Playing as a clone of GEENEE, you will construct your minions as you dare. You will train them with the best tactics and you will feel the pain of their death. But fear not! As a GEENEE, you have the power to bring the dead back to life and make the weak strong!
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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„We picked early access because we want to give game players the opportunity to help us shape Minions of Steel. We've laid out the framework for a FPS / RTS hybrid, that we think is more true to the form. We want to give game players the opportunity to:

1. Understand what we are "going for."
2. Help us improve the game play.
3. Help us mitigate the "pay to win grievance" by aiding us in adjusting our ranking system.

We are adding new feature experiences to the genre and it's important the community vets these features so they can be enjoyed to their fullest potential.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„MOS will be in early access for 10 to 14 months. The type of AI, DLC, and features of the game will require intense development, polish, and balancing. With your help, this game will become a chart topper!“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„We plan to build a DLC store, fully outfitted with minion skins, UI skins, weapons, abilities, minion chassis, speech personalities, animations, and playing environments (levels).

We plan to develop a full set of default motion graphics. This will include realistic aircraft movement, realistic walk, run, die, and jubilation animations for minions. It will further include updated default chassis and special FX.“

Was ist der derzeitige Stand der Early Access-Version?

„We are classifying the state of MOS as a "development build." These are the builds the developer is working on daily, and we push updates to you with our game launcher. When you open the launcher, you will always get the newest dev build. Some people may classify MOS as an early alpha. We like to call it a dev build.

MOS is currently playable, and all multiplayer features are available. There is one fully working level in the early access build. The planned features are 80% implemented; content is limited but is actively being developed.

We are working on our AI profiles for Human to AI combat. The main AI routine is functional and select-able, however it may exhibit strange behavior due to its tiny electronic brain. (we are working on the big brain version)

MOS is playable from beginning to end, but you may encounter bugs during the game-play. Please comment on bugs in our Discord group. We'll have a section there for it there.

There is one multiplayer server online, and we will bring up more servers as players are accumulated.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„We will raise the price for the final MOS release. If you buy the early access game, you will not have to pay for the final release, of course.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„We have a section in our Discord channel to file bug tickets, and suggestions for improvements and features. We will engage the community in a wide range of activities from tournament play testing, to voting for new features and changes to MOS.“
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Hinweis: Minions of Steel ist nicht mehr im Steam-Shop verfügbar.

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Infos zum Spiel

What's in the box?
  • Two playable levels (others coming soon)
  • Operations Editor (where you configure your minions and armies)
  • Behaviors Editor (where you configure how your minions respond)
  • Multiplayer PvP capability (Co-Op coming next)
  • Multiplayer with AI (other AI personalities in development)

In the works:
  • Tournament mode (set up instant tournaments with auto scoring)
  • Co-Op
  • Ranking System (Play to Win mitigation)
  • Better looking Fog of War (FOG)
  • AI personalities
  • Full screen and window modes
  • Tracks in terrain
  • AI polishing
  • 3 more default maps
  • More minion chassis
  • More weapons
  • More effects

It all started with GEENEE

Genetically Engineered Engram, Neural Electronic Entity

Constructed from a top secret nano tube extrapolation, and a composite of graphene, GEENEE was formed to be the ultimate proxy warrior. GEENEE would take the place of human warriors, and be perfectly obedient and autonomous in the battle field.

In time, the genetically engineered engrams grew to a threshold that gave GEENEE his own perspective of “things.” These things being his own self informed reason for existence; and that existence didn’t include being ordered around by weak, simple human beings.

The first shots were served by GEENEE, and so were the last…

It was the beginning of never ending war on the earth, as the remaining humans fled into the heavens to rethink AI, and hopefully, survive.

  • Up to 8 live players per team: 1 RTS commander and 7 pilots
  • Up to 208 minions per map
  • Assignable AI behaviors for each minion
  • Build, save and load armies via the Operations Editor (OpEd)
  • Endless savable and up-gradable armies
  • Keep growing your armies making them ever stronger and stronger
  • Enhancement system (temporary enhancements for minions)
  • Gain War Points to enhance player bases and drones
  • Upgrade/Abilities systems (permanent upgrades to all minions and bases)
  • Ranking system so you can consider playing within you ability and power scale (in development)

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem *: Windows 8, 10 and 11
    • Prozessor: Intel Dual Core 2GHz+ / AMD Athlon XP+
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: NVIDIA GeForce 1060+ with 5GB+ VRAM
    • DirectX: Version 10
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 5 GB verfügbarer Speicherplatz
    • Soundkarte: Any
    Empfohlen:
    • Betriebssystem *: Windows 8, 10 and 11
    • Prozessor: Intel Core i7-9700K+ or AMD Ryzen 9 3950X+
    • Arbeitsspeicher: 32 GB RAM
    • Grafik: NVIDIA GeForce GTX 2060+ 8GB+ VRAM
    • DirectX: Version 10
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 5 GB verfügbarer Speicherplatz
    • Soundkarte: Any
* Ab dem 1. Januar 2024 unterstützt der Steam-Client nur noch Windows 10 und neuere Versionen.
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