Welcome to DKR a chaotic 6-player party brawler where you bounce, punch, and outwit your friends (or enemies) in explosive arenas full of traps and nonsense. Don’t die. Try not to cry. Blame your controller. It’s all part of the RUMBLE.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because letting you punch each other off platforms before we’re finished feels like the right thing to do.
We made Don't Kill Rumble for chaos-loving legends who enjoy yelling “LET'S GOOOO” before launching into a pit. Early Access gives us the chance to invite you into the brawl, break stuff together, and make this game better (and weirder) one match at a time.
You bring the feedback. We bring the exploding hot-dog launchers. Deal?”

Approximately how long will this game be in Early Access?

“About 12 months, give or take a few knockouts.
We’re aiming to fully release in October 2026, but like any good fight, sometimes you gotta roll with the punches. If we need a bit more time to polish, balance, or add that one feature nobody asked for but somehow everyone loves, we’ll take it. Just know this: we’re in it for the long rumble.”

How is the full version planned to differ from the Early Access version?

“The full version will be even more unhinged.
Here’s what we’ve got cooking:

More arenas with delightful hazards (a death army stampede? probably).

New game modes for folks who like their mayhem with a twist.

Even wilder character customization: emotes, taunts, skins, and way too many boxing gloves.

Real tournaments, seasonal chaos, and community-fueled nonsense.

Friends lists, ranked ladders, team fights — you know, “social” stuff.

Smoother movement, juicier animations, fewer bugs, and maybe a secret or two.

We’ll also be listening closely to your feedback. If something feels off (or just not bonkers enough), let us know. We’ll tweak it ‘til it slaps.”

What is the current state of the Early Access version?

“Right now, you get:

King of the Hill multiplayer mayhem for up to 6 players.

3 fully playable arenas, each with their own flavor of danger and regret.

10 glorious ways to dress your fighter like a fashion icon from another dimension.

Keyboard and controller support (because some of us like pain with WASD).

Matchmaking and custom lobbies so you can destroy strangers or your friends.

Weekly Training Fridays on Discord, where we play, laugh, and sometimes cry together.

It’s loud. It’s buggy in the fun way. It’s already a blast. And it’s only going to get better.”

Will the game be priced differently during and after Early Access?

“Yup!
We’re launching at a lower price during Early Access because early adopters deserve some love (and discounts). When we launch v1.0 with all the bells, whistles, and punchable new features, the price will go up.
Get in now, flex your chaos, and feel good knowing you were here before it was cool.”

How are you planning on involving the Community in your development process?

“We literally can’t finish this without you. Seriously.

Here’s what we’ve got lined up:

Weekly Training Fridays: playtests, bug hunts, feedback sessions, and meme exchanges.

A Discord where your crazy ideas might actually end up in the game. (Yes, even the one about The Grim Reaper doing the worm — it’s on the list.)

Steam posts, video devlogs, chaotic polls, and behind-the-scenes bloopers.

Fan art, community shout-outs, cursed cosmetics... we’re building a game and a community that punches back.

The way we see it? You’re not just players — you’re co-conspirators. Let’s make something dumb and beautiful together.”
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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

By combining strategic gadget use, quick reflexes, and a keen awareness of the arena, players experience a highly engaging and competitive battle royale that emphasizes both individual skill and strategic planning. Players will have to compete against each other on a frenetic and vertical arena where the first to reach the top and hold their position, wins.

System Requirements

    Minimum:
    • OS: Windows 10/11 (64 bits)
    • Processor: CPU X64 Dual Core a 2+ GHz
    • Memory: 4 GB RAM
    • Graphics: GPU dedicada con 2 GB de VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: any
    • Additional Notes: Internet connection required for online multiplayer
    Recommended:
    • OS: Windows 10/11 (Solo 64 bits)
    • Processor: CPU X64 Quad Core a 3+ GHz
    • Memory: 8 GB RAM
    • Graphics: GPU dedicada con 4 GB de VRAM
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: any
    • Additional Notes: Internet connection required for online multiplayer
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