Summoned by the Goddess of Time, You're the hero who time-travelled and shoulders the responsibility of saving the collapsing new world. We plan to design four classes with totally different mechanics, aiming to provide a diversified gaming experience to players.
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출시일:
2022년 10월 14일

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앞서 해보기 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 하나요?

“As a game developed by only one person, I hope to communicate with players earlier and get feedback from players.At the same time, we also hope to be exposed earlier to form a community.”

이 게임의 앞서 해보기 기간은 얼마인가요?

“The Early Access will begin on August 14, 2022. I hope to launch the official version before 2022.12.31.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“The full version will include:
  • Four brave professions with completely different experience styles.
    They are: axe warrior, bow and arrow warrior, staff warrior, and sword warrior (the detailed description of each profession will be listed in the following shop page description).
  • Perfect game system.
    At present, most of the core systems have been completed. At present, the systems that have been determined but not actually installed are mainly: difficulty system and external growth system.

지금 앞서 해보기 버전은 어떤 상태인가요?

“Up to now AD20221006
The released trial version includes:
1. Core systems have been built (combat system, NPC system, event system, etc.)
2. Great Axeman and Archer are available for trial
3. Complete single local circulation”

앞서 해보기 동안과 앞서 해보기 이후의 게임 가격이 다르게 매겨지나요?

“With the introduction of new content and functions, the price of the game is expected to increase in the official version.”

개발 과정에 어떻게 커뮤니티를 참여시킬 계획이신가요?

“Your comments, comments and thoughts are welcome.
Official Q group: 1026570900”
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이 제품은 귀하의 로컬 언어를 지원하지 않습니다. 구매하기 전에 아래에 있는 지원하는 언어 목록을 확인해주세요.

与我签订契约,成为救世勇者吧! Demo 다운로드

与我签订契约,成为救世勇者吧! 구매

 
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게임 정보

Before purchasing:

Up to now (2022.10.23), the contents of the EA version and the Demo version are identical.
The content will be different from the Demo version in the future updates. We will maintain the speed of weekly update.
If you are interested in the game after trial, you are welcome to purchase support. If you have doubts, you can keep watching


Battle Presentation

Our Goal and Road Map of Updates: (AD2022.10.6)

Four Classes

  • Axeman (Design Progress: 70%)
    Primary class, which guides players through basic mechanics and concepts that includes:
    Basic attack: Different from casting card spells.
    Summon elements: Different from minions in MTG and Hearthstone, elements in our game die after attacking once.
    Weapon: Triggers special effects when launching basic attacks.
    Shield: Triggers special effects when Hero’s armor is attacked.
    Besides, details of the design progress of Axeman: Elemental Troop (90%), Elemental Combo (90%), Pure Attacker (60%)
  • Archer (Design Progress: 40%)
    Equipped with an op “Artifact”, the Quiver, at the beginning of the game, which reduces the cost of cards in your hand every turn. Therefore, for Archer, the cost of cards equals their CD.
    This design will change the gaming experience players will have when playing as the Archer.
    Besides, details of the design progress of Archer: Combo Main (40%), Cards Accumulating (40%)
  • Wizard (Primary Design Phase)
    The energy system of Wizard is different from that of the other classes—Wizard needs to obtain mana of three colors by using “Mana Cards” first and then he can use cards of the corresponding color.
  • Swordsman (Primary Design Phase)
    Swordsman is an excellent commander and can enroll NPCs that are willing to follow him.

General System

The core system of the game is basically finished. There are other systems that have been listed:
  • Difficulty
    Higher Difficulty levels will be unlocked after playthroughs under lower ones. Besides, the current Difficulty level is a bit too low so we'll adjust it.
  • Blessings
    A growth system that improves characters outside of battles.

Others

More enemies, artifacts, equipment, and items.

Planning But No Guarantee

  • Branch Areas.
    For example, after clearing this first large area, you can choose to enter a different second large area.
    Different areas have different enemies, events, etc. We’re trying to make the game “thicker” and design more types of enemies and events.
  • 2. The Fifth Class: Werewolf.
    Transformation will be the key concept. But currently, this is just a rough idea. We might start working on it after the formal version is released.

시스템 요구 사항

    최소:
    • 운영 체제: Windows 10
    • 프로세서: 2.0 Ghz
    • 메모리: 2 GB RAM
    • 그래픽: 1Gb Video Memory
    • 저장공간: 200 MB 사용 가능 공간
    권장:
    • 운영 체제: Windows 10
    • 프로세서: 2.0 Ghz
    • 메모리: 2 GB RAM
    • 그래픽: 1Gb Video Memory
    • 저장공간: 200 MB 사용 가능 공간

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