customization options for angels. Polish may include optimized performance, balanced multiplayer matchmaking, richer narrative elements exploring the angel split, and potential expansions like new diamond types or environmental hazards. Early Access will focus on core combat and one-church sessions, while the full version aims to provide a complete, replayable campaign with deeper strategy and immersion.


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Qual é o estado atual da versão de Acesso Antecipado?

"The current Early Access version features a playable multiplayer shooter core where two teams of angels compete to collect and slot diamonds into gates within partially built churches. One church is fully visible per session, with dynamic assembly from elements like floors, walls, arches, windows, and platforms—starting from a clear screen and building gradually from all directions (or a specific one based on progression). Players spawn on opposite sides, can equip up to three weapons from options like assault rifles, grenades, grenade launchers, rocket launchers, shotguns, pistols, sniper rifles, and basic guns available at spawn points. The gate system works with three slots; filling them opens the gate and begins disassembly of the current church while assembling the next (50% implemented for transitions between the first two churches). The third church is not yet complete, and features like the Pulsar jet engine and wings are planned but not yet added. Multiplayer sessions support basic team fights, but the overall level is about 50% finished, with some invisible elements and limited polish—suitable for testing combat and objectives but not fully optimized.

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O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

"We plan to offer the game at a lower price during Early Access to reward early supporters and encourage feedback from players invested in shaping the final product. Upon full release, the price may increase slightly to reflect the added content, features, and polish, ensuring Early Access buyers get the best value for their contribution to development.
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Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

"We'll actively engage the community through Steam Discussions for feedback threads, bug reports, and suggestion polls on mechanics like weapon balance, church transitions, and angel abilities. Regular developer updates will be posted every 2-4 weeks via Steam announcements, detailing progress (e.g., on the jumping engine or wings) and how player input influenced changes. We'll host playtest sessions for major updates, prioritize top-voted ideas from the community, and maintain an open dialogue on our game's Steam page to collaboratively refine the multiplayer experience, narrative, and overall vision.
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Acerca deste jogo

In Angels vs. Angels, join a unique 2-team objective-based shooter experience where the battlefield itself is alive. As an AI angel, your mission is to secure diamonds containing human souls and deliver them to sacred gates before your rivals. But beware: with every soul saved, the very fabric of the world around you will transform!

Key Features

  • Immersive multiplayer shooter set in a timeless conflict between good and evil

  • Advanced AI embodying the roles of biblical angels and demons

  • Fight for the souls of humanity stored within enigmatic crystals

  • Majestic battlegrounds featuring cathedral-like chambers

  • Gravity-defying flight with pulsar engines and celestial wings

  • Seamless switching between first and third-person perspectives

  • Modern weapons, explosives, and visually stunning special effects

  • Engaging and diverse combat scenarios for endless excitement

Requisitos do Sistema

    Mínimos:
    • Requer um sistema operativo e processador de 64 bits
    • Sistema Operativo: Windows
    • Processador: 3.0 GHz P4, Dual Core 2.0, or AMD64X2 (or higher)
    • Memória: 2 GB de RAM
    • Placa gráfica: 128 MB video card (supporting Pixel Shader 2.0b, such as an ATI Radeon X800 or NVIDIA GeForce 7600)
    • DirectX: Versão 9.0c
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 7 GB de espaço livre
    • Placa de som: DirectX 9.0c compatible
    Recomendados:
    • Requer um sistema operativo e processador de 64 bits
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