Prepare for intense 5v5 FPS action. Inferno Arena is a 3-freedoms-of-movement multiplayer First Person Arena Shooter in ultra-low-latency 1,000 ticks-per-second glory.

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앞서 해보기 곧 출시

이 게임의 개발자는 플레이어의 피드백을 반영하여 개발 중인 게임을 출시할 예정입니다.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 진행하나요?

“Hello from RITM, the small studio developing Inferno Arena. We are making Inferno Arena available as an alpha quality release with limited features to help gather feedback from players.”

얼마나 오래 앞서 해보기를 진행할 계획인가요?

“We will be staying in Early Access until Inferno Arena is well honed by the feedback we receive. This should take at least 6 months but more likely a year.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“Early Access is an alpha-quality release without finalized mechanics. We will have a rolling release of new ships, weapons, equipment, and features. Here are some key differences between Early Access and Final Release:

  • Early Access will be initially released with a Team Death Match game mode, in lieu of the final release's Tug-of-War/MOBA game mode. The Tug of War mode will be released in Early Access prior to Final Release.
  • Early Access will initially have one ship and two weapons that can not be configured. The "MAV Hangar" ship editor with multiple ships and list of equipment will be added to Early Access prior to Final Release.
  • Early Access will feature a ranking system tied to your steam account to aid in matchmaking. During Early Access and prior to Final Release, granular stat tracking and leaderboards will be added.
  • Early Access will feature Quick Play lobby matchmaking. Prior to full release, 5 player squadrons will be added so you can queue with your Steam Friends.
  • Early Access will feature bare bones options configuration. Additional options such as keybinding, reticle configuration, and more will be added prior to Final Release.

Additionally here are features that will not initially be in Early Access but will be added prior to Final Release:

  • Match rewards including random salvage. Salvage are broken weapons and equipment that can be sold for non-premium currency or repaired using non-premium currency. Salvage will feature a stat randomization system that adds positive and negative characteristics to weapons so all weapons are side-grades, but your MAV build can be optimized with specific compromises you need to grind for. Starter equipment will be designed to be competitive at the highest level, but not optimized for specific min-maxed play-styles that require grinded equipment.
  • Premium cosmetics, ships, weapons, and equipment. All premium equipment will be either cosmetic or side grades for grind-able equipment. To repeat: No pay to win will ever be in Inferno Arena. Exclusive early adopter cosmetics, ships, and equipment will be available in Early Access that will persist into release.
  • Spectator system with features designed for creating Twitch commentary broadcasts.
  • Cloud-saved match replay system for rewatching select high-ELO matches.
  • Marketplace integration so you can sell rare items you have found, and buy items you want to complete a build in lieu of grinding.

앞서 해보기 버전은 현재 어떤 상태인가요?

“Inferno Arena Early Access is a free-to-play alpha-quality release. Please be warned the current state of the game features a considerable amount of bugs and minimal features as we are still in the middle of development. The aim of our Early Access build is to give the community a chance to help shape the game as early as possible.

Note: We will offer nothing for sale until we are confident the game is able to deliver a reliable, high quality experience. This will likely be when a beta-quality release has been achieved after several months of development.”

앞서 해보기 기간 전후로 게임 가격이 달라지나요?

“Early Access and Release will share the same free-to-play model. All content purchased in Early Access will be available in the final release.”

개발 과정에서 어떻게 커뮤니티와 소통할 계획인가요?

“We will be actively monitoring the community for feedback on game mechanics and bug reports. Your feedback will critical to our decisions balancing ships and equipment throughout Early Access. We will announce our community Discord where you can post your feedback and discuss changes when Early Access begins.”
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게임 정보

Prepare for intense Free-to-Play multiplayer 5v5 FPS action. Inferno Arena is a 3-freedoms-of-movement multiplayer First Person Arena Shooter in ultra-low-latency 1,000 ticks-per-second glory. Fight as a MAV (Maneuvering Armored Vehicle) in the tunnels of the Mendeleev Space Force Base on the far side of the moon to control humanity's first FTL starship. Defend your HQ and destroy your opponent's while battling the enemy squadron among waves of automated defenses.
  • Experience an eclectic mix of popular game mechanics. Weapon and movement dynamics are from popular FPS games while gameplay objectives are modeled after MOBA games.
  • Customize your ship with a variety of familiar weapon styles and specialized equipment.
  • Build customized strategies with your friends in a 5-player squadron.
  • Climb the ranks of the competitive ladder for bragging rights.
  • Watch high level matches in a full featured observer replay mode.
  • Experience the lowest latency game ever, ready to enable elite gamers, with 1,000 tick-per-second gameplay and multi-thousand frame-per-second graphics.

시스템 요구 사항

    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: Windows 10
    • 프로세서: Ryzen 1200 or greater
    • 메모리: 2 GB RAM
    • 그래픽: Vega 6 or greater
    • 네트워크: 초고속 인터넷 연결
    • 저장 공간: 100 MB 사용 가능 공간
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다
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