An over the shoulder arena battle multiplayer game. Battle as either the Dawn or Dusk teams for supremacy of the arena by holding capture points with your team mates. Last team standing at 20 minutes wins the game!
게임플레이 | Solo Gameplay
티저 | Teaser Trailer
1번 스크린샷
2번 스크린샷
3번 스크린샷
4번 스크린샷
5번 스크린샷
6번 스크린샷

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나 또는 제외로 지정하세요.

앞서 해보기 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

참고: 개발사에서 2년 전에 마지막으로 업데이트했습니다. 개발사에서 제공한 게임 정보 및 개발 일정은 최신 정보가 아닐 수 있습니다.
개발자의 한마디:

왜 앞서 해보기를 하나요?

“Early Access is my way to ensure my packaged games are playable by the community and that they can successfully connect to the steam backend. As well as providing a vehicle to test real multiplayer mechanics.”

이 게임의 앞서 해보기 기간은 얼마인가요?

“Until it's finished!”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“In the full version I plan to feature many more characters for play, bot driven solo play, a character customizer, online matchmaking with dedicated servers, and a card economy.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“Early access is a barebones multiplayer utilizing the Steam network.
Access to a minimum of six characters (three on each side).
Playing with Steam friends.
A multiplayer map with three capture locations.”

앞서 해보기 동안과 앞서 해보기 이후의 게임 가격이 다르게 매겨지나요?

“Will be free to play during Early Access.

Completed game will be free to play solo, locally. Online ranked play will require a small up front purchase (to cover server costs). Additional purchases are planned as DLCs featuring story based content for the characters, a season pass for special cosmetic items, and sets of color and material palettes for character/banner customization.”

개발 과정에 어떻게 커뮤니티를 참여시킬 계획이신가요?

“Early feedback is that it needs some tutorial action on first play.

Feedback is everything. It's not complete so many critiques are duly noted. ”
더 읽어보기
한국어(을)를 지원하지 않습니다

이 제품은 귀하의 로컬 언어를 지원하지 않습니다. 구매하기 전에 아래에 있는 지원하는 언어 목록을 확인해주세요.

Dawn vs Dusk 플레이

 
모든 토론 보기

버그를 신고하고 게임 토론에 피드백을 남기세요.

게임 정보

8/12/2025
There has been litany of improvements made to the game so far. In addition to setting up the private API to manage cross-play matchmaking, I have been completely rebuilding the game to incorporate many more components and streamline action using Unreal's Gameplay Ability System. 

I'm hoping to do a release in the coming weeks, in Alpha. All the improvements I've incorporated are building the groundwork for swift character development when ready. 

ALPHA TODOS:
Finish GAS based basic attack system.
Incorporate IK and advanced Animations on the Sheriff character.
Rebuild the Card System using GAS.
Updated map and other visuals.
Build the character leveling and GAS based ability system. 

BETA TODOS:
Server Stress Testing.
Build Character Bots for offline play.
Complete Steam/Epic/PC Matchmaking on Dedicated Servers.
Player accounts for game stats on official website.
6 complete characters.
Deck Builder.

RELEASE TODOS:
10 Complete Characters.
Character customizing.
Map creatures and events.
Console Feasibility Study.

POST-RELEASE:
Single player character DLCs (story driven).
More maps,
More characters,
More gamemodes!



5/16/25

Well its been two years without much development since I was working two jobs and have a family to look after. I was laid off a couple months ago due to the tariff war and now I'm back on the game development.

The original alpha could never be competitive because it was self hosted. That was always a glaring problem. I am currently building an website and API to handle player accounts and matchmaking using dedicated servers. You can check out the "coming soon" website at the website listed to the right in "Visit the Website," there you can subscribe for promotional updates. 

I am a software engineer and this is the first fully featured online game I have made. I am working solo and I have zero budget. Adding characters, special abilities, a card deck maker, a character customizer, custom banners, and cross-play are all on the agenda. But I'm starting at the backend bottom and working back up to the game state where I'm building Unreal blueprints in C++ to handle the API authentication and other calls.


(5/22/23 - First released version has some glaring bugs! I'm sorry but some sound effects are not being heard on all clients, and some bugs with point capture are present)

Dawn vs Dusk is a 3v3, PvPvE, asymmetric, hard-point capture, styled, brawler.

Featuring Unreal Engine 5 and Paragon assets, this game is a re-imagining of what that franchise could have been. There are no lanes, there are no towers to destroy; only three capture pads.

When a team captures a pad they get Gold points to spend on card upgrades. Cards change the game by giving health, mana, or damage boosts. Each player receives 5 lives with no respawn timer, so play smart! Last team standing wins!

As of today, May 22, 2023 the game is still a baby. Please be patient as I work solo to build and update this game.

Early access, pre-alpha gameplay is not representative of the finished product, but comments and constructive criticism are welcome.

시스템 요구 사항

    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: Win10 x64
    • 프로세서: Intel 980x and newer
    • 메모리: 16 GB RAM
    • 그래픽: Nvidia 980ti and newer
    • DirectX: 버전 12
    • 네트워크: 초고속 인터넷 연결
    • 저장 공간: 3200 MB 사용 가능 공간
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: Win10 x64
    • DirectX: 버전 12
    • 네트워크: 초고속 인터넷 연결
    • 저장 공간: 3200 MB 사용 가능 공간

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