Enjoy a unique kind of roguelike party-based tactical RPG that features real-time combat with instant actions on pause and management/base-building elements. Explore the various apocalypses caused by the Mad Empire. Will your next journey be a glorious victory or an epic failure?
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Mostly because we'd love to engage with the community during the final development stretch of the game and use the feedback to iterate over game mechanics, balancing, story ideas and gameplay structure.”

Approximately how long will this game be in Early Access?

“Roughly 1 year.”

How is the full version planned to differ from the Early Access version?

“Mostly through the addition of content and depth (more stories, apocalypses, monsters, character classes, items, environments, end game story content, base building options, variation on mechanics etc.). The type of content added during EA should be similar to the type of content added after EA (as we plan to continue adding content for a while after release).”

What is the current state of the Early Access version?

“The bulk of the structure is already in place for EA (tutorials, mission structure, base building, combat, etc.) with at least 40 hours of gameplay already in place. We also test the game a lot during development so the game should be relatively balanced and stable.

(please note that saved game status might sometimes have to be wiped out during EA if really deep changes have to be implemented. We'll try to implement a sort of resource refund system so that players can kick start their new game)”

Will the game be priced differently during and after Early Access?

“Yes the game price will probably increase by 25% or more after EA.”

How are you planning on involving the Community in your development process?

“This is the main reason why we're going through an EA phase. We'll interact with the players mostly on Steam community forums and Discord and will collect players' ideas and feedback about game mechanics, balancing, story ideas and gameplay structure in order to continue our iterative process that has been going on for the last 5 years.”
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About This Game

Escape the Mad Empire

The game is based on a mixture of genres, like traditional roguelikes, tactical party-based RPG (or CRPG), management/base-building RPG and even a touch of action-RPG by its format, pace and art.

Why choose real-time combat instead of turn-based combat?

Because it tries to offer the best of both worlds: fast combat and precision in controls. Generally speaking, real-time combat allows for much faster gameplay and a greater sense of action but usually makes the party more difficult to control compared to turn-based combat. Our game uses an instant-action system on pause (There's no pre-casting timer) that gives a similar level of control over spells and skills as in turn-based RPG. By using instant-actions and bonus actions at key moments on pause, your party can chain a series of precisely controlled measures through various characters or their bonus actions that can turn the tide of the battle instantly.

Story

The underground empire mined and used powerful magic crystals to create abominations and crazy experiments which all backfired dramatically. The empire has now fallen and lies in chaos and disarray. As you discover the various apocalypses caused by the Mad Empire, will you be able to rescue the surviving citizens trapped in the locked-down underground? Can you even save yourself?

Deep Tactical Experience

Party management, real-time combat with instant-action on pause, cover, flanking, terrain, surface effects (like fire, water, ice, oil, poison, acid, etc.), positioning, tons of usable items with contextual effects, lots of statuses affecting creatures, magic items with special mechanics (and more), all leading to emerging gameplay and a rich, non-repetitive, dramatic and intense experience.

Crazy Magic Items

In its madness, the empire also used the crystals to create a whole class of absurd and cursed magic items. Those items are usually very powerful and bizarre. For instance, the effect of Brittle Daemon that transforms your base damage to fire, gives you +2 damage, 2 Ignite charges and 1 Fireball Charge, Immunity to Fire but weakness to cold, -10 to defense and sets you on fire (Yes you will set oil surfaces ablaze if you walk over them inadvertently). This helps give personality to your characters and adds to replayability and emerging gameplay.

Resource Management

Over the course of a mission, manage your spell charges, hunger, thirst, health, injuries, instability and consumables (potions, scrolls, food, drinks, etc.). Will you dare to equip that potentially cursed unidentified item or use that powerful unidentified potion right away? Perhaps you should wait until you have more scrolls of identification? Well, half your party is unconscious on the ground, you have to make a choice! Maybe you'll sacrifice that legendary chicken to distract monsters as you run? You'll starve to death but at least you'll live another day...

Meta-Game and Game Structure

The core of the game is a rogue-lite dungeon crawling experience with randomly generated maps, random items or monsters spawns and perma-death.


Those ‘runs’ are organized in mission structures that you complete for rewards and progress. As you progress through missions, the story will evolve and new apocalypses, quests, threats and environments will be revealed.

Between each run, you’ll have the chance to manage your team and build your base. Recruit characters, train and equip them, craft or buy items and upgrade your base infrastructures to increase your management efficiency.

Other Features

The game also features boss battles, hundreds of items and spells, a whole bunch of monsters based on different mechanics, numerous environments, quests, epic runs, etc., and will keep adding content during EA and after release.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 bits
    • Processor: Intel Core i5 3570 or AMD FX 8350 equivalent or above
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 950 or AMD Radeon R7 265 equivalent or above
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 bits
    • Processor: Intel Core i5 6600K or AMD Ryzen 5 2600X equivalent or above
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 or AMD Radeon RX 560 equivalent or above
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: macOS 10.12
    • Processor: Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 950 or AMD Radeon R7 265 equivalent or above
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • Processor: Intel Core i5 3570 or AMD FX 8350 equivalent or above
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 950 or AMD Radeon R7 265 equivalent or above
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

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