Code ZIN: Esper Arena is an action, arena, third-person shooter, with an anime character aesthetic. Test both your reflexes and strategy in adrenaline-inducing combat. Succeed and become immortalized or fail and be forgotten. This is your chance for glory.
Spelupplägg | Code ZIN: Esper Arena | Alpha Trailer
Allmän/filmisk | Code ZIN: Esper Arena | Touchdown Animation Trailer
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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“Because we believe there will be a substantial amount of players that would be interested in our game within the EA ecosystem. We want that the community plays an integral part in the development process (i.e. balancing) of our game.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“We are planning for a year but we will see how the feedback will be”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The plan is that the full version should have more features, more content (like the plan is to add more game modes and weapons for example) etc. Everything should be a lot more polished as well (i.e. Animations)”

Hur är det nuvarande läget i versionen med Early Access?

“It has all the core features and two game modes (TDM and TD) with matchmaking implemented and five weapons, which haven't gone through extensive polishing and balancing yet. 4 maps will be playable as well”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Yes, game will be free to play after early access!”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We are planning to release developer posts and change logs to gather player feedback on them. We have already started to hold Q&A sessions with players which greatly helps us go over what the community thinks and would like to see. Our central platform for all this feedback will be our official Discord server!”
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Om detta spel

Code ZIN: Esper Arena is an action, arena, third-person shooter, with an anime character aesthetic. It is set in the NetSphere, a universal and immersive virtual world, used by billions of people to live, learn, work and thrive.

The Esper Arena is the ultimate vSport, endlessly entertaining, enthralling and bottomless in its skill expression.

Players, called Espers, are given Combat Modules, which simulate their weapons and abilities. Test both your reflexes and strategy in adrenaline-inducing combat.

Succeed and become immortalized or fail and be forgotten. This is your chance for glory

Disclaimer: Please be aware that not at all times, you will find a match at the moment. This will drastically change when we go Free2Play. Check our Discord for finding Matches! This Early Access phase is to gather feedback and optimise the game before we go F2P.

Exclusive Steam Early Access items 

In fast-paced PvP action, teams of players are pitted against each other in confined arenas, with the objective depending on the game mode.

The essence of the gameplay is speed and strategy. The player is able to equip three weapons and an ability out of a wide array of choices, crafting their own experience, based on preference and personal strengths.

Additionally, they are very mobile, as their character is fitted with evasion and advancement techniques, which combine with the chosen equipment into an endless well of gameplay styles and options, to confront any and all situations.

* High-octane fast-paced PvP gameplay

* Various weapons and weapon skins

* Various skills

* Various character cosmetics and customization options

* Team Deathmatch & Touchdown Mode and more on the way

* Maps specially designed for each game mode

One of these game modes is TDM, which is played with up to 5 players per team. Each match consists of a maximum of 5 rounds with a time limit of 6 minutes per round. Whoever reaches 20 kills in this 6-minute time constraint or whoever leads in kills after the 6-minute timer is over, wins the round. The team winning 3 rounds wins the match. Coordination is key here, which is supported by tactical spawn-ins, giving the player insight into the battlefield, before spawning in an area of their choice.

An integral part of the game is customization. The aim is to support individuality wherever possible, in gameplay, in game characters and beyond.

A canvas to paint your personality on, creating your own hero, with character and clothing customization, as well as with personalized load-outs, that support YOUR playstyle.

Placed into a cyberspace environment, with handcrafted maps, that give insight into the future and multiple game modes on the way, it is yourself being broadcasted every step of the way.

This 'self' of yours is exactly why the NetSphere was created. As an effort to create a self-sustaining AI, the cumulation of all intelligence available to the world, the Zenith Intelligence Network, called ZIN, is cultivated unbeknownst to the NetSphere's users. In 2053, man-kind has started its transition into virtual spaces, the next step of evolution is on its way; the technological singularity, the intelligence explosion, real Artificial Intelligence.

Systemkrav

    Minimum:
    • OS *: Windows 8
    • Processor: Intel i5 4570 or similar
    • Minne: 2 GB RAM
    • Grafik: Nvidia GTX 1050TI or similar
    • Nätverk: Bredbandsanslutning
    • Lagring: 5 GB ledigt utrymme
    Rekommenderade:
    • OS: Windows 10 or newer
    • Processor: Intel i7 or similar
    • Minne: 6 GB RAM
    • Grafik: Nvidia 1060 or similar
    • Nätverk: Bredbandsanslutning
    • Lagring: 5 GB ledigt utrymme
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.

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