Glory to the Heroes set in the Russian-Ukrainian war is an immersive PvPvE mil-sim providing perspective on the modern warfare with combined-arms combat and extensive elements of survival and immersion, where the action is happening in the accurately recreated real-world locations of actual battles

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre ou l'ignorer

Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Since we've been incorporating closed testing of the game among bakers for a while to carefully shape and develop the game according to community feedback, especially assuming the project's sensitive topic, launching Early Access will be the next significant step for us.  »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« Early Access will launch with a solid vertical slice of the game that we plan to continuously update until it reaches the desired final state and content amount. While we have not yet set any specific deadlines, the public roadmap will be listed, featuring all or most features from version 1.0, along with already implemented features to keep players up to date with the latest progress on development. The rough estimate on Early Access expectations is up to 24 months. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« We expect 1.0 version differ significantly in positive way from the Early Access interations in many terms: content, techical quality, features, and potentially some design desicions.
Early access planned to be launched with focus on infantry gameplay, core experience and systems, as well as with limited amount of locations (Maps). After early access launch our first priority is planned to be expansion of the vehicles arsenal to include IFVs, MBTs and artillery systems specifically for large scale and vehicle focused Battle of Izium map for multiplayer and PvE. Further iterations of Early access estimated to be focused on delivering content expansions with more maps, game modes, vehicles, weapons and mechanics. Singleplayer story campaign is planned to be delivered in coherent finished form upon the 1.0 release after Early Access. »

Quel est l'état actuel de la version en accès anticipé ?

« At the moment game state is considered pre-alpha. We established a solid closed testing for bakers with a direct feedback loop that continued for several years and ongoing, as well as launched a playtesting which allowed us to deeply test and tune many aspects of the game according to the feedbacks to achieve the Early Access vertical slice of every planned core game aspect with yet limited content presentation as ground for further expansions.  »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« The game's price will reflect the amount of content it features. Upon releasing version 1.0 price will be raised to reflect additions to content value, and planned to be raised during early access development after launch along with content being added. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« We plan to continue developing our community feedback loop established during closed testing and expanding it with more options:

- Using Discussion Hubs and Community on Steam to help new players learn details about the game and how to be effective with guides, community wiki, and more
- Steam Playtest will persist during Early Access as well, to be reorganized into "Experimental" build, where we will be able to test fresh features before delivering them to the public
- Further use of our Discord Server as a platform for direct communication with players, where we can receive comprehensive first-hand feedback  »
Lire la suite

Participer à Glory to the Heroes Playtest

Demandez l'accès et vous recevrez une notification quand l'équipe de développement sera prête à accepter plus de personnes.
Ce jeu n'est pas encore disponible sur Steam

Date de sortie prévue : 2026

Ce produit vous intéresse ? Ajoutez-le à votre liste de
souhaits et recevez une notification lors de sa sortie.
 
Voir toutes les discussions

Signalez les bugs et donnez-nous votre avis sur les forums de discussion

À propos de ce jeu

Glory to the Heroes, set in the theatre of the Russian-Ukrainian War, is an immersive PvPvE mil-sim that provides a unique perspective on modern warfare by combining massive combined-arms combat with extensive elements of survival and immersion, with the action taking place in accurately recreated real-world locations of actual battles.

Gameplay

The vision of Glory to the Heroes is to showcase the brutal scale and tragedy of modern-day conflict by immersing players in the role of an average enlisted soldier on the battlefields of the Russian-Ukrainian War - a conflict that has introduced new realities of modern warfare between regular armies: brutal trench and infantry combat combined with the massive use of artillery and UAVs, including FPV drones. By representing real events from the conflict in an accurate and historically grounded manner, Glory to the Heroes is committed to serving educational, journalistic, and cultural purposes.

Features

From CQB Village-Scale Skirmishes to Vast Region-Sized Operations

Each map recreates real battles using photogrammetry-scanned objects, including shelled buildings and historical sites, built on top of real-world landscape data from Ukraine. The scale ranges from close-quarters infantry clashes, such as the fighting for Krynky, to enormous open 425 km² operations like the Battle of Izium.

