Architecture Zeitgeist is an educational game aimed at making architectural education more accessible and popular. The game consists of 3D tours where players can visit, learn, and interact in real time with iconic architectural works.

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搶先體驗遊戲

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開發者的話:

為何採用搶先體驗模式?

「The game is currently classified as early access as it is a base version of the game, with only one playable map in story mode and only two in sandbox mode. One of the goals of Architecture Zeitgeist is that players can learn about architecture by playing, so the more architects and maps the better.
One of my goals during Early Access is to expand the amount of maps, focusing not only on the scientific character, producing articles about the game while I develop it, but also on the gamified character, making the gamified experience more rewarding and educational.
I always wanted to bring players into the world of architecture early on to help shape the game and make it the best experience possible. I know listening to players during development will help make Zeitgeist Architecture an even better game and I plan to add new content, test new features, listening to player feedback and refining the game experience during Early Access.」

這款遊戲的搶先體驗時間大約會持續多久?

「I can't say how long it will take for the game to reach the level of development I intend. My idea for the game is for it to be an infinite updates game, always adding new architects and projects. I believe that approximately at the end of 2025 the game should already be at a level that I consider satisfactory for launch. Still, I don't plan on officially releasing the game until I reach my desired stage of development. Which consists of a satisfactory level of content for anyone who acquires the game.」

正式版預計會與搶先體驗版有何不同?

「My planning is that the final version of the game will have more architects and projects to study. I can't say exactly how many. But my planning is that the full version of the game will offer more content to study.」

搶先體驗版目前的開發進度如何?

「In the current version, the game has 1 architect in story mode,with 1 project to be studied and 2 projects for free ride in sandbox mode.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「My expectation is that at first, the game will not have price changes. However, from a point where the game starts to increase a lot in content, the price gradually rises.」

在開發過程中,您打算如何與社群互動?

「Unfortunately, I still don't know how to answer this question, everything will depend on the proportion the game takes and the size of the community that is created, if it is created. Perhaps through polls, game buyers can choose which architects and projects they would like to see in the game first.
Or even if they prefer a price increase to the detriment of having to buy DLC's. The main engine I intend to use is Steam's native community. Later a Discord server, in case there is demand.」
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Architecture Zeitgeist is a game created with great care by me, Matheus Rudo, a student at the University of Brasília, with the goal of popularizing the teaching of architecture and making the study of architectural references more immersive. The game has educational purposes and currently features two game modes:

  • Story Mode: In this mode, the player studies the biography of a selected architect. They can walk through projects and search for notes, which tell the story of both the visited project and the architect responsible for it. Once the player collects all the notes about a project, they can move on to the architect’s next project and deepen their studies.

  • Free Mode: In this mode, the player can freely explore the project.

Currently, the game includes the following projects in each mode:

  • Story Mode: Barcelona Pavilion (Ludwig Mies van der Rohe), Azuma House (Tadao Ando), Villa Savoye (Le Corbusier), and Canoas House.

  • Free Mode: Barcelona Pavilion (Ludwig Mies van der Rohe), Azuma House (Tadao Ando), Villa Savoye (Le Corbusier), Fallingwater (Frank Lloyd Wright – still in beta), and Canoas House (Oscar Niemeyer).

Development Roadmap:

  • Addition of Fallingwater by architect Frank Lloyd Wright in both Story Mode and Free Mode.

  • Addition of 4 new maps featuring architect Tadao Ando, in both modes. Preliminary list of projects:
    Church of the Light
    Koshino House
    4x4 House
    Oval House

  • Addition of 4 new maps featuring architect Mies van der Rohe, in both modes. Preliminary list:
    Farnsworth House
    Crown Hall
    Villa Tugendhat
    Seagram Building

  • Addition of 4 new maps featuring architect Le Corbusier, in both modes. Preliminary list:
    Ronchamp Chapel
    Unité d’Habitation
    La Tourette Monastery
    National Museum of Western Art

  • Addition of 4 new maps featuring architect Frank Lloyd Wright, in both modes. Preliminary list:
    Robie House
    Guggenheim Museum New York
    Taliesin West
    Johnson Wax Headquarters

  • Addition of 4 new maps featuring architect Oscar Niemeyer, in both modes. Preliminary list:
    Niterói Contemporary Art Museum
    Pampulha Church
    Itamaraty Palace
    New York Pavilion

  • Game release and end of Early Access.

After that, it is difficult to say. The expectation is that the game will occupy less than 50 GB of disk space. If it reaches 50 GB or more, no new projects will be added, and a new game will need to be released. If there is still room for expansion, we may consider adding new architects. There are countless architects and projects that could be included — we may even open community voting for future additions. These could come as free updates or paid DLC.

The full content of the game will be quite extensive, with around 25 hours of gameplay and 25 maps. There is also interest in investing more in projects focused on Japanese architecture — perhaps a future release like “AZ: Japan”? We’ll see.

The project is part of Matheus Rudo’s master’s research at the University of Brasília, Brazil.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    • 處理器: Intel Core i5-3470
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 1050 Ti
    • DirectX: 版本:11
    • 儲存空間: 6 GB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 11
    • 處理器: Intel Core i7 - 8700
    • 記憶體: 16 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 1660 Ti
    • DirectX: 版本:12
    • 儲存空間: 6 GB 可用空間

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