Architecture Zeitgeist is an educational game aimed at making architectural education more accessible and popular. The game consists of 3D tours where players can visit, learn, and interact in real time with iconic architectural works.

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Vroegtijdige toegang

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Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'The game is currently classified as early access as it is a base version of the game, with only one playable map in story mode and only two in sandbox mode. One of the goals of Architecture Zeitgeist is that players can learn about architecture by playing, so the more architects and maps the better.
One of my goals during Early Access is to expand the amount of maps, focusing not only on the scientific character, producing articles about the game while I develop it, but also on the gamified character, making the gamified experience more rewarding and educational.
I always wanted to bring players into the world of architecture early on to help shape the game and make it the best experience possible. I know listening to players during development will help make Zeitgeist Architecture an even better game and I plan to add new content, test new features, listening to player feedback and refining the game experience during Early Access.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'I can't say how long it will take for the game to reach the level of development I intend. My idea for the game is for it to be an infinite updates game, always adding new architects and projects. I believe that approximately at the end of 2025 the game should already be at a level that I consider satisfactory for launch. Still, I don't plan on officially releasing the game until I reach my desired stage of development. Which consists of a satisfactory level of content for anyone who acquires the game.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'My planning is that the final version of the game will have more architects and projects to study. I can't say exactly how many. But my planning is that the full version of the game will offer more content to study.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'In the current version, the game has 1 architect in story mode,with 1 project to be studied and 2 projects for free ride in sandbox mode.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'My expectation is that at first, the game will not have price changes. However, from a point where the game starts to increase a lot in content, the price gradually rises.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Unfortunately, I still don't know how to answer this question, everything will depend on the proportion the game takes and the size of the community that is created, if it is created. Perhaps through polls, game buyers can choose which architects and projects they would like to see in the game first.
Or even if they prefer a price increase to the detriment of having to buy DLC's. The main engine I intend to use is Steam's native community. Later a Discord server, in case there is demand.'
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Over dit spel

Architecture Zeitgeist is a game created with great care by me, Matheus Rudo, a student at the University of Brasília, with the goal of popularizing the teaching of architecture and making the study of architectural references more immersive. The game has educational purposes and currently features two game modes:

  • Story Mode: In this mode, the player studies the biography of a selected architect. They can walk through projects and search for notes, which tell the story of both the visited project and the architect responsible for it. Once the player collects all the notes about a project, they can move on to the architect’s next project and deepen their studies.

  • Free Mode: In this mode, the player can freely explore the project.

Currently, the game includes the following projects in each mode:

  • Story Mode: Barcelona Pavilion (Ludwig Mies van der Rohe), Azuma House (Tadao Ando), Villa Savoye (Le Corbusier), and Canoas House.

  • Free Mode: Barcelona Pavilion (Ludwig Mies van der Rohe), Azuma House (Tadao Ando), Villa Savoye (Le Corbusier), Fallingwater (Frank Lloyd Wright – still in beta), and Canoas House (Oscar Niemeyer).

Development Roadmap:

  • Addition of Fallingwater by architect Frank Lloyd Wright in both Story Mode and Free Mode.

  • Addition of 4 new maps featuring architect Tadao Ando, in both modes. Preliminary list of projects:
    Church of the Light
    Koshino House
    4x4 House
    Oval House

  • Addition of 4 new maps featuring architect Mies van der Rohe, in both modes. Preliminary list:
    Farnsworth House
    Crown Hall
    Villa Tugendhat
    Seagram Building

  • Addition of 4 new maps featuring architect Le Corbusier, in both modes. Preliminary list:
    Ronchamp Chapel
    Unité d’Habitation
    La Tourette Monastery
    National Museum of Western Art

  • Addition of 4 new maps featuring architect Frank Lloyd Wright, in both modes. Preliminary list:
    Robie House
    Guggenheim Museum New York
    Taliesin West
    Johnson Wax Headquarters

  • Addition of 4 new maps featuring architect Oscar Niemeyer, in both modes. Preliminary list:
    Niterói Contemporary Art Museum
    Pampulha Church
    Itamaraty Palace
    New York Pavilion

  • Game release and end of Early Access.

After that, it is difficult to say. The expectation is that the game will occupy less than 50 GB of disk space. If it reaches 50 GB or more, no new projects will be added, and a new game will need to be released. If there is still room for expansion, we may consider adding new architects. There are countless architects and projects that could be included — we may even open community voting for future additions. These could come as free updates or paid DLC.

The full content of the game will be quite extensive, with around 25 hours of gameplay and 25 maps. There is also interest in investing more in projects focused on Japanese architecture — perhaps a future release like “AZ: Japan”? We’ll see.

The project is part of Matheus Rudo’s master’s research at the University of Brasília, Brazil.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i5-3470
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 1050 Ti
    • DirectX: Versie 11
    • Opslagruimte: 6 GB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 11
    • Processor: Intel Core i7 - 8700
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 1660 Ti
    • DirectX: Versie 12
    • Opslagruimte: 6 GB beschikbare ruimte

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