A fast-paced, team-based fighting game using 2.5D graphics with smooth online play using rollback GGPO technology. With a teammate, it will be vital to manage the shared resource for super meter for EX Special Moves, Burst, and other team mechanics.
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Release Date:
2025
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Planned Release Date: 2025

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About This Game

Gemion Function is a fast-paced fighting game that combines a hectic 4-player battle system along with the classic motion input control system of traditional 2D fighting games.

  • 4 characters each with their own special moves, combos, and character-specific "unique movement" actions that can be done on the floor or in the air. More characters to be added over time

  • 6 stages using 2.5D graphics with 3D models for characters and projectiles on a 2D fighting plane, powered by Unreal Engine. More stages will also be added over time

  • Team battle system supporting up to 4 players (1v1, 1v2, or 2v2)

  • Smooth online play with rollback netcode via integration with the "GGPO rollback network SDK"

  • Online lobby functionality with Steam API supporting actions such as:

    • Creating public and private lobbies

    • Sending and accepting invites from Steam chat

    • Searching for public lobbies

  • Resource management with a shared team super meter for universal actions such as EX Special Moves (aka enhanced moves) and Burst (aka combo breakers)

  • Classic control scheme with inputs for special moves for quarter-circles, half-circles, dragon punch, and more

System Requirements

    Minimum:
    • OS: TBD (still in alpha)
    • Processor: TBD (still in alpha)
    • Memory: 4 GB RAM
    • Graphics: TBD (still in alpha)
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: Any
    • VR Support: No
    • Additional Notes: There may be frame rate drops depending on the stage, characters, projectiles, and/or visual effects.
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