Welcome to Scourge of War, a real-time 3D computer game/simulation developed by NorbSoftDev, the company headed by renowned game designer Norb Timpko, designer of Mad Minute Games' acclaimed Take Command series. Scourge of War is the epitome of historical command simulations.
Nylige anmeldelser:
Veldig positive (30) - 96 % av de 30 brukeranmeldelsene fra de siste 30 dagene er positive.
Alle anmeldelser:
Veldig positive (58) - 96 % av 58 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato:
7. juli 2024

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Merk: Dette spillet med tidlig tilgang er ikke ferdig og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se om spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Scourge of War has been a long labor of love. It's a garage game where everyone that contributes works other full time jobs. We run very tight with our community and frankly there is still a lot to do before we are ready to anoint this version. We have recreated our MP experience using the Steam Libraries, but there are still a lot of features to support. Leaderboards, Lobby, Steamworks for Mods, all this and more are why we decided on Early Access. Due to the size of our team, we really want to engage the community before we decide on the final version of the game.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Probably a year, but that's a very rough guess. We do plan on having frequent new builds.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«Mostly we are looking at full Steam Support before we are done. Every item that makes sense to support will be supported. Our mod community is strong, so we want to engage Steamworks in order to host and support the mods. We plan on the Lobby, the Leaderboards, and making sure that our community is behind our final product. We are also looking for a single version to support all of our content. No more WL, GB, QB, just Scourge of War and DLCs.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Quite playable, MP still has issues on our conversion to SteamMP, the lobby is not fully functional and it's not been tested fully for our optimizations. All of our scenarios are playable. Refer to the About This section for details and follow our announcements as each version will contain new updates.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«Absolutely, we will give a better price before release.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We are going to fully engage with the community. We are not fast, but we are thorough. We have our own forums on our site, but our plans are to support the community forums on Steam. There we will engage the community and find the most desired features and give solid answers on when we can support what they want. We'll depend on them to help track down the bugs that prevent people from fully enjoying the experience. Each feature request will be considered. Our team are players as well, so we want what you want.»
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Anmeldelser

“The most obvious comparison is with the Total War series, and in my view Gettysburg is greatly superior.”
Kriegsspiel

“Truly, this game was written with the Historian in mind. The level of detail is flat-out stunning.”
Armchair General

Om dette spillet

Welcome to Scourge of War. We hope you are ready for a fight. This game places you in command of the units of armies and allows you to refight the many historical bloody clashes during the age of regimental base warfare. This is a type of wargame that we call real time command simulation. Real time command simulation combat begins with Sid—as in Sid Meier, who released the now legendary wargame Sid Meier’s Gettysburg (SMG) in 1997. This game established a new genre, freeing players from the confines of the earlier wargame conventions of the hex grid and dice roll. It placed the units on a 3D battlefield and lets the player/commander move units around. There were no turns—combat happened in real time and could be interrupted only by putting the entire game on pause. It also included a multi-player (MP) feature that is still in use today. Then came Sid Meier’s Antietam in 1998, an evolutionary release that introduced players to the deceptively rolling terrain outside of Sharpsburg and included other battles in the Antietam Campaign at South Mountain and Crampton’s Gap. The next step in the evolution of the genre was Breakaway Games’ transfer of the game engine to the Napoleonic Wars with the release of Waterloo: Napoleon’s Last Battle, in 2001. The final chapter for the Sid Meier engine was Austerlitz: Napoleon’s Greatest Victory, released in 2002. A new chapter in black powder era combat simulation opened in 2005 with the release of Civil War: Bull Run by Mad Minute Games. This game is built on the traditions of the Sid Meier games but was an entirely new generation. It was noted for its highly capable Artificial Intelligence (AI) opponent and careful attention to historical detail. The second and final game from this very small company was Take Command: 2nd Manassas, appearing in 2006. This release also included the battles of Cedar Mountain and Chantilly, the bookends of the campaign. Both games received multiple awards reflecting the historical accuracy and intensity of the real time command experience.

Then came the start of the Scourge of War series. Recreating Gettysburg and Waterloo in the same fashion. It's been many years since those initial releases and old men need something to do in their twilight years. So, we figured we'd take our time and fix some issues, rebrand the game, get on Steam, upgrade the art, and see what we can do to improve performance. There are improvements to the graphics engine and a large number of next generation art assets. The AI has improvements that build on the experience from previous games. The AI is smarter, meaner, and more likely to run you off the battlefield unless you are a skilled wargamer. This game now uses the Steam multi-Player features to allow you to match your skills against human opponents anywhere in the world the AI or both at once. So, make sure your guns are clean, your powder is dry, and get ready for battle on the legendary battlegrounds of history!

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS *: Windows 7
    • Prosessor: Intel I5 or Equivalent
    • Minne: 8 GB RAM
    • Grafikk: GeForce GTX 1080 Ti
    • DirectX: Versjon 9.0c
    • Nettverk: Bredbåndstilkobling
    • Lagring: 3 GB tilgjengelig plass
    • Lydkort: Standard
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 11
    • Prosessor: Intel I9 or Equivalent
    • Minne: 32 GB RAM
    • Grafikk: GeForce 3080 Ti
    • DirectX: Versjon 12
    • Nettverk: Bredbåndstilkobling
    • Lagring: 3 GB tilgjengelig plass
    • Lydkort: Standard
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.

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