Your factory awaits! In shapez 2 you automate the processing of geometric shapes to build huge multidimensional factories. Now with islands, fluids, research, multi-layer factories and more!
All Reviews:
No user reviews
Release Date:
To be announced
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We owe much of the success of our original shapez title to the feedback and continued support of our fans, and that is a legacy that we’d like to continue with shapez 2. We’d like to ensure that our potential new title is a worthy successor to the original - and in order to do that, we’re looking to involve the community as much as possible in the development process. Early Access would allow us to take your feedback and suggestions under review throughout the development process, in order to create a game that you love as much as we do.”

Approximately how long will this game be in Early Access?

“We’re not sure yet - we’ll be looking to release whenever we’re satisfied that the game is at a high enough quality. If we had to give a rough estimate though, we would say that there would be at least 1.5 years between the Early Access release and the 1.0 release.”

How is the full version planned to differ from the Early Access version?

“We’d like to continually update the game throughout any potential Early Access period, and in the case of a possible full release, we’d like it to feature significantly more content - as well as modding support, Steam achievements and general quality of life improvements. Whilst it’s not guaranteed that everything we mention below (or, in fact, the game at all) will be released, we would attempt to include as much of it as possible - as well as additions from you, our community.”

What is the current state of the Early Access version?

“The goal would be for the game to be fully playable and largely bug-free upon any Early Access release, and we estimate that there would be around 15 hours of content to play through. Features like mods, wires, blueprints and mass transport would not be available upon an Early Access release.”

Will the game be priced differently during and after Early Access?

“We’re planning to increase the price upon any potential 1.0 release, reflecting the additional content that our team would have worked hard to implement.”

How are you planning on involving the Community in your development process?

“We owe many of our current ideas for shapez 2 to our community, and we don’t expect that to change any time soon. We’re currently in direct contact with our community through our Discord server, where we present new ideas, exchange feedback, conduct surveys and organise events. Feel free to join us!”
Read more
Check out the entire tobspr Games franchise on Steam

Coming soon

This item is not yet available

Interested?
Add to your wishlist and get notified when it becomes available.
Add to your wishlist
 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Play the prototype in our discord!

About This Game

shapez 2 is supposed to be the long-awaited sequel to the original shapez - an automation, management & factory-building game currently available on Steam - built for audiences both new and old.

Our aim with shapez 2 would be to create a worthy successor to our original title - one which has a much higher production value, more content, better replayability and, crucially, looks more visually pleasing - this means that we’d like to include many more features for you… And we’ve outlined some of our ideas below!

Though we're still working on the prototype, we've got a solid vision of how the game could look - one that we'd love to share with you and get your feedback on. We would also like to point out that funding for shapez 2 isn’t yet fully secured - so whilst we’ll do our best to see this project through to completion, the outline below is our vision for our ideal game, rather than a set of specific promises.



The goal of shapez 2 is to build, automate, and scale your factory in order to process increasing numbers, types, and colours of shapes! You’d be building machines, placing conveyor belts, and designing vast networks in order to transport your goods. Whilst to begin with you’d be focused on extracting pure shapes from the ground, you would soon discover a vast array of colours - unlocking an even vaster number of combinations... And, well, then the fun begins.

All sounding a bit familiar? Don’t worry, we plan to shake things up a bit this time… As you’ll see below.


shapez 2 will, by default, have a 3D view. However - we know how crucial being able to build efficiently is, so you will be able to seamlessly toggle between 2D and 3D!


Complementing our new 3D view, shapez 2 will also feature multiple layers! Whilst in shapez there was only one additional layer (the wires layer), shapez 2 will provide players with up to 3 layers to switch between. You'll be able to place buildings, conveyor belts, and wires on each of them! (And, don't worry if you like to keep things simple - the additional layers are almost completely optional!)


Whilst shapez only had ‘closed' buildings (which could sometimes make it difficult to see what was going on!), in shapez 2, all buildings are ‘open' - allowing you to see exactly how your shapes are being processed! This is a big one for us - and we're hoping it'll make it easier for new players to get into the game. It'll be a much more visual process!


shapez had a very uniform map (which severely limited exploration) - and that's something that we wanted to change this time. In shapez 2 space will no longer be unlimited - instead you need to craft islands to expand your base!

This feature works well with our next one… Trains!


With the addition of new biomes, you'll be needing new infrastructure to transport your resources over long distances! In shapez 2, there will be a mass transport feature unlockable through the research tree. (More on that later!)

Whilst these may not look exactly like trains, they'll behave in a very similar way!


Another new addition for shapez 2 - pipes! Not only will there be a number of new fluids, but colors will be fluids rather than being transported on a belt. (Not to worry, though - you'll still be able to package them on belts with a new building that we're introducing!)


On the topic of replayability, we're introducing a new research tree - featuring a number of branches designed to make progress less linear! Whilst there will still be a main branch (i.e. cutters, rotators, pipes, stackers), there will be additional sub-branches, allowing you to focus on each of the available buildings and unlock upgrades for them (for example, the 180-degrees rotator is an available upgrade after unlocking the default rotator. You don't have to unlock it, but if it looks useful to you, go for it!)


This was a feature that was actually planned for shapez, but sadly never made it into the original game. We'll fix this in shapez 2 by adding a complete blueprint library, as well as the ability to load/share blueprints easily!


We're writing shapez 2 completely from scratch in an entirely new engine! This'll allow us to maximise performance (using all available cores & GPU power), leading to vastly improved performance, even with our new 3D visuals. (It's actually insane to us how many different buildings shapez could handle, considering it's basically a website!)


  • Modding support
  • New shape mechanics
  • Multiple game modes
  • Customizable game creation
  • All-new soundtrack



If all this sounds interesting, we would be amazed if you add Shapez 2 to your wishlist and follow the store page - this shows us your interest and motivates us immensely!

And if you want to be part of it from the beginning - join our Discord for regular polls and experimental prototype builds!


https://store.steampowered.com/app/2162800

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64bit or later
    • Processor: 3Ghz+ dual core
    • Memory: 4 GB RAM
    • Graphics: DirectX 10.1 capable GPU wit 1024 MB VRAM
    • Storage: 2000 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64bit or later
    • Processor: 3Ghz+ quad core
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 capable GPU with 2048 MB VRAM
    • Storage: 2000 MB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: macOS Catalina or later
    • Processor: 3Ghz+ dual core
    • Memory: 4 GB RAM
    • Graphics: TBA
    • Storage: 2000 MB available space
    • Additional Notes: Two Button Mouse with Scroll Wheel recommended
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: 3Ghz+ quad core
    • Memory: 8 GB RAM
    • Graphics: TBA
    • Storage: 2000 MB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • Processor: 3Ghz+ dual core
    • Memory: 4 GB RAM
    • Graphics: DirectX 10.1 capable GPU wit 1024 MB VRAM
    • Storage: 2000 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: 3Ghz+ quad core
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 capable GPU with 2048 MB VRAM
    • Storage: 2000 MB available space

More from tobspr Games

There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.