A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear.
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Υπερβολικά θετικές (1,010) - 95% από τις 1,010 κριτικές των χρηστών στις τελευταίες 30 ημέρες είναι θετικές.
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Ημερομηνία κυκλοφορίας:
6 Δεκ 2018
Δημιουργός:
Εκδότης:

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Πρόσφατες ενημερώσεις Προβολή όλων (169)

6 Δεκεμβρίου

1.0 Out Now!

Kenshi version 1.0 is now out!

After 12 years of working alone, working as a six man team, shrinking back to a four man team, and suffering the dreaded year-long pathfinding update disaster of ‘15... we kept going til the end and we finally hit version 1.0.

https://youtu.be/nN3BXvRGjBo

We want to thank all of our players who have spread the word, supported us along the way and never given up on us during our long development. And of course we want to give a special thank you to all of our moderators (Shidan, Hatsune and Lumi) and contributors (Gauthier, Vlad, Yuri, Yayoi, YangFu, Egoisto.j.k, Tanishi, Urakata and many more!) who have given us their time and help to make Kenshi as good as it can be.

We will still be supporting Kenshi so if you do come across any technical issues we may have missed, just make a report in the bug forums and we’ll look into it asap.

Happy explorations :)
411 σχόλια Περισσότερα

30 Νοεμβρίου

Update 0.99.26 Out Now

Update 0.99.26 is out now! This is on the main stable branch.

Please report any bugs, gameplay or balancing feedback etc to either the Steam or Lo-Fi forums. Thank you

0.99.24
  • Artifact items quantity assigned to locations is directly proportional to town value rather than random (rewards more consistent) (optional: requires import to see changes)
  • AI fix for cases when a base had only one gate and the AI wouldn't go through
  • When other factions take over a Holy Nation town they break all the emperor statues
  • Fixed the city hero gangs not harassing players
  • Fixed EV_I_SEE_ALLY
  • Fixed indoor combat stat penalty
  • The non-violent food raids go home rather than hang around your food barrels for 4 hours
  • Fixed the Mongrel building in Black Scratch
  • Fixed loading screen when window resized
  • AI fix for guards that dont put the criminals in cages and just hold them while in shopkeeper mode
  • Untestable fix for "give up chase" dialog event triggering when people are just fighting and not even chasing
  • Road editor handles locked roads
0.99.25
  • Fix for raid campaigns repeating their announcement dialog instead of leaving/attacking
  • Floating damage numbers now include the cut-stun efficiency damage factor
  • TRANSLATION
    -Searching for text in FCS translation mode selects the line when dialog is opened
    -Japanese updated
0.99.26
  • AI shopping should now work, traders should buy stuff from your shop counters, NPCs will visit your town if it is set to public
  • Fix for characters being magically freed from cages after healing
  • Walls now twice as tough against smashing
  • Rare fix for AI getting stuck when pathing back home to a locked up base
  • Stopped captured NPCs disappearing on load when their town is destroyed
  • Prisoners who escape from cages will now bash their way out of locked doors instead of getting confused
  • TRANSLATIONS
    -Japanese rolled back due to errors, will update again soon
28 σχόλια Περισσότερα

Κριτικές

"It reminds me a lot of one of the greatest sandboxes and one of the best RPGs on PC, Mount & Blade: Warband. It’s got that mixture of roleplay, strategy and management, and stumbling around in the dark, utterly clueless, is just as much fun. " -- PC Gamer

"A quiet little cult hit. I remember when it was little more than a game about wandering a vast plain, most likely getting stabbed by the first people you met. Now it has town management, army scale combat, an appropriately clunky post-apocalyptic bionics system and strange alien life both sentient and bestial." -- Rock Paper Shotgun

"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

Σχετικά με αυτό το παιχνίδι

A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Features


  • Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.

  • Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.

  • Build a base where you can research new technologies, upgrade your defences and craft new gear.

  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

  • Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

  • Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.

  • Original game world. There are no fantasy-knock-off cliches. No magic.

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Απαιτήσεις συστήματος

    Minimum:
    • OS:64-bit Windows
    • Processor:Dual-core 64-bit
    • Memory:6 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:11
    • Hard Drive:14GB HD space
    Recommended:
    • OS:Windows 7 64-bit
    • Processor:Quad-core 64-bit
    • Memory:16 GB RAM
    • DirectX®:11
    • Hard Drive:14GB HD space

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