Don’t Starve is an uncompromising wilderness survival game full of science and magic. Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style.
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Extremadamente positivas (49,457) - El 96 % de las 49,457 reseñas de los usuarios sobre este juego son positivas.
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Actualizaciones recientes Ver todos (74)

18 abril

[Game Update] Hamlet - 327257

Greetings Survivors!

We’re close to releasing Hamlet from Early Access. As we said in a recent roadmap post, we have been working on two new characters plus a new giant to battle with. Actually, we would like to have those tested a bit.

So, once more, we invite you to the interior beta branch, this time to meet the newest “guests” of the Constant: Wagstaff and Wheeler.

But with light comes shadow. An ancient and terrible metal hulk lies waiting to be discovered. A lonely sentinel still stuck in a long forgotten war.

A big thank you to everyone who has tried out the beta branch so far. As always you’ve been tremendously helpful. There are still some issues with the interiors, particularly when used in worlds other than Hamlet, and we will be working to fix those up before we move everything to the main branch.

We’re planning to go live with Hamlet 1.0 on May 14th.

To access the beta branch:
  • Go to the BETAS tab in the Don’t Starve Properties dialogue.
  • Enter the code: dsinteriorbeta and press the CHECK CODE button.
  • Select hamet_interors - Hamlet Interior upgrade beta from the drop down.
  • Your game will then update to the new beta branch.
This branch uses separate save files from your regular base game. You can make a copy of your base game save files in the beta branch by using the console command: TheSim:ImportSave()

Your save files will remain unchanged in your regular branch.

You can return to the regular branch by going to the same BETAS tab and selecting the drop down: NONE - Opt out of all beta programs.

[Game Update] Hamlet - 327257

Bug Fixes:
  • Fixed potential assert on earthquake in anthill.
  • Fixed code that tried to place out of bounds blue sow and truffle back in its room
  • Worldgen occasionally generates an unreachable area. It should now be accessible through a wormhole
  • Fixed aporkalypse clock blocking interaction with suspicious crack on north wall
  • It's now possible to drop items on carpets and the aporkalypse clock.
  • Improved craft-tabs to more accurately chime and highlight to reflect changes
  • Fixed glitch where aporkalypse clock was sometimes missing on the minimap

[Beta Change Notes] Hamlet - 327391

New Features for testing:
  • Added Wheeler
  • Added Wagstaff
  • Added the Ancient Hulk
  • Added some new wall and floor textures to the Renovate Tab.

Beta Bug Fixes:
  • Fixed bug where anthills could end up without a way out.

[Game Update] Hamlet - 327549

Beta Bug Fixes:
  • Optimized Wheeler’s tracker when searching lootdropper tables
  • Fixed UI bug when equipping a backpack or entering a boat with Wheeler’s tracker or weapon equipped
  • Wagstaff can craft an Electrical Doodad in Vanilla DS
  • Added Wheeler’s minimap image
  • Updated the wheeler tracker inventory image
  • Added a background to wheeler’s tracker and trusty shooter slot
  • Wheeler is actually invincible for the duration of her dodge now
  • Fixed some icons for 2 new renovation wallpapers
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28 marzo

[Game Update] Hamlet - 319878

Latest patch here with an invitation to beta test some new features.

We’ve been working on improving performance and have a few changes that should make things better. This should particularly help with severe lag in interiors. But some of the backend changes are larger than we are comfortable to just deploy. We have set up a beta branch that people can go to and help us test out the changes.

An added benefit of some of the changes, is that the interior system has opened up to the other worlds, not just Hamlet worlds. So if you bring the Key to the City, you can build a pig city in the forest or even on a tropical island. I’m sure there’s some interactions with all this stuff we haven’t predicted yet, so having some more people playing with it will be helpful.

We’ve also put player craftable doors in the home decor tab. Once you’ve build a door in your house, you can use a Construction Permit on it to create an attached room.

To access the beta branch:
  • Go to the BETAS tab in the Don’t Starve Properties dialogue.
  • Enter the code: dsinteriorbeta and press the CHECK CODE button.
  • Select hamet_interors - Hamlet Interior upgrade beta from the drop down.
  • Your game will then update to the new beta branch.
This branch uses separate save files from your regular base game. You can make a copy of your base game save files in the beta branch by using the console command: TheSim:ImportSave()
Your save files will remain unchanged in your regular branch.

You can return to the regular branch by going to the same BETAS tab and selecting the drop down: NONE - Opt out of all beta programs.

Thank you in advance for everyone who heads in there to play. We plan to run the beta for 2 weeks if everything runs as planned.

New Features:
  • New craftable Vortex Cloak added. You'll need to find a blueprint.

Tuning:
  • Cost of Root Trunk change, + 1 Flytrap stalk.

