Clear dungeons, claim them as your own, fill them with NPCs, and defend them in a shared online world. Grow stronger through loot, mining, crafting, magic, and help from other players.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Our primary motivation for releasing in Steam Early Access is user feedback. We have many ideas for the following steps for the game, but we also need player feedback and guidance to help us create best possible game.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We do not have a strictly fixed timeline from the Early Access release to leaving into the 1.0 type version.

We wish to extend the game until the state where new players would get overwhelmed (in a positive way) by the game's depth. Which is unlikely at the first version!

For the sake of being able to gauge what exactly we have in close-term works - we currently estimate we will keep early access status for at least 6 months after the first release to the public. For us, this 1.0 stage means we will reach a phase in development when major features don't change their core form much anymore.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'First priority is to build a stable early access launch and gather the community to the state where we receive a steady stream of criticism, requests, suggestions, and bug reports.

Then, we have many different routes we'd like to take to introduce new approaches to the current feature set of the game. For us to consider leaving Early Access, we plan to add these features at least on top of the highest player-requested ideas:

* More incentives to form actual guilds (grouping players) - reasons to level up your group of adventurers for different backstory-based goals (rulership of "kingdoms," as in, levels, structures, mines)
* Deeper and more detail-oriented item crafting and processing - You may notice many crafting features seem too arcadey. This is not the end goal. We wish to add many pathways to crafting different items that will be directly useful in gameplay, new magic tools that cast new spells, better weapons, or new ways to farm gold, for example.
* More detailed and dynamic NPC characters, economics, and settled dungeons where you will find high rate of NPCs who will be willing to join you as companions - along with actual environments for these areas they will be present in - Taverns, Defensive Forts, War Camps.
* Better, more user-friendly history/backstory presenter that integrates more deeply with game situations and features.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Rogue Kingdom has been in development for quite some time now. We believe the game has enough content and depth to be given to a wider audience for their feedback.

If you are wondering about the currently available state of the game, check out "About" section on this page.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'We plan to increase the price to around 50% more after exiting Early Access. We want to use this difference as a small reward for our earliest players! And also to be able to scale current game price with the actual raw value it provides compared to post-early access.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Player feedback will be an important part of our work as game developers.

The primary spot for our players who wish to be involved in the community, our events, and giving feedback or asking questions to developers - is Discord server.

Check out our Discord invite in the links!'
Meer informatie
Dit spel is nog niet beschikbaar op Steam

Geplande uitgavedatum: 2026

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Over dit spel

Start out as just a simple serf hurled into simulated world full of other adventurers bold enough to call themselves the true rulers of these dungeons!

Each player may claim a dungeon they clear as their own, allowing them to take care of it and settle it with NPCs, or invite other players to help defend it against any monster threats.

Build your character, upgrade each piece of weapon, armor and equipment, eventually being able to take on even the most noteworthy monsters encountered in these worlds.

KEY FEATURES

  • Procedurally generated world with its own fictional history and events.

  • Every dungeon is just one simulated instance out of many other dungeons available for players to join, clear, and even settle, becoming its ruler.

  • Skill leveling impacts the strengths and weaknesses of each character, allowing you to focus on destructive and customizable magic spells according to your skills! Or go full brute path with the way of the sword, bow and other thrown and explosive weapons.

  • Real-time multiplayer. Get others to assist you with clearing the dungeons. Or join and lend them a helping hand.

  • Companions and Quest givers you will meet at populated "tavern worlds."

  • Sharpening your Mining and Crafting skills will also allow you to craft better spells and upgraded weapons for use in combat.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 10 or newer
    • Processor: 2.0GHz Processor
    • Geheugen: 2 GB RAM
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 300 MB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Windows 10 or newer
    • Processor: 2.0GHz Processor
    • Geheugen: 4 GB RAM
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 300 MB beschikbare ruimte
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