Direct Contract is about Authentic Warfare, First-person Tactical realism experiences. Most weapons are in the same specs for each classification in today's world, making most modern combat asymmetrical.
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Release Date:
Feb 2023
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

““Direct Contact will have the community involved as the game is in development, Direct Contact is planning for the best military simulation it can be, and with your feedback, the Direct Contact title will triumph for many years“

“Support us on Patreon and help us move this game to the left, so we can get more funding to make it the best it can be"
https://www.patreon.com/DirectContact

Approximately how long will this game be in Early Access?

“Direct Contact will be in development for 12 months and beyond before it leaves Early Access.”

How is the full version planned to differ from the Early Access version?

“Direct Contact is planning for the best military simulation it can be.
Military arena. A world for you as the player to have a tactical advantage in this tactical game. Driveable cars, Helicopters, and simulations of PMC-style scenarios for you to test out your skils”

What is the current state of the Early Access version?

“You can read about features listed in the "About This Game"”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features”

How are you planning on involving the Community in your development process?

“Direct Contact has a Discord server where you can join thousands of other excited players that you can get involved with and talk about Direct Contact.”
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This game is not yet available on Steam

Planned Release Date: February 2023

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About This Game

Direct Contract is about Authentic Warfare, First-person Tactical realism experiences. Most weapons are in the same specs for each classification in today's world, making most modern combat asymmetrical.

Direct Contact is a team-based game on Special Forces groups worldwide. The enemy will communicate with other enemies and actively try to flank and kill you; we focus on many disciplines of military tactics from intense CQB situations, considering room shapes and layout, entry methods, and mid to long-range tactics.

Mission Intensity

The Missions of Direct Contact range in intensity. The players have to use everything in their arsenal to succeed.
  • Weaponry
  • Clothing
  • Player Placement
  • Tactics
  • Breaching Charges
  • Calculation and planning

Direct Contact has all real-life actions in one place; if a shot is fired and hits the wall or the floor, the bullet can ricochet back as a reaction and hit you.
The bullet has Real-life velocity and drop.

Air Support


The explosions in our game are almost photo-realistic. You will be able to call in airstrikes from the Eurofighter, F18, A10 Warthog, and the Sukhoi Su-25, with laser guidance munitions or even bombs that you have to Locate & call in yourself while enemies are actively hunting you down to kill you.
When the plane fires a missile, the missile bay ejector on the jet releases the missile from the wing missile bay.

Breach the Door

The game design keeps in mind a hostile territory where doors are not always open. Before attacking or crossing the door, you continually monitor the surrounding situation; you always take a look around or peak to move safely and attack your enemies at the right time.
The doors are designed and made functional so that the players can breach them when required. Peek the door or open the entire door and attack your enemies. You can also kick the door open.

Highly Detailed Battle Fields

Defeat your enemies on highly rich, detailed battlefields stretching over a large area.

Interact With Your Enemy

There is a proper system in Direct Contact which determines the enemy's game style. The players can interact with the enemy characters, put them under pressure, and surround them from all sides as a form of a fear system that will determine your enemy's game style.

Arrest the Enemy


Once your enemy has surrendered, you have the option to arrest the surrendering enemy. For example, you can not go up to a random civilian and stop him. The civilian will be smart enough to prove he is not the culprit.

Weapons

How hard an object is will define whether a bullet would ricochet, go straight through it, or even change direction. Your character will be severely affected in weapons handling; considering the injury, it still takes time for you to heal, get shot, and get downed! When you get hit, a friend will have to heal you up.

Goal

Our goal for the game is an immersive, intensive tactical team-based game player experience; down to the sounds and animations of our weapons, we want them to be as accurate as possible. We go into such detail that our game focuses on bullet physics. We also get honest advice from real veterans about tactics and sounds of weapons to action while holding to firing the guns.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 11
    • Processor: Ryzen 5 3700 or intel i5 9400f
    • Memory: 8 GB RAM
    • Graphics: RTX 2060
    • Storage: 40 GB available space
    • Additional Notes: Keyboard or Mouse
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 11
    • Processor: Ryzen 7 3700x or intel i7 9700K
    • Memory: 16 GB RAM
    • Graphics: RTX 3060 or Higher
    • Storage: 40 GB available space
    • Additional Notes: Keyboard or Mouse
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