GameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console.
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发行日期:
即将宣布
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抢先体验游戏

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开发者的话:

为何要采用抢先体验这种模式?

“In its current stage, GB BASIC is fully usable. However, I am still testing the tool and will make updates based on the feedback I get from the users. It really motivates me that people enjoy the tool. I therefore greatly appreciate feedback and suggestions, so that I can continue developing the tool to make it more efficient and friendly for everyone to use.”

这款游戏的抢先体验状态大约持续多久?

“GB BASIC will be out of early access when the main features have been validated and the application is confirmed to be mostly bug free. This might take roughly 6 - 12 months, but it ultimately depends on the feedback I get along the way.”

计划中的完整版本和抢先体验版本到底有多少不同?

“During development, I plan to continually update the scenes, actors, controllers, UI, UX, runtime, syntax, compiler and pipeline, gradually move the application towards its final state.”

抢先体验版本的现状如何?

“All the features listed in the "About This" section below are already implemented, including writting code, making assets, compiling projects, running with the built-in emulator, exporting to runnable ROM, etc. The early access version is perfectly usable and not very buggy. You can already use it now.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“I don't plan to change the price.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“I'll listen to user voice from the Steam forums here. I'm ready to source feedback, suggestions, and hunt down whatever bugs you uncover.”
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计划发行日期: 即将宣布

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关于这款游戏

GameBuilder BASIC (GB BASIC) is a retro Fantasy Console that generates ROMs compatible with the popular handheld game console. It has everything ready-to-use for writting code, making assets, compiling projects, running with the built-in emulator, exporting to runnable ROM, etc.

Why GB BASIC?


GB BASIC is programmable in a brand new BASIC dialect. The integrated assets editors are intuitive to use. You can generate real ROMs and play on any GB emulator or hardware.

Programming Paradigms

  • Imperative paradigm
    • Non-structured programming
    • Concurrent processing approach
  • Declarative paradigm
    • Data driven approach

Features

  • Programmable in BASIC, an easy to learn and fun to use programming language
  • Easy to use API for graphics, input, audio, and other facilities
  • Built-in libraries for scene, actor, controllers, GUI
  • Built-in libraries for collision detection, persistence, RTC, etc.
  • Extension feature including mouse & touch, shell command, debugging, etc.
  • Handy tools for editing tiles, map, scene, actor, font, sound, etc.
  • Project can be exported into real ROM
  • Dozens of example projects

Specs

  • CPU: 4.19MHz/8.38MHz for classic/colored respectively
  • Threads: up to 16 concurrent execution contexts
  • Display: 160x144px
  • Code: BASIC, supports multiple source pages
  • Gamepad: 8 buttons (D-Pad + A/B + Select/Start)
  • Mouse and touch: supported by extension
  • Tiles: up to 256 units per page
  • Map: up to 255 tiles in one dimension per page; two layers (graphics, attributes)
  • Sprite: supports 8x8 and 8x16 sprites
  • Scene: up to 255 tiles in one dimension per page; four layers (map, attributes, properties, actors)
  • Actor: up to 8x8 tiles per frame; up to 1024 frames per page
  • Font: supports TrueType (.ttf) and bitmap-based (.png .jpg .bmp .tga); up to 16px; 1bpp or 2bpp
  • Audio: 4 channels; supports importing from JSON, VGM, WAV, FxHammer
  • Palette: 2bit (4 colors)
  • GUI: supports label
  • Persistence: supported
  • RTC: supported
  • Serial port: supported

系统需求

Windows
SteamOS + Linux
    最低配置:
    • 操作系统 *: Windows 7/8/10/11 or later (32/64bit)
    • 处理器: 1.5GHz
    • 内存: 512 MB RAM
    • 显卡: Intel HD
    • 存储空间: 需要 80 MB 可用空间
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。
    最低配置:
    • 操作系统: SteamOS/Ubuntu 14 or later (64bit)
    • 处理器: 1.5GHz
    • 内存: 512 MB RAM
    • 显卡: Intel HD
    • 存储空间: 需要 80 MB 可用空间
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