OVRLRD is a mech combat simulator built from the ground up for Virtual Reality. Take the real, physical controls of a 50-foot bipedal weapons platform as you carry out complex operations across a challenging single-player campaign.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“OVRLRD is a complex game with many interlocking systems. I'm a solo developer. This means I have no testers and no designers, so being able to get bug reports and feedback on my design decisions before properly announcing OVRLRD to the world is vital!

I want OVRLRD to ship with a full single-player campaign as well as a bunch of procedural and user-generated missions, but I want the campaign to represent the absolute best kind of experience a player can have, rather than being a glorified tutorial. This means I need to partially release it and get feedback to improve it before 'properly' release it.

OVRLRD also isn't for everyone. Early Access players tend to be enthusiasts willing to give unusual things a chance, and before reaching the wider world I want to find the people who will really understand what I'm going for.”

Approximately how long will this game be in Early Access?

“About 6-9 months. OVRLRD's core systems are solid, so most of the remaining work will be expanding these systems, adding fun features, building more content and polishing things up nice. I plan to stay in Early Access just long enough to build out the single-player campaign and some fun new 'big' features before jumping to 1.0 and continuing development.”

How is the full version planned to differ from the Early Access version?

“The plan is to release 1.0 once OVRLRD has a full, decent-sized singleplayer campaign. Along the way I plan to expand the mech customisation features, add more system depth to the simulation, and built out a replayable 'career' mode to sit alongside the campaign.”

What is the current state of the Early Access version?

“OVRLRD currently has three pilotable mechs, more than twenty mech modules to choose from, five available campaign missions, plus a training course and procedurally-generated skirmish with multiple gamemodes.

There is also a fully-functional mission editor included, with workshop support. This editor has access to almost all the internal features I use to build the campaign, and players can share these missions freely on the workshop (or even just via email) to have endless new content.”

Will the game be priced differently during and after Early Access?

“The game will be cheaper during Early Access. I think the appeal of the game is in the core interaction systems and combat mechanics, which are already in place, but you won't get the full OVRLRD experience until these systems are more polished and there's a chunky campaign to stomp your way through.

Some people will be eager to try out these systems even without a full campaign to play, so it made sense to offer them this early version at a lower price.”

How are you planning on involving the Community in your development process?

“There is already an active discord with bug reporting and feature suggestion features, and it's fairly common for someone to suggest a feature and find it implemented that same week. I know people playing this game are enthusiasts, so I take their ideas seriously - and they often turn out to be excellent.

If you'd like to provide feedback directly to me, you can post in the official discord server.”
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About This Game

OVRLRD is a solo-developer passion project - an attempt to build a true VR mech simulator inspired by the classics.

Inspired by games like VTOL VR, Steel Battalion and MechWarrior 3, OVRLRD puts you in a fully-simulated cockpit, controlling a complex war machine. Use your VR controllers to manipulate physical buttons, switches, levers, throttles, joysticks and more.

Combined arms

Stomp tanks, blast infantry, strafe other mechs in close quarters, snipe the legs off your foes at mid-range, or rain artillery down on enemy bases from miles away. An OVRLRD operator is expected to dominate the battlefield in every role.

Single-player first

Embark on a twisty-turny single-player campaign written by a published sci-fi author, following in the tradition of the classics. You'll run routine patrols, long-range combat engagements, low-profile reconnaissance missions and more.

More than fighting

An OVRLRD platform is a collection of dangerous systems working in tandem, and one mistake can spell disaster. An OVRLRD operator must maintain combat effectiveness while managing system temperature and coolant levels, sensor capabilities, targeting systems and drone optics, as well as compensating for damaged or lost subsystems.

Ruin the battlefield

OVRLRD's custom environment system tracks the havoc you wreak across the world. Use your fifty-foot war machine to smash down buildings, scar the countryside with craters and scorchmarks, track enemy mechs by their footprints and level entire cities when your reactor detonates.

Deal in miles, not feet

No more cramped caves or conveniently closed-off corridors. You'll operate in massive outdoor environments that seem way too big for VR. Range across forested hills, snipe across treacherous mountains, hunker down in frozen tundra and dodge artillery fire on exposed blast plains.

Infinite replayability

Stomp through the campaign, then meet your match in multiple skirmish gamemodes where the battlefield is different each time.

Not interested in map generators? Had enough of the computer telling you what to do? Get the human touch with freely shareable custom missions.

Fully-featured mission editor

You heard me. The tools I use to make the campaign are at your fingertips. Use the powerful, intuitive mission editor to sculpt terrain, build cities, assemble armies and design missions with fully operational narrative flows. Triggers, scripted events, AI behaviours and more are in your toolbox, and you can share it all for free on the Steam Workshop!

VR comfort settings

Problems with motion sickness? Have a certain way you like to play? OVRLRD comes with a large and growing list of VR comfort settings, from blocking out peripheral cockpit windows and reducing visual noise to disabling aim kick and cockpit tilting; I will consider adding features for any reasonable accessibility request to ensure everyone can play.

System Requirements

    Minimum:
    • OS: Microsoft Windows 10
    • Processor: Intel Core i5-6600k or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 970 or equivalent
    • Storage: 2 GB available space
    • VR Support: OpenXR and SteamVR runtimes. Supports Quest, Rift, Index, Vive, Reverb. Supports Vive wands, Meta Touch and Knuckles controllers.
    Recommended:
    • OS: Microsoft Windows 10
    • Processor: Intel Core i5-6600k or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 980 Ti or equivalent
    • Storage: 2 GB available space
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