Congratulations, you’ve bought your own planet! An agrarian rock at the edge of the galaxy that, for some reason, was practically being given away for free. So the time has come to leave your hectic, stressful life in an overcrowded metropolis for a more rural and rewarding life.
Recent Reviews:
Very Positive (10) - 80% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,127) - 94% of the 1,127 user reviews for this game are positive.
Release Date:
Jul 24, 2024
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We plan to involve the community as much as possible to make Farlands a better game. An Early Access release allows all participating players to enjoy new mechanics and content as it is added, communally and in parallel to development. Players will be able to see how the game grows and how their feedback alters and improves the final product.”

Approximately how long will this game be in Early Access?

“The roadmap we have prepared estimates approximately one year, although it may be extended to a year and a half if the game does not meet our expectations or if the roadmap takes longer than expected.”

How is the full version planned to differ from the Early Access version?

“We plan to include the following mechanics that are currently not in the game:

- Relationships and romances with NPCs
- Messaging and mail system
- 2 new mines with +15 hostile mobs
- 3 new planets (and all 5 available planets will be completed)
- Tool upgrades
- Stables and farm animal care
- House upgrades
- Multiple furniture sets to decorate indoors and outdoors
- Temporary events
- Complete history
- Achievements”

What is the current state of the Early Access version?

“Currently in Farlands it is possible to build and clean the farm, watch a dozen story events and advance (in a limited way) in the main objectives of the game.

However, not all story events are available, and it will not be possible to complete the story until all the mechanics that will be developed during Early Access have been included.

During the first few months of Early Access, the Farlands experience will be somewhat more sandbox, where players will be able to explore planets, gather resources and focus on their farm, while preparing for the content that we plan to launch with each update.”

Will the game be priced differently during and after Early Access?

“Yes. To thank players for supporting us, the price will be cheaper during the Early Access, and will also be frequently discounted.”

How are you planning on involving the Community in your development process?

“We have a Discord that players can access, and a ticket system to report bugs that may appear, as well as suggestions and ideas to improve Farlands.

At the same time, the whole team is active in the game's discussion forums to address any concerns that players may have.”
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Roadmap

Below you will see a detailed list of all the updates coming during Early Access and what systems and content they will bring:



This roadmap is tentative and subject to change during development, community feedback is very important and it is possible that we will modify the order of updates, add/remove things and generally make changes during the Early Access period.

However, it should serve as an indication of what content Farlands will have in the final release, and what we will be working on at each point in Early Access.

The first version you'll be able to play of Farlands, version 0.1, will be a slightly more sandbox experience, as many of the game's core systems will not yet be in place, the first updates will mainly be bug-fixing patches.



The first Farlands update will be based on the calendar, which will start to show the days of the week. That will allow us to start working on the seasonal events and a few other things.

Along with this system, Larry & Barry will have the random stock that they promise in their event, and we will fine tune some vegetable stuff.

Finally, the main menu will show some of the tabs listed as "coming soon" and the expandable memory chip system will be added, to unlock new craftable recipes.



The third update will focus on house upgrades, which we will be able to do by talking to Grubert, the carpenter. And why do we want a bigger house if we can't decorate it? Well, don't worry, because together with the upgrade system, we will add the memory chips with indoor furniture.

In parallel, the tool upgrade systems, food recipes and of course, the ability to eat, and the weather (thanks to the previous update with the calendar) will be added.



This update will be a big one, because it will add the whole layer of social relationships with characters, events and dialogues depending on the level of friendship. Initially only the first events will be available with each NPC, and the rest will be added with each update.

Accompanying this system, another of the menu tabs will be unlocked, the messaging tab. Through which we will be able to send and receive emails with neighbors.

Alongside these systems, new furniture sets and story events will be added.



One of the important points of Farlands is "peaceful" combat, but that can't be done if there is only one enemy in the mines. In this update, new hostile mobs will be added and the second mine in Hafnir will be unlocked.

Additionally, new furniture, candidate and story events will be unlocked.



A new planet will be available! Vanadian, the desert planet, whose days last so long that depending on when you arrive, you will see a perpetual day or night.

Vanadian will come with new resources to collect, insects, fish and a merchant with his own stock of rarities.

Additionally, new events with neighbors, a new story event, and new furniture sets will be added.



If things go well up to this point, 0.7 will serve the team to clean up, fix and improve the systems that are already implemented, here we will use this update to iron out the rough edges and leave everything well rounded. But of course, it will also bring things for you:

As with every update, new events with neighbors, story events and furniture sets will be added.



And after polishing and cleaning, we return to the charge with new systems; the construction of stables and the space animal care system. After this update we will be able to build stables of different classes on the farm and adopt creatures that will give us resources with which to earn money.

Along with this, the same of the previous updates: New story events, with neighbors and furniture to go rounding out the experience.



And after all the progress that has been made in relationships with neighbors, the time has come for weddings. With a romanceable candidate with whom we have the relationship to the maximum, we will be able to get married and when we do it... things will happen.

Along with this, it will advance the story a bit more and some furniture and decorations will be added.



And finally we come to update 1.0, which will allow you to complete the game, although it will not be the end of the development, as there will still be pending things that will be added after this update.

Here what we will have is a new planet, Darmstad, with the third mine of the game and its own set of oxygen mechanics. At the same time, the story will progress to the endgame and Farlands can be completed (although not 100%).

WHAT HAPPENS NEXT?

After this, we have a lot of things left to do: Steam achievements, story events up to 100% completion of the ark, a whole planet!

All these things will be added throughout the updates when we make adjustments to the roadmap, or after completing it, closing the last stages of development and completing everything we have pending.

As I said at the beginning, this roadmap is tentative, it is only an approximation of what we will be doing, and because of the way we work, many systems will be moving from one side to another in order to have a smooth development, both for us and for you.

Still, I hope you will join us in this adventure, and play Farlands along with us with each update, to see how things are progressing, and how the game is completed around us.

Thank you very much!

About This Game



Seeking a lifestyle change, you saw an offer you couldn’t refuse: an entire planet going for a bargain price! An old agrarian rock in an outlying solar system that’s been lying abandoned for years. So, with little more than your worn-out ship and your personal assistance droid, you decide to embark on a new phase of your life in a lost corner of the galaxy.



Restore your planet!


Cut weeds, clear paths, reclaim fields, and fix what the passage of time has destroyed. Turn an old agrarian rock into a thriving homestead.



Explore the solar system!


Although your ship has seen better days, it can still help you move between the different planets in the solar system, explore them, and collect resources to improve your farm, your tools, and your ship.



Be part of the community!


Make contact with the handful of people who still live on the solar system’s planets. Learn their stories and the reasons why they decided to stay in such a remote part of the galaxy.



Save the solar system and restore it to its former glory!


A whole planet at a bargain price? Perhaps there’s a reason for that... Maybe things won’t be as simple as they first seemed!

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: 256 mb video memory, shader model 3.0+
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 10
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: 256 mb video memory, shader model 3.0+
    • Storage: 500 MB available space

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