BeatShot is a rhythm-based aim-trainer where your music sets the tempo for precision aiming challenges. Conquer engaging default game modes, craft custom game modes, and make aim-training less of a chore.
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출시일:
2023년 8월 1일
개발자:
배급사:

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나 또는 제외하기로 표시하세요.

앞서 해보기 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보기를 하나요?

“As of now, the developer team only consists of one person. I don't have much time to actually play the game since I spend most of my free time developing it, so I'm looking to the community to help shape BeatShot.”

이 게임의 앞서 해보기 기간은 얼마인가요?

“BeatShot plans to leave Early Access in early 2024.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“The game is mostly complete as of now.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“The game is mostly complete as of now.”

앞서 해보기 동안과 앞서 해보기 이후의 게임 가격이 다르게 매겨지나요?

“Price will not change when BeatShot leaves early access.”

개발 과정에 어떻게 커뮤니티를 참여시킬 계획이신가요?

“The areas I'm most interested in hearing from the community are game mode tuning, quality of life improvements, and new game mode ideas. However, I'm interested to hear everything you all have to say. I'm sure there are bugs I haven't found and features that are missing that I have overlooked.”
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이 제품은 귀하의 로컬 언어를 지원하지 않습니다. 구매하기 전에 아래에 있는 지원하는 언어 목록을 확인해주세요.

BeatShot 구매

 
모든 토론 보기

버그를 신고하고 게임 토론에 피드백을 남기세요.

게임 정보

BeatShot is a rhythm-based FPS aim-trainer that syncs targets to music. Conquer engaging default game modes, craft custom game modes, view detailed performance stats, and make aim-training less of a chore.

A BeatShot account is automatically created for you using your Steam ID when you first launch the game. You can sign in through Steam on the website to view your scores anywhere.


Default modes challenge your accuracy and reaction time through a range of scenarios.

  • Beat-Grid: Multiple reactivating targets spawned in a static, predefined grid
  • Beat-Track: Multiple horizontally moving targets, damaged by hovering your crosshair over them
  • Charged Beat-Track: Multiple horizontally and vertically moving targets, requiring multiple shots to destroy
  • Cluster-Beat: Several targets spawned simultaneously in close proximity, each activated separately
  • Multi-Beat: Continuously spawning stationary targets
  • Single-Beat: One target active at a time, alternating spawn locations from center to edge
  • And more!


Customize a game mode using a default mode template or a previously created custom mode. Preview the game mode in the menu as you edit. Import a custom mode from a friend, or export yours to them. Some example settings include:

  • Damage required for deactivation
  • Minimum and maximum target size, including dynamic target sizing
  • Spawn area height/width, including dynamic spawn area height/width
  • Spawn beat delay
  • Target activation, deactivation, destruction conditions
  • Target lifespan
  • Target movement
  • Target spawn cooldown
  • 40+ additional settings!


The audio analyzer keeps a rolling average of the frequency values across multiple channels. When it detects a change in frequency that is very different from the current rolling average, targets are spawned. The frequency channels (e.g. 0-87 Hz for a bass channel) and the sensitivity for each channel can be fine-tuned in the settings menu.

When you provide the game with a song file, it analyzes a separate audio track from the one you actually hear. This offset allows the game to account for reaction time. Here's a short breakdown, using 0.25 seconds for reaction time:



The idea is to destroy the target at the bright green color. Reaction time is one of the settings changed across difficulties in default game modes, but can customized using the Spawn Beat Delay setting in custom modes.


  • Overview: Time played statistics and play frequency across all modes
  • Default Modes:
    • Score, accuracy, targets destroyed, completion, streak, reaction time, and location accuracy charts
    • Filter by game mode, song, difficulty, and date range
  • Custom Modes:
    • Score, accuracy, targets destroyed, completion, streak, reaction time, and location accuracy charts
    • Filter by game mode, song, and date range
  • History: All saved score entries in table format



BeatShot leverages the power of reinforcement learning to dynamically predict target spawn locations tailored to your unique playstyle.

Rather than basing the prediction model on accuracy across all spawn locations, it tracks accuracy from every spawn location to every other spawn location, creating a detailed map of your precision across the entire spawn area. The model adapts quickly to changes in performance, and can be customized further by tuning the parameters in the custom game modes menu.

This is an opt-in feature for Custom Game Modes only to retain a consistent experience for Default Game Modes.


  • Custom crosshair creator
  • Target Color Settings
  • Standard video/audio settings, including DLSS 3.5
  • Sensitivity based on two common competitive FPS games

시스템 요구 사항

    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: Windows 10+
    • 프로세서: Quad-core Intel or AMD, 2.5 GHz or faster
    • 메모리: 8 GB RAM
    • 그래픽: DirectX 11 or 12 compatible graphics card
    • DirectX: 버전 12
    • 저장공간: 2 GB 사용 가능 공간
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다

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