A 1-4 player PvE nightmare where you must outsmart a monster that adapts to your every move. Enter a volatile Rift with shifting maps and objectives, scavenge rare resources, and extract together… or betray your friends for the lion’s share of the loot.
ゲームプレイ | Macabre Gameplay Trailer
一般/シネマティック | Macabre Cinematic Trailer
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インタビュー/開発者のストーリー | Surviving the Rift

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キュレーターレビュー

情報提供
キュレーター: やまチャンネルPCゲーム紹介 9月11日

“ステルスエクストラクションホラーを謳う協力型ステルス脱出ホラーゲーム プレイヤーは最大4人の仲間と共にあるいはソロで、不安定な次元「リフト」や「時間の裂け目」と呼ばれる異常空間を探索し、そこからの脱出を目指すことになります。舞台は毎回ランダムに生成され、マップ構造や目的、謎解きの仕掛けに至るまで変化し、プレイヤーたちは資源を集め、装備やガジェットを強化しながら進んでいきます”

早期アクセスゲーム

今すぐアクセスしてプレイし、ゲームの開発プロセスに参加しよう。

注:早期アクセスのゲームは未完成であり、これから変わることも変わらないこともありえます。現段階でこのゲームのプレイに満足できないと思われる場合は、 開発がさらに進捗するまで待つことをお勧めします。詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“With more than 1,800 Kickstarter backers already playtesting Macabre, we have seen how important community feedback is for a game built on unpredictable enemy behaviours, procedural maps, and randomised objectives.

Early Access allows us to involve a wider group of players. More players means more data, better feedback, and stronger systems. The more people we have in the Rift, the sharper and scarier the experience can become.”

大体どのくらいの期間このゲームを早期アクセスにする予定ですか?

“We currently expect to remain in Early Access for up to two years. This gives us room to expand content and refine systems while continuing to improve the foundation with real player input. The timeline may change depending on progress and feedback, but our focus will remain on delivering a strong, replayable experience throughout.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“We plan for Macabre to grow during Early Access. Development will be guided by player feedback and our creative goals. Areas we are looking to expand include:

  • Crafting systems for tools and equipment
  • Dismemberment for more visceral monster encounters
  • Roaming animals to add tension and unpredictability
  • Non-verbal communication such as hand signals and emotes
  • New procedural maps in varied atmospheric locations
  • Additional monster forms with unique behaviours and abilities
  • More responsive AI and dynamic world systems
  • Expanded objectives and guidance from Banjo
  • Richer lore and narrative discoveries
  • Additional language support based on demand

These are our current plans, which may change as development continues and community input shapes priorities.”

早期アクセスバージョンの現状はどうなっていますか?

“The Early Access build already includes a playable map with procedural layouts, randomised objectives, and adaptive monster behaviours that react to team size. Core systems such as stealth, progression, objectives, proximity chat, and online co-op are in place and actively refined.

Thousands of hours of playtesting from Kickstarter backers have helped us reach this point. Early Access players can expect a complete experience that is being polished and expanded as feedback comes in.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“We plan to gradually increase the price as Macabre expands with additional content and features. Players who join during Early Access will keep access to the game at no extra cost when the price changes.”

コミュニティは開発プロセスにどのように関わることができますか?

“Community involvement has been central since day one. Player feedback has already shaped monster behaviours, map design, and system refinements. We plan to continue this approach through Discord, playtests, surveys, and open discussions.

As a small indie team, we believe transparency builds trust. That is why we share progress openly and respond directly to players. Whether you want to test, observe, or simply follow the journey, your input will always be valued.”
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このゲームについて


Macabre is a high-stakes co-op extraction horror where stealth is survival and the Rift is never the same twice.


Maps shift, objectives change, and the monster adapts. Scavenge rare resources and fight the urge to panic as you stabilise each Rift before it collapses.


Survival isn’t guaranteed. Escape together or abandon your team to save yourself. Trust is fragile. Betrayal is easy.


One truth remains… It’s Macabre.





You will not be able to shoot your way out of this nightmare. Macabre is about stealth, cunning and wit. Stick together to survive, or betray your teammates to keep the loot for yourself.


Just remember, Macabre preys on those who stray from the pack.



Luckily, you meet a fellow Rift enthusiast named Banjo, an eccentric survivor who guides you with his knowledge and gear. He is your lifeline, offering equipment and upgrades that give you a fighting chance. Spend your resources wisely.



Macabre learns as you play. Rely on the same tricks and it will adapt. Each encounter forces you to improvise. Distractions, stuns and even sacrifices may be the only way out.



Every run is a gamble. To keep what you have scavenged, you must reach the Extract alive. If you die, you lose everything. The Rift does not forgive mistakes, and neither will your team. Greed, hesitation or betrayal can be just as deadly as the monster itself.



While avoiding Macabre, you will scavenge powerful artefacts and strange items from fractured timelines. Every piece of loot matters. The right equipment can reveal hidden truths, distract the monster or help you survive long enough to escape.



No two runs are ever the same. Each Rift reconfigures itself with randomised layouts, shifting objectives and unpredictable monster behaviour. You will never feel safe, no matter how many times you enter.



Macabre is a co-op survival horror game from Sydney-based Weforge Studio, an indie team with a passion for horror and multiplayer gaming. Our aim is to deliver one of the most immersive multiplayer horror experiences on Steam. Early Access marks the first step. Revenue from sales will be reinvested into continued development, and we plan to expand the game with new maps, monsters, puzzles and chapters as development progresses, guided by player feedback.


Macabre’s design is shaped by years of gaming experience. The adaptive AI channels the tension of Alien: Isolation. The extraction style risk and reward loop reflects the intensity of Hunt: Showdown and Escape from Tarkov. The social dynamics of trust, betrayal and chaotic teamwork take cues from DayZ, Phasmophobia and Dread Hunger.


At its heart, Macabre is about people. In-game VOIP creates unpredictable alliances, rivalries and betrayals. Just like our co-founders Jay and Jake, who first met through voice chat in DayZ, we want those connections to feel real.


大人向けコンテンツの説明

開発者はコンテンツを次のように説明しています:

Macabre includes many classic horror elements, such as monsters, intense suspense, and blood. It features mild but frequent depictions of violence and gore, as well as general mature themes. While players can expect a chilling atmosphere, jump scares, and tense situations designed to evoke fear, the game also incorporates a subtle, tongue-in-cheek comedic undertone. This adds an element of fun and light-heartedness to balance the intensity of the horror experience.

システム要件

    最低:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows 10 (64-bit) or later
    • プロセッサー: Intel Core i5-9600K or AMD Ryzen 5 3600
    • メモリー: 12 GB RAM
    • グラフィック: NVIDIA GTX 1060 6 GB or AMD Radeon RX 580 8 GB
    • DirectX: Version 12
    • ストレージ: 20 GB の空き容量
    • 追記事項: Target: 30 FPS on Low settings at 1080p. Lower-spec CPUs should avoid hosting lobby.
    推奨:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows 10 (64-bit) or later
    • プロセッサー: Intel Core i7-12700 or AMD Ryzen 7 5800X
    • メモリー: 16 GB RAM
    • グラフィック: NVIDIA RTX 3070 / RTX 2080 Ti / AMD Radeon RX 6800
    • DirectX: Version 12
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 20 GB の空き容量
    • 追記事項: Target: 60 FPS on High settings at 1080p. Better with friends.

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