Squad-based, Combined Arms combat Sandbox

Players can work and cooperate within squads and utilize vehicles to be most effective at the strategic level of the battle, or go lone-wolf and pursue personal objectives, conduct ambushes, and engage in other activities to gain personal or tactical advantages - but every action has consequences for either you or your squadmates. Each battle represents a real operation, its broader operational situation, and the challenges faced by both factions.

PvPvE

Participate in high-risk, high-reward direct engagements in “Contact”, or commit to a long-lasting strategic war in “Operations” - with and against other players, AI, or in hybrid PvPvE scenarios.

Character and Progression 

Every player operates within the game as a personal in-game avatar who carries their progression, persistent personal stash, and objectives that drive the narrative.

Vendors and Economy

Contact Vendors - dedicated civilian and not-entirely-civilian characters you can interact with to trade, purchase items and gear, or acquire personal assignments to complete in the game world.

Equipment and Gear System 

Build your loadout from an extensive arsenal of real-world weapons, armor, tactical rigs, backpacks, and field equipment, risking it all for greater combat effectiveness - or purchase a pre-built dedicated Kit designed for a specific role, such as assault or FPV operations. Every piece of gear has its own properties, limitations, and purpose - and everything you carry can be lost in combat.

Weapons and Combat

Master a variety of realistically modeled firearms with uncompromising gunsmith customization, from individual components and attachments to ammunition and magazines. Advanced ballistics simulate projectile velocity, penetration, armor interaction, ricochets, and weapon handling - making every shot, ammunition type, and modification matter.

Vehicles  

Command authentically modeled ground vehicles with interiors built around distinct crew positions, physical controls, and realistic handling. Engines, transmissions, suspension, armor, damageable components, and onboard weapon systems combine with multi-crew operation to make every vehicle a complex machine you need to know how to use before operating - whether it’s aiming through the BPK-2-42 or adjusting the 1G42 reticle for the correct range at which your 120 mm round should land.

Movement and Handling

Take full control of your character with a deeply physical movement system built around weight, inertia, stance, and momentum - lean, crouch, go prone, climb, or vault; adjust your movement speed and the sound of your footsteps based on the combat situation; and control your body exposure by switching the weapon between shoulders.

Advanced AI  & PvE

Face unpredictable AI combatants that patrol, investigate, communicate, take cover, share the same arsenal of equipment as players, and react dynamically to threats around them. From poorly trained riflemen to highly skilled specialists, PvE encounters turn every contact into the kind of dangerous fight you would expect from a real player.
 

Immersive Injuries and treatments

To stay alive during battle, you can’t rely on bandages alone - experience a hardcore medical system where every wound matters. Treat bleeding, fractures, pain, and damaged limbs with specialized medical supplies - or watch your combat effectiveness and life rapidly deteriorate.

You are not a PMC

Unlike many other shooter games, in Glory to the Heroes you start as an average enlisted soldier, not a highly trained special forces operator or PMC. Your character can suffer psychological effects during battle, unexpectedly hit a hidden landmine, or suddenly be killed in an intense artillery strike. Gaining experience, learning new weapons and tools, and experimenting with different tactics are all part of advancing and progressing.

Visual representation: Glory to the Heroes includes violence and gore as expected from a military war game based on historical events.

Description du contenu pour adultes

Voici la description de l'équipe de développement à propos du contenu du produit :

Glory to the Heroes includes violence and gore as expected from a military war game based on historical events.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10 64-bit
    • Processeur : AMD Ryzen 5 1600X / Intel Core i5-7600K
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : NVIDIA GTX 1080 / RTX 3060 / AMD Radeon RX 5700
    • DirectX : Version 12
    • Réseau : connexion internet haut débit
    • Espace disque : 45 GB d'espace disque disponible
    • Notes supplémentaires : System requirements reflecting hardware demand for the current Demo and may be different on release
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10/11 64-bit
    • Processeur : AMD Ryzen 7 3700X / Intel Core i5-9600K
    • Mémoire vive : 32 GB de mémoire
    • Graphiques : AMD Radeon RX 7600 XT / NVIDIA GeForce RTX 5070 / 4070 TI
    • DirectX : Version 12
    • Réseau : connexion internet haut débit
    • Espace disque : 45 GB d'espace disque disponible
    • Notes supplémentaires : System requirements reflecting hardware demand for the current Demo and may be different on release
Filtres d'évaluations