Pixelmancer is a casual roguelite game developed by a single developer - You play as a mage with companions that will aid on your journey, you can upgrade almost anything for your hero, beasts & weapons. You will die constantly but become stronger with every death - How far can you go?

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Spill med tidlig tilgang

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Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Forlater tidlig tilgang: 3. mars 2026

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«I want to launch the game in an early access state, basically the core game is there and you can play and progress your character while lacking full launch content

The vision I have for the game launch will take a long time to get there and I don't want to ruin peoples expectations for the launch version. I'm much more comfortable releasing the game in early access and expect there to be lack of content and unforeseen bugs/issues. Also taking feedback early on in development is easier to make changes than full launch of the game»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Pixelmancer is planned to launch in 2026»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«Early access will launch with a playable game at starter tier

Throughout early access I will be adding more content. It's primarily going to be content focused and few new cool features.

Early Access Content Plan
- Up to level 50 content
- More upgrade levels
- More abilities
- More companions
- New features
- More Steam Achievements»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The current state has the core game mechanics, you can play now and start progressing your hero and pets while rest of the content is being developed during early access»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«The price will increase at launch»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«I plan to provide constant update changelogs and also check Steam community forums for feedback and interact with the fans»
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Om spillet

Pixelmancer is a casual roguelite game developed by a single developer - You play as a mage with companions that will aid on your journey, you can upgrade almost anything for your hero, beasts & weapons.

You will die constantly but become stronger with every death - How far can you go?

The beginning of the game can be difficult as your hero will be weak but your enemies will drop soulstones upon death and with soulstones you can upgrade your hero and your beast companion and go back into the world and try again.


- - - Features - - -

Controller Support

In addition to Mouse & Keyboard, there is full Xbox controller support and any other xinput controllers.

Native Steam Deck Support

Pixelmancer supports Steam Deck natively, no Proton or Steam Play required.

Cross-save between Windows, Linux & Steam Deck also supported.

No Micro-transactions Or DLCs

There are no micro-transactions in this game nor any planned ones. There are also no intentions of working on DLCs, all new content will be received as FREE updates.

- - - Game Features - - -

Adventure Mode

You'll be spawned into level one of the world and work your way up the tiers with more and more enemies to defeat as well as meeting new enemies. Dying in adventure mode will reset you back to level one in the world but you keep your Soulstones and player progression, you will re-enter the world stronger than previously and try to get further than before.

Survival Mode

You'll spawn on an island where you will be surrounded by enemies. Each second you survive, the more difficult the game becomes. It's a great fun way to gather Soulstones. The survival island also expands the further you progress in adventure mode.

Lots Of Upgrades!

There are over 40 skills to upgrade from. You can upgrade almost anything, for example you can upgrade Pixelmancer's movement speed, mana regen, fireball damage and its velocity. There are also beast companions in the game that you can upgrade, for example their max health, damage, movement speed, detection radius and revive speed.

Beast Companions

  • Pixie - Your first loyal companion that stays with you forever

  • Stadie - Favourite by the community, Stadie can take down enemies with range attacks

  • Honey - The world's cutest and best bear, Honey is your front line tank pulling enemies for you

  • Anima - Grave stone companion which you can raise from the dead and be part of your companion horde

Weapon Types

There are multiple weapons to unlock, each with unique abilities that changes your playstyle.

World Tiers

Explore 5 different world tiers, each with a unique different gameplay mechanic.

Dynamic Event System

This system provides random events that may occur in your adventure, some events can be bad or good, events can also stack.

Soul Hunter

When you spawn into the world, you arrive with a summoning portal. Watch your back though as Soul Hunters are known to use summoning portals too.

Soul Mastery

Defeating enemies will increase your Luckstone and with it you will increase your drop rate for Soulstones that can be used to upgrade your abilities.

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

- The background music is AI generated

Systemkrav

Windows
SteamOS + Linux
    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10
    • Prosessor: Intel Core i5 4570
    • Minne: 1 GB RAM
    • Grafikk: Nvidia 980
    • Lagring: 1 GB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    Minimum:
    • Tilleggsmerknader: Works on Steam Deck natively!
    Anbefalt:

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