Bug Fixes:
  • Houndius Shootius doesn't lose its base anymore when placed in an interior
  • Spawn player skeleton in right interior when player dies and gets resurrected
  • Jellyfish Jerky doesn’t show up as floating in water anymore when dropped on the ground
  • Fixed Ball Pein Hammer durability loss inconsistency when using spacebar
  • Fixed missing crafting description for The Sty Oddities Emporium
  • Lily Pads now show the correct examination text
  • The Collector Pig no longer accepts idols for trade.
  • Florist does not ask for Plop anymore
  • Fixed examination strings for Queen Malfalfa
  • Fixed punctuation in Wormwood's character description
  • Hammering a spoiled fish in inventory drops loot now
  • Fixed a number of prefabs that were plantable on water where they shouldn’t
  • Perishable items that rot in an interior now properly spawn rot in that interior
  • Fixed multiple pig scepters showing up in the world.
  • Added sounds to the Aporkalypse Clock
  • All blueprints from the tinker shop can be learned in Hamlet

[Game Update] Hamlet - 325192

Beta Fixes:
  • Carpets should no longer block interactions with items placed upon them
  • Fixed placers for interior objects when using controller
  • Crafting menu now supports multiple active crafting stations

Beta Specific Fixes: 325200
  • Fixed possible crash when trading with pigmen in worlds outside Hamlet
  • Fixed interior decorating tab showing up at (0,0,0)
  • Fixed typo causing a potential assert on load
  • Improvements to the player house interior minimap

[Game Update] Hamlet - 322786

Beta Specific Fixes:
  • Can trade with pigs in all worlds
  • Ruin interiors should not be flipped on the horizontal axis anymore
  • Fixed various issues related to player interior crafting
  • Fixed a cause for mysterious cracks mysteriously opening themselves
  • Hidden doors no longer reveal when an earthquake happens in another room
Reminder, to enter the Beta Branch:
  • Go to the BETAS tab in the Don’t Starve Properties dialogue.
  • Enter the code: dsinteriorbeta and press the CHECK CODE button.
  • Select hamet_interors - Hamlet Interior upgrade beta from the drop down.
  • Your game will then update to the new beta branch.

[Game Update] Hamlet - 320788

Bug Fixes:
  • Fixed the overspawning thunderbird_fx item.
  • Fixed the odd drumstick art on the drying rack.
  • Fixed missing worldgen customisation images when hopping from
  • Shipwrecked to Hamlet.
  • Splumonkey’s loot fixed
  • Fixed the busted Seaworthy
  • Flowers won’t grow indoors.

Beta Specific Fixes: 320854
  • Fixed case where mining a pillar could cause crashes and other instability

[Game Update] Hamlet - 320567

Bug Fixes:
  • Fixed the hammered art of the City Hall
  • Fixed a crash when loading some worlds.
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Don't Starve: Shipwrecked DLC


In Don't Starve: Shipwrecked, Wilson finds himself stranded in a tropical archipelago. He must learn to survive all over again in this new environment filled with new biomes, seasons, and creatures.

Click here to learn more!

Don't Starve Together


Don't Starve Together is a standalone multiplayer expansion of the uncompromising survival game, Don't Starve.

Click here to learn more!

Klei Store

Acerca de este juego

Don’t Starve es un implacable juego de supervivencia en la naturaleza repleto de ciencia y magia.
Juegas como Wilson, un intrépido caballero científico que ha sido atrapado por un demonio y transportado a un misterioso mundo en estado salvaje. Wilson deberá aprender a explotar su entorno y a sus habitantes si quiere albergar alguna esperanza de escapar y encontrar la forma de regresar a casa.
Entra en un mundo extraño e inexplorado repleto de misteriosas criaturas, peligros y sorpresas. Recolecta recursos para fabricar objetos y estructuras que se adapten a tu estilo de supervivencia. Juega a tu manera mientras desentrañas los misterios de esta inhóspita tierra.

Características Principales:

  • Supervivencia implacable y exploración del mundo:

    Sin instrucciones. Sin ayuda. Sin que te lleven de la mano. Comienza sin nada y fabrica, caza, investiga, cultiva y lucha para sobrevivir
  • Actualizaciones constantes:

    ¡Únete a una activa comunidad que está ayudando a dar forma al juego antes del lanzamiento! Opina y únete a las discusiones con los desarrolladores y la comunidad
  • Gráficos oscuros y enigmáticos:

    Personajes y extrañas criaturas en 2D pueblan un mundo único en 3D
  • Nuevos mundos generados al azar:

    ¿Quieres un mapa nuevo? ¡Sin problemas! En cualquier momento puedes generar un mundo vivo que te odia con pasión y desea tu muerte

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows XP / Vista / Windows 7 / Windows 8
    • Procesador: 1.7 GHz o superior
    • Memoria: 1 GB de RAM
    • Gráficos: Radeon HD5450 o superior
    • DirectX®: 9.0c
    • Disco Duro: 500 MB de espacio libre
    • Sonido: 100% compatible con DirectX9.0c
    Minimum:
    • OS:Lion (OSX 10.7.X)
    • Processor:2.0 GHz Intel
    • Memory:4 GB RAM
    • Graphics:256 MB NVidia or ATI graphics card
    • Hard Drive:512 MB Free Space
    • Additional:Not recommended for Intel GMA Graphics or Mac Minis or early-generation MacBooks
    Minimum:
    • Processor:1.7+ GHz or better
    • Memory:1+ gigs of RAM GB RAM
    • Graphics:Radeon HD5450 or better; 256 MB or higher
    • Hard Drive:500 MB HD space

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