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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“Roguelike players are demanding ones. The current stage of the game has a few cleverly-developed ideas that need to be evaluated by players. With constructive feedback the game's development will proceed in the proper direction.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“9-12 months”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The outer world will be much larger.
Dungeon generators will generate even more diverse levels.
There will be more character's abilities.
Most importantly - we are open to players' suggestions.”

Hur är det nuvarande läget i versionen med Early Access?

“The game is fully playable - offers many hours of the gameplay. See 'ABOUT THIS GAME' section for list of all available features.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“It will most likely increase.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“- community board on Steam. We like this channel, as all users can see what others are suggesting, support or argue an idea. This way we hope to get well defined proposals.
We can improve existing mechanics or introduce new ones - just tell us what would you like to have.

- in-game feedback form. After a game session we will prompt for a impressions and suggestions”
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Ladda ned Once upon a Dungeon II Demo

Köp Once upon a Dungeon II

$9.99
 
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Om detta spel

Introduction

I thought I had fulfilled my duty - the dungeon cleared, the head of the Fallen One delivered to the king's court. Clearly I must have overlooked some evil minions. Moreover, while escaping, they took the Slavic Gods statues with them, master controlling them, thus becoming powerful foes. Now I have been blamed for the evil spreading throughout the country and am forced to sort it out. It's gonna be tough ...

Gameplay

Once upon a Dungeon II is a traditional roguelike game with a scent of Slavic mythology.
Dive into adventure mode by talking to NPCs, obtaining quests, progressing through the open world and dungeons. Help king forces to defeat protectors of the old faith or rather take the opposite side.
Dungeon crawling fans can just focus on exploration and fighting, the game is not forcing quests.

Features

  • turn-based, loot/hack oriented
  • large, seamless, hand-crafted, outer world featuring random layout. Travel it on foot, or using teleports.
  • Slavic gods present as scrolls and statues. Statues have dual nature: they are equipment items and participate in game play (have their own turn)
  • many procedurally generated dungeons to explore
  • tons of various loot
  • advanced fight system - use melee or projectiles. Experience different effects (bleeding, freezing, stunning), learn to recover from them
  • different monsters (ordinary, champions, bosses)
  • different kinds of surfaces: ground, water, oil, lava
  • passive and active abilities
  • inventory/trade mechanics
  • ally mechanics, it: gains experience, levels up, can heal self, uses equipment exactly as the main hero does
  • dialog/quest system with full voice acting
  • crafting system - enhance equipment, one item made better by merging two items together, craft potions and much more
  • cut scenes at game's milestone events
  • customizable controls

Roadmap

  • expand allies panel, allow for abilities
  • add dungeon crawling mode - no quests, no NPCs, just press W and do not look behind.
  • add more diversity to the dungeons generation and look/feel
  • add more diversity to enemies kinds/behaviours
  • add more loot and recipes
  • finish adventure mode : more quests, allow to destroy totally one of the conflicts side (king forces/old faith protectores)
  • game introductory and adventure mode trailers
  • UI schemes, stock ones + possibility to create a custom one

Systemkrav

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10
    • Processor: Dual Core 2.4 GHz
    • Minne: 4 GB RAM
    • Grafik: GeForce GTX 1050
    Rekommenderade:
    • OS: Windows 10
    • Processor: Dual Core 3.0 GHz+
    • Minne: 8 GB RAM
    • Grafik: GeForce GTX 470
    Minimum:
    • OS: Ubuntu 16.04 LTS (64bit)
    • Processor: Dual Core 2.4 GHz
    • Minne: 4 GB RAM
    • Grafik: GeForce GTX 1050
    Rekommenderade:
    • OS: Ubuntu 16.04 LTS (64bit)
    • Processor: Dual Core 3.0 GHz+
    • Minne: 8 GB RAM
    • Grafik: GeForce GTX 470

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