Endless Survival. 24+ Classes. Hordes of enemies, unique skill trees. Thousands of items. 10 Player CO-OP. Can you Survive against the horde?

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Zotenhold is a co-op game about people working together against an endless horde, and a game like that can only be tuned with real players. How hard a wave should hit, how many enemies a group of five or ten can hold, which classes need help and which bosses are too easy: we learn all of it from you. Early Access lets us build Zotenhold alongside its community, with regular updates shaped by what players actually experience, instead of guessing in private and releasing something that isn't what you wanted.”

Approximately how long will this game be in Early Access?

“The full release will build on everything in Early Access. We plan to add:

More enemies and enemy families, with new behaviours that demand teamwork, plus more elites and special waves.
A full set of boss encounters, each a multi-phase fight with its own mechanics (tank swaps, interrupts, stack-and-spread), more of them, and harder versions for strong groups.
Class depth: more abilities, more skill-tree choices and further balance for all 24 classes.
Loot and progression: item sets, set bonuses and legendary set pieces, with rewards that carry your build further.
Better animation, visual effects, sound and music across the game.
Larger battles: more enemies on screen, more routes into the castle and stronger performance for big groups.
Polish: controller and accessibility options, localisation, and stability for large lobbies.
Guilds Coming soon.”

How is the full version planned to differ from the Early Access version?

“The game will be changed in many ways hopefully we can implement, Fishing, sailing, new enemies, harder difficulties, more players, more maps. More bug fixes - more players and more servers. It will depend on you guys to spread the word and help the community to grow!”

What is the current state of the Early Access version?

“Zotenhold is fully playable today, solo or in online co-op through Steam. Current features:

Endless wave survival defending the castle, with escalating difficulty, elite waves and boss waves.
24 playable classes, each with its own abilities and skill tree (a zoomable board you plan across).
Hundreds of items across 14 weapon types, with rarities and Need / Greed / Pass group loot rolls.
Raid-style co-op mechanics:
enemy cast bars you can interrupt
taunt and threat for tanks
enemies that hunt a single player
suicide bombers
daze and crowd pressure
timed revives
party frames, an active-effects panel and a ping wheel for callouts
Online co-op through Steam, designed for groups of up to 10 players.
Expect rough edges. Animation, effects and balance are actively being improved, and some content is still placeholder. We release updates regularly.”

Will the game be priced differently during and after Early Access?

“Yes. The price of Zotenhold will increase gradually as content is added, and will be higher at full release. Early Access players get the game at the lowest price it will ever be, plus every update up to and including the full release at no extra cost.”

How are you planning on involving the Community in your development process?

“Through regular playtests, a public roadmap, patch notes for every update, and our Discord and Steam forums, where feedback directly shapes balance and new content. Many of the features in the game today, including the loot rolls, cast bars, party frames and boss mechanics, came straight from playtest feedback.”
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About This Game

THE WAVES NEVER STOP

The Mavalkin took Zotenhold. Now you stand on its last walls.

They come in waves, and every wave is bigger than the last. Brutes crush whoever they mark. Healers raise the fallen pack, so cut their casts short. Bombers charge your line and explode, so kill them before they reach it. And when the boss waves come, only a team that fights as one survives.

EVERY HERO HAS A ROLE

Up to 10 players defend the walls together. Tanks hold the horde's fury. Healers keep the line alive. Damage dealers tear through whatever the tank holds. Read the enemy's casts and break them before they land. Fall in battle and an ally must stand over you to raise you again.

24 CLASSES

Knight, Paladin, Berserker, Ranger, Mage, Necromancer, Summoner, Sunweaver, Shaman, Druid, Cleric, Rogue, Hunter, Beastmaster, Frostguard, Captain, Warrior, Monk, Alchemist, Artificer, Gardener, Farmer, Chef and Cook.

Every class has its own abilities and a skill tree with three unique paths. Your points are limited. Choose your path wisely.

EARN YOUR NAME

Every wave you survive earns Renown. Spend it on power that carries into every battle, and claim titles that show the world what you have survived.

FORGE YOUR ARSENAL

From common steel to legendary relics, set pieces and items that change how your abilities fight. Roll Need, Greed or Pass for every prize.

STAND TOGETHER OR ALONE

Gather your company and host a lobby, join one through Steam, or face the horde alone. The horde grows to meet you. Play with mouse and keyboard or full controller.

Built by one developer and updated every week. Join the Discord and help shape what comes next.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Zotenhold is designed and built by a solo developer. Every character and enemy is rigged, cleaned up and animated by hand, using licensed Mixamo and open-source animation, and the gameplay, systems, visual effects, and weapon and armor models are all our own work. The music and sound are [our own from my Music Youtube channel / licensed]. Generation tools were used to create 3D models and the item icons from our own concept art, which were then reworked and hand-picked for the game. Nothing in the game uses AI while you play, and it never connects to an AI service.

Mature Content Description

The developers describe the content like this:

Fighting monsters.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: 4-core, e.g. Intel Core i5-6600 / AMD Ryzen 3 1300X
    • Memory: 8 GB RAM
    • Graphics: DirectX 12 capable, 4 GB VRAM, e.g. NVIDIA GTX 1050 Ti / AMD RX 570
    • DirectX: Version 12
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible
    • VR Support: None
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: 6-core, e.g. Intel Core i5-9600K / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1660 Ti / AMD RX 5600 XT or better
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible
    Minimum:
    • OS: macOS 12 Monterey or later
    • Processor: Apple M1, or 4-core Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Apple M1 integrated graphics, or a Metal-capable GPU with 4 GB VRAM (e.g. AMD Radeon Pro 560)
    • Storage: 3 GB available space
    • Sound Card: Built-in
    Recommended:
    • OS: macOS 13 Ventura or later
    • Processor: Apple M1 Pro / M2 or better
    • Memory: 16 GB RAM
    • Graphics: Apple M1 Pro / M2 integrated graphics or better
    • Storage: 5 GB available space
    • Sound Card: Built-in
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