Welcome to Scourge of War, a real-time 3D computer game/simulation developed by NorbSoftDev, the company headed by renowned game designer Norb Timpko, designer of Mad Minute Games' acclaimed Take Command series. Scourge of War is the epitome of historical command simulations.
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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

"Scourge of War has been a long labor of love. It's a garage game where everyone that contributes works other full time jobs. We run very tight with our community and frankly there is still a lot to do before we are ready to anoint this verion."

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

"Probably a year, but that's a very rough guess. We do plan on having frequent new builds."

Como a versão completa será diferente da versão de acesso antecipado?

"The full version will be done, set in stone, finished."

Qual é o estado atual da versão de acesso antecipado?

"Quite playable, MP still has issues on our conversion to SteamMP, the lobby is not fully functional and it's not been tested fully for our optimizations."

O preço do jogo será alterado após o fim do acesso antecipado?

"Absolutely, we will give a better price before release."

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

"We are going to communicate with them and fix the bugs they bring to us. We are not fast, but we are thorough."
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Análises

“The most obvious comparison is with the Total War series, and in my view Gettysburg is greatly superior.”
Kriegsspiel

“Truly, this game was written with the Historian in mind. The level of detail is flat-out stunning.”
Armchair General

Sobre este jogo

Welcome to Scourge of War. We hope you are ready for a fight. This game places you in command of the units of armies and allows you to refight the many historical bloody clashes during the age of regimental base warfare. This is a type of wargame that we call real time command simulation. Real time command simulation combat begins with Sid—as in Sid Meier, who released the now legendary wargame Sid Meier’s Gettysburg (SMG) in 1997. This game established a new genre, freeing players from the confines of the earlier wargame conventions of the hex grid and dice roll. It placed the units on a 3D battlefield and lets the player/commander move units around. There were no turns—combat happened in real time and could be interrupted only by putting the entire game on pause. It also included a multi-player (MP) feature that is still in use today. Then came Sid Meier’s Antietam in 1998, an evolutionary release that introduced players to the deceptively rolling terrain outside of Sharpsburg and included other battles in the Antietam Campaign at South Mountain and Crampton’s Gap. The next step in the evolution of the genre was Breakaway Games’ transfer of the game engine to the Napoleonic Wars with the release of Waterloo: Napoleon’s Last Battle, in 2001. The final chapter for the Sid Meier engine was Austerlitz: Napoleon’s Greatest Victory, released in 2002. A new chapter in black powder era combat simulation opened in 2005 with the release of Civil War: Bull Run by Mad Minute Games. This game is built on the traditions of the Sid Meier games but was an entirely new generation. It was noted for its highly capable Artificial Intelligence (AI) opponent and careful attention to historical detail. The second and final game from this very small company was Take Command: 2nd Manassas, appearing in 2006. This release also included the battles of Cedar Mountain and Chantilly, the bookends of the campaign. Both games received multiple awards reflecting the historical accuracy and intensity of the real time command experience.

Then came the start of the Scourge of War series. Recreating Gettysburg and Waterloo in the same fashion. It's been many years since those initial releases and old men need something to do in their twilight years. So, we figured we'd take our time and fix some issues, rebrand the game, get on Steam, upgrade the art, and see what we can do to improve performance. There are improvements to the graphics engine and a large number of next generation art assets. The AI has improvements that build on the experience from previous games. The AI is smarter, meaner, and more likely to run you off the battlefield unless you are a skilled wargamer. This game now uses the Steam multi-Player features to allow you to match your skills against human opponents anywhere in the world the AI or both at once. So, make sure your guns are clean, your powder is dry, and get ready for battle on the legendary battlegrounds of history!

Requisitos de sistema

    Mínimos:
    • Requer um processador e sistema operacional de 64 bits
    • SO *: Windows 7
    • Processador: Intel I5 or Equivalent
    • Memória: 8 GB de RAM
    • Placa de vídeo: GeForce GTX 1080 Ti
    • DirectX: Versão 9.0c
    • Rede: Conexão de internet banda larga
    • Armazenamento: 3 GB de espaço disponível
    • Placa de som: Standard
    Recomendados:
    • Requer um processador e sistema operacional de 64 bits
    • SO: Windows 11
    • Processador: Intel I9 or Equivalent
    • Memória: 32 GB de RAM
    • Placa de vídeo: GeForce 3080 Ti
    • DirectX: Versão 12
    • Rede: Conexão de internet banda larga
    • Armazenamento: 3 GB de espaço disponível
    • Placa de som: Standard
* A partir do dia 1º de janeiro de 2024, o cliente Steam será compatível apenas com o Windows 10 ou posterior.
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