There are more than 300 countries on the continent of Seres, more than 6,000 units of Knights, and a lot of events. Which country to choose? What kind of Knights' combination? How to deploy the Knights to the Member countries?Players can make their own decisions to unify the Seres continent .
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our game has completed 80% of the original plan, but because this is our first time to develop a game, experience is still very insufficient, so the game design and implementation of these designs are not mature enough, the richness of the game content also needs to be improved, so we hope to get the player's suggestions in EA, by getting the player's feedback to improve our game, and even add new gameplay mechanisms.”

Approximately how long will this game be in Early Access?

“We expect to take a year to complete the game.”

How is the full version planned to differ from the Early Access version?

“In the future we plan to add a large number of kingdom events, internal affairs proposals, and a wider variety of character portraits. Based on the feedback from players, we will improve the existing game content and possibly add new new gameplay mechanics to get a better experience.”

What is the current state of the Early Access version?

“The development of the basic gameplay of the game has been completed. Players can choose their favorite kingdoms, make up a combination of their favorite knights, and expand their power territory by dealing with internal affairs and Sacred War.”

Will the game be priced differently during and after Early Access?

“With the end of the EA, the price of the game will increase.”

How are you planning on involving the Community in your development process?

“We plan to post discussion topics in the community, collect players' opinions, and leave email and other contact information for players to contact us.”
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About This Game

*The White King War, the once-in-a-millennium Sacred War of the Seres Continent, has begun!As the "White King", the king of one of the 300 kingdoms of the Seres Continent, you will wage war after war with neighboring powers under the guidance of the Holy See!The first to get 100 Knight-Kings will become the chosen king of the "White King War"! In the next thousand years to rule the continent of Ceres!

* Fame system
The ability level of the Knights is not visible, and players can only indirectly judge the combat level of each Knights by the Knights's reputation value (KP) when considering tactics! The original intention of this design is to experience the inconsistency between "reputation" and "reality", just like the drama felt in many historical war movies and films, due to regional differences and other factors, players need to be constantly alert to whether the opponent is 'true to its name' or 'not true to its name'.

*Battle System
Assign your knights units to different positions on the battlefield to participate in 7-on-7 combat at the same time! When all 21 units on either side are exhausted or there are not enough units in reserve to achieve the 7-on-7 combat on the battlefield, the battle is declared over. The overall advance of the attacking side at this point determines how well the battle is won or lost and how much it affects the subordination of the defending kingdom.

*Event and proposal system
There are a lot of events happening in the game, and there is often some kind of connection between events and events, and between events and proposals. Similar to the reputation system, the internal affairs system does not have a very intuitive value to check the current internal affairs situation. Players need to indirectly judge the development of the kingdom by combining the events and reports that happened in the recent turns, and use the appropriate proposals to improve the bad situation in time.

*Knights Transfer System
When a player has 2 or more member countries, he can transfer the Knights unit. The cost of the transfer is determined by the average annual income of all 300 kingdoms. The larger the size of the player's power, the higher the income base of the player's city, but at the same time, the more times you need to transfer the Knights units, to ensure the healthy development of internal affairs in order to plan the strategy.

Other notes ~ During the game, the player only needs to control his own city, except for the order to transfer the knights unit, the player cannot interfere with the behavior of his knight-kings, they will make their own internal affairs and declare war on other forces according to the actual conditions. The player needs to transfer the knights appropriately to let the subordinate knight-king win in order to expand his power and finally win the "White King War".

System Requirements

    Minimum:
    • OS: 需要 64 位处理器和操作系统
    • Processor:
    • Memory: 8 GB RAM
    • DirectX: Version 11
    Recommended:
    • OS: 需要 64 位处理器和操作系统
    • Processor:
    • Memory: 16 GB RAM
    • DirectX: Version 11
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