Mobilize your troops and start your journey towards world domination. Get into the trenches and shoot incoming soldiers in this WW1 inspired shoot em up, turn based, strategy game.

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开发者的话:

为何要采用抢先体验这种模式?

“We’re bringing Home Before Winter to Early Access so players can jump in early, play together, and help shape the game as it grows. HBW is built for replayability, whether you’re playing solo, teaming up with friends or competing against them and AI opponents. While we have a bigger vision for the project, Early Access lets us develop alongside our community, using player feedback to guide new game modes, features, and the future of the game.”

这款游戏的抢先体验状态大约持续多久?

“We expect Home Before Winter to be in Early Access for around 8–14 months. During that time, we plan to release larger updates every 1–2 months, including new game modes and maps. We’ll also be pushing out smaller, more frequent updates on a weekly to bi-weekly basis, focused on polish, balance, visuals, and UI improvements.

计划中的完整版本和抢先体验版本到底有多少不同?

“On Day 1 of Early Access, players can jump straight into Home Before Winter in singleplayer against AI, battle friends in multiplayer, or challenge online opponents using matchmaking. The game launches with one medium-sized map inspired by the historic WW1 Battle of the Somme, designed to support strategic, replayable matches from the start.

Beyond the Day 1 Early Access experience, we plan to grow Home Before Winter in phases, adding new systems, modes, and polish over time while responding to community feedback.

Early in Early Access, we plan to focus on improving combat clarity and game flow. This includes adding more visual autobattles to better communicate how battle dice work, as well as additional options for retreating from combat. We also plan to introduce a new victory condition and a Forts Mode, allowing players to place defensive structures on the map that provide bonus troops and roll additional defensive dice, further increasing strategic depth and replayability.

Midway through Early Access, we plan to expand player interaction and pacing. This includes adding communication and diplomacy tools for online play, such as emoji-based messaging and other ways for players to coordinate, negotiate, or form alliances. We also plan to introduce anti-stalemate systems designed to help matches resolve more cleanly and keep games feeling fast and action-packed.

Later in development, our focus shifts toward expanding scope and long-term replayability. We plan to add more game modes and allow players to mix and match them, introduce character customization options, and release additional maps both smaller and larger than the launch map. We also plan continued UI improvements and AI enhancements to make computer-controlled opponents more challenging and engaging. Throughout this phase, we intend to take time to incorporate community feedback, ensure stability, and polish the overall experience as we work toward the full release.”

抢先体验版本的现状如何?

“The current Early Access version of Home Before Winter is fully playable and feature-complete for its core gameplay. Players can play against AI in singleplayer, battle friends in multiplayer, or challenge online opponents using matchmaking. The game includes one medium-sized map inspired by the historic WW1 Battle of the Somme, designed for strategic, replayable matches. Each round concludes with an engaging trench defense minigame that rewards players with bonuses and adds an extra layer of strategy to every match.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Yes. We plan to price Home Before Winter lower during Early Access to reward players who join early. At the start of Early Access, the game will be offered at a significant discount compared to the planned full release price. As development continues and major features and content are added, this discount will gradually decrease to around 20%. When the game reaches full release, it will be listed at full price, with a small launch-week discount to welcome new players.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Community feedback will play a central role in shaping Home Before Winter as we develop it. We’ll be listening closely to the Steam community through the discussion boards and feedback channels. After implementing our planned updates, we intend to incorporate player suggestions wherever possible - including new game modes, map ideas, balance adjustments, and other features - to help guide the direction of the game and build a community-driven experience.”
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关于此游戏

Home Before Winter is a turn-based, strategy game with a shoot em up mini game. Feel the cold power of your Gatling gun rip through your enemy, mobilize your troops and send them to conquer adjacent territories, but be sure to save enough men for when the enemy sends out a counter-offensive. Complete objective cards to gain bonuses and help your men conquer the world!

Turns are broken down into three phases:

  • Phase 1: Place units on your territories.

  • Phase 2: Attack from your territories and conquer more land and regions that will give you bonuses.

  • Phase 3: Move your units to strategic points on your land.

Once all players have taken their turn, a shoot em up minigame starts. Depending on how well you perform, you will get bonuses that will aid you in conquering the map!

Home Before Winter was built using the Godot Engine

Privacy Notice for HBW demo:

  • Home Before Winter does not collect personal data.

  • All gameplay statistics are stored locally on your device and are never transmitted or shared.

  • The game includes stylized fantasy violence appropriate for players aged 13 and up, and contains no chat, no user-generated content, and no interaction with strangers.

For our full privacy policy, visit our website:

corereactionstudios website → HBW Privacy Policy

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统 *: Windows 7 or Higher
    • 处理器: Intel i5 7th Gen or Equivalent
    • 内存: 400 MB RAM
    • 显卡: NVIDIA GeForce 940MX or Equivalent
    • DirectX 版本: 9.0
    • 声卡: Any
    推荐配置:
    • 需要 64 位处理器和操作系统
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。

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