Prepare for intense 5v5 FPS action. Inferno Arena is a 3-freedoms-of-movement multiplayer First Person Arena Shooter in ultra-low-latency 1,000 ticks-per-second glory.
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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

"Hello from RITM, the small studio developing Inferno Arena. We are making Inferno Arena available as an alpha quality release with limited features to help gather feedback from players."

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

"We will be staying in Early Access until Inferno Arena is well honed by the feedback we receive. This should take at least 6 months but more likely a year."

Como a versão completa será diferente da versão de acesso antecipado?

"Early Access is an alpha-quality release without finalized mechanics. We will have a rolling release of new ships, weapons, equipment, and features. Here are some key differences between Early Access and Final Release:

  • Early Access will be initially released with a Team Death Match game mode, in lieu of the final release's Tug-of-War/MOBA game mode. The Tug of War mode will be released in Early Access prior to Final Release.
  • Early Access will initially have one ship and two weapons that can not be configured. The "MAV Hangar" ship editor with multiple ships and list of equipment will be added to Early Access prior to Final Release.
  • Early Access will feature a ranking system tied to your steam account to aid in matchmaking. During Early Access and prior to Final Release, granular stat tracking and leaderboards will be added.
  • Early Access will feature Quick Play lobby matchmaking. Prior to full release, 5 player squadrons will be added so you can queue with your Steam Friends.
  • Early Access will feature bare bones options configuration. Additional options such as keybinding, reticle configuration, and more will be added prior to Final Release.

Additionally here are features that will not initially be in Early Access but will be added prior to Final Release:

  • Match rewards including random salvage. Salvage are broken weapons and equipment that can be sold for non-premium currency or repaired using non-premium currency. Salvage will feature a stat randomization system that adds positive and negative characteristics to weapons so all weapons are side-grades, but your MAV build can be optimized with specific compromises you need to grind for. Starter equipment will be designed to be competitive at the highest level, but not optimized for specific min-maxed play-styles that require grinded equipment.
  • Premium cosmetics, ships, weapons, and equipment. All premium equipment will be either cosmetic or side grades for grind-able equipment. To repeat: No pay to win will ever be in Inferno Arena. Exclusive early adopter cosmetics, ships, and equipment will be available in Early Access that will persist into release.
  • Spectator system with features designed for creating Twitch commentary broadcasts.
  • Cloud-saved match replay system for rewatching select high-ELO matches.
  • Marketplace integration so you can sell rare items you have found, and buy items you want to complete a build in lieu of grinding.
"

Qual é o estado atual da versão de acesso antecipado?

"Inferno Arena Early Access is a free-to-play alpha-quality release. Please be warned the current state of the game features a considerable amount of bugs and minimal features as we are still in the middle of development. The aim of our Early Access build is to give the community a chance to help shape the game as early as possible.

Note: We will offer nothing for sale until we are confident the game is able to deliver a reliable, high quality experience. This will likely be when a beta-quality release has been achieved after several months of development."

O preço do jogo será alterado após o fim do acesso antecipado?

"Early Access and Release will share the same free-to-play model. All content purchased in Early Access will be available in the final release."

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

"We will be actively monitoring the community for feedback on game mechanics and bug reports. Your feedback will critical to our decisions balancing ships and equipment throughout Early Access. We will announce our community Discord where you can post your feedback and discuss changes when Early Access begins."
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Sobre este jogo

Prepare for intense Free-to-Play multiplayer 5v5 FPS action. Inferno Arena is a 3-freedoms-of-movement multiplayer First Person Arena Shooter in ultra-low-latency 1,000 ticks-per-second glory. Fight as a MAV (Maneuvering Armored Vehicle) in the tunnels of the Mendeleev Space Force Base on the far side of the moon to control humanity's first FTL starship. Defend your HQ and destroy your opponent's while battling the enemy squadron among waves of automated defenses.
  • Experience an eclectic mix of popular game mechanics. Weapon and movement dynamics are from popular FPS games while gameplay objectives are modeled after MOBA games.
  • Customize your ship with a variety of familiar weapon styles and specialized equipment.
  • Build customized strategies with your friends in a 5-player squadron.
  • Climb the ranks of the competitive ladder for bragging rights.
  • Watch high level matches in a full featured observer replay mode.
  • Experience the lowest latency game ever, ready to enable elite gamers, with 1,000 tick-per-second gameplay and multi-thousand frame-per-second graphics.

Requisitos de sistema

    Mínimos:
    • Requer um processador e sistema operacional de 64 bits
    • SO: Windows 10
    • Processador: Ryzen 1200 or greater
    • Memória: 2 GB de RAM
    • Placa de vídeo: Vega 6 or greater
    • Rede: Conexão de internet banda larga
    • Armazenamento: 100 MB de espaço disponível
    Recomendados:
    • Requer um processador e sistema operacional de 64 bits
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