BeatShot is a rhythm-based aim-trainer where your music sets the tempo for precision aiming challenges. Conquer engaging default game modes, craft custom game modes, and make aim-training less of a chore.

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Permainan Akses Awal

Dapatkan akses segera dan mula bermain; libatkan diri dengan permainan ini seiring pembangunannya.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“As of now, the developer team only consists of one person. I don't have much time to actually play the game since I spend most of my free time developing it, so I'm looking to the community to help shape BeatShot.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“Aiming for July/August 2026.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“Currently, BeatShot stores scores in an external database (in addition to save game files) and displays performance statistics through a website and an in-game web browser. Upon full release, performance statistics will be directly integrated into the game and no longer rely an external database or website. As part of this transition, the existing external database will be cleared, and current accounts will no longer be able to access statistics through the website.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The game is mostly complete as of now.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“I plan to make BeatShot free upon full release.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“The areas I'm most interested in hearing from the community are game mode tuning, quality of life improvements, and new game mode ideas. However, I'm interested to hear everything you all have to say. I'm sure there are bugs I haven't found and features that are missing that I have overlooked.”
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Beli BeatShot

 
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Tentang Permainan Ini

NOTICE: Upon full release, BeatShot will transition from paid ($5) to free-to-play

BeatShot is a rhythm-based FPS aim-trainer that syncs targets to music. Conquer engaging default game modes, craft custom game modes, view detailed performance stats, and make aim-training less of a chore.

A BeatShot account is automatically created for you using your Steam ID when you first launch the game. You can sign in through Steam on the website to view your scores anywhere.

Default modes challenge your accuracy and reaction time through a range of scenarios.

  • Beat-Grid: Multiple reactivating targets spawned in a static, predefined grid

  • Beat-Track: Multiple horizontally moving targets, damaged by hovering your crosshair over them

  • Charged Beat-Track: Multiple horizontally and vertically moving targets, requiring multiple shots to destroy

  • Cluster-Beat: Several targets spawned simultaneously in close proximity, each activated separately

  • Multi-Beat: Continuously spawning stationary targets

  • Single-Beat: One target active at a time, alternating spawn locations from center to edge

  • And more!

Customize a game mode using a default mode template or a previously created custom mode. Preview the game mode in the menu as you edit. Import a custom mode from a friend, or export yours to them. Some example settings include:

  • Damage required for deactivation

  • Minimum and maximum target size, including dynamic target sizing

  • Spawn area height/width, including dynamic spawn area height/width

  • Spawn beat delay

  • Target activation, deactivation, destruction conditions

  • Target lifespan

  • Target movement

  • Target spawn cooldown

  • 40+ additional settings!

The audio analyzer keeps a rolling average of the frequency values across multiple channels. When it detects a change in frequency that is very different from the current rolling average, targets are spawned. The frequency channels (e.g. 0-87 Hz for a bass channel) and the sensitivity for each channel can be fine-tuned in the settings menu.

When you provide the game with a song file, it analyzes a separate audio track from the one you actually hear. This offset allows the game to account for reaction time. Here's a short breakdown, using 0.25 seconds for reaction time:

The idea is to destroy the target at the bright green color. Reaction time is one of the settings changed across difficulties in default game modes, but can customized using the Spawn Beat Delay setting in custom modes.

  • Overview: Time played statistics and play frequency across all mode

  • Default Modes:

  • Score, accuracy, targets destroyed, completion, streak, reaction time, and location accuracy chart

  • Filter by game mode, song, difficulty, and date rang

  • Custom Modes:

  • Score, accuracy, targets destroyed, completion, streak, reaction time, and location accuracy charts

  • Filter by game mode, song, and date range

  • History: All saved score entries in table format

BeatShot leverages the power of reinforcement learning to dynamically predict target spawn locations tailored to your unique playstyle.

Rather than basing the prediction model on accuracy across all spawn locations, it tracks accuracy from every spawn location to every other spawn location, creating a detailed map of your precision across the entire spawn area. The model adapts quickly to changes in performance, and can be customized further by tuning the parameters in the custom game modes menu.

This is an opt-in feature for Custom Game Modes only to retain a consistent experience for Default Game Modes.

  • Custom crosshair creator

  • Target Color Settings

  • Standard video/audio settings, including DLSS 3.5

  • Sensitivity based on two common competitive FPS games

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10+
    • Pemproses: Quad-core Intel or AMD, 2.5 GHz or faster
    • Memori: 8 GB RAM
    • Grafik: DirectX 11 or 12 compatible graphics card
    • DirectX: Versi 12
    • Storan: 2 GB ruang tersedia
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian

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