A sandbox fighting game with built-in creation tools, currently in Early Access. Animate pixel art characters using our 3D pixel art rotation technology, then battle with up to 8 players! Use our tools to export sprites for your own projects.
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Data wydania:
20 września 2021

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Gra z wczesnym dostępem

Uzyskaj natychmiastowy dostęp i zacznij grać; zaangażuj się w powstawanie gry.

Uwaga: ta gra, która jest oferowana w formie wczesnego dostępu, nie została jeszcze ukończona i do momentu pełnego wydania może ulec zmianom. Jeśli gra w jej obecnym stanie nie interesuje cię, sugerujemy poczekać, aż prace nad grą zostaną ukończone. Dowiedz się więcej.

Od twórców:

Dlaczego wczesny dostęp?

„First, thank you so much for checking out our game! Our team is committed to delivering an amazing game with our 1.0 launch, and we're on track to release it in early 2024. It wouldn't have been possible for us to achieve this dream without the support we've gotten from our community during development!

Our game focuses on player-created content, so we wanted to get players involved early in the creation process. Last year we launched Steam Workshop as a way for players to share content, and we've been incredibly impressed to see more than a thousand characters already released by players!

We'll be using the feedback from the community to make the game better as we work toward a final launch, and the revenue that our small studio has received during Early Access has helped to ensure that we can finish the game. We really appreciate the support! 😊”

Mniej więcej jak długo gra będzie w fazie wczesnego dostępu?

Just over 2 years in total, starting from our initial alpha release in September 2021. This will put the final 1.0 launch in early 2024 (we're getting close!) You can expect enormous changes in the final launch.”

Czym różni się zaplanowana pełna wersja od tej z wczesnego dostępu?

„Planned features for the full version:
  • Stage editor with built-in voxel editing tools
  • Expanded single-player options
  • New characters and stages
  • A few new tools for the character editor

Jaki jest obecny stan wersji z wczesnego dostępu?

„This version is a beta. Gameplay is polished, and our community is having a lot of fun with it! New content will continue to be added as we gear up for our 1.0 launch.

Bugs and crashes are possible at this stage! We're asking for help from the community to identify issues, and we'll be fixing them as quickly as we can.

The animation tools in the character editor are fully functional, and all of our standard characters were created in the same version of the software that you see. New features will be added for the 1.0 launch.”

Czy cena gry ulegnie zmianie podczas i po wczesnym dostępie?

„We may increase the price in the future as more content is added.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

„We're currently looking for help identifying issues as we get closer to our 1.0 launch! Our Discord server is a great place to connect with the community where we reach out to players about your ideas or any issues you're hitting:
https://smackstudio.com/discord
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Online Rollback is Here!


After months of testing and working to perfect our rollback netcode, we finally feel that we’re in a place to open up online play to the public with a beta release! Thank you to everyone that helped us get to this point!

We're in Early Access!

We're currently in a testing period, making rapid improvements and taking feedback from the community on our Discord: https://smackstudio.com/discord

O tej grze

What Is Smack Studio?

Smack Studio is a sandbox fighting game with powerful built-in creation tools. Transform 2D sprites into 3D animations using our new animation technology, and bring your characters from concept to playable creation in a fraction of the time thanks to automation tools that speed up the process. Take your creations to the stage and battle with up to 8 players, or export your animations for use in your own projects!

Battle Mode - Current Features

  • 8 Player Offline Vs
  • 4 Player Online Rollback Netcode Vs
  • Take on friends or CPU players with competitive, fast-paced gameplay, ultra-smooth game feel, and high combo potential
  • Unleash devastating ultra attacks of your own creation (ultras for our default roster will be designed with balance in mind for competitive play)
  • Play using any DirectInput or XInput controller (even GameCube controllers, via the official Nintendo Gamecube controller adapter, MayFlash USB adapter or similar product)


Character editor - Current Features

  • Create pixel art animations with 3D depth and rotation, using a new approach that maps 2D images to bones in a 3D skeleton
  • Take a character from concept to fully playable character in less than 30 mins, by using one of our templates (or characters created by the community! Yay, teamwork is awesome!)
  • Animate frame-by-frame to add polish and customizations
  • Create custom projectiles and special effects
  • Add functionality using actions added directly to your animations- a form of simple but effective coding!
  • Steam Workshop support, which allows you to share your creations with the world, and choose from an endless supply of community creations





  • Our patented tools can speed up the creation workflow for experienced artists or help new artists get started.
  • Attach your pixel art to an animation rig and drag the bones to create smooth animations.
  • Export your animations for use in any project you like. We hold no legal claim over any IP created in Smack Studio, and we'd love for artists to create, share, monetize, and do what they please with it!

IMPORTANT NOTES ABOUT CREATING ART FOR OTHER PROJECTS:
  • The maximum canvas size is currently 256x256 pixels. We may be able to increase this in the future, but we can't guarantee it at this point.
  • The ideal height for characters is between 50 and 150 pixels tall. Images significantly smaller or larger than these limits can still be used, but they are a challenge for the 3D algorithm and may require more manual cleanup after exporting.
  • Please note our hardware recommendations. Smack Studio is more performance intensive than most other pixel art animation software, due to our 3D rotation and our integration with Unreal Engine. We hope the tradeoffs are worth it for players and for artists! 🙂

Additional features coming in the full game (not yet available):
  • Stage editor with voxel editing tools, custom textures, and beautiful lighting effects to transform your scene
  • Expanded 1 player features and new game modes- maybe even custom game modes made by you!
  • 8 additional base roster fighters

Wymagania systemowe

    Konfiguracja minimalna:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
    • System operacyjny *: Windows 8 or newer, 64-bit
    • Procesor: Intel Core i5-4690K @3.50GHz or AMD FX-9370
    • Pamięć: 8 GB RAM
    • Karta graficzna: NVIDIA® GeForce® GTX 1060 or AMD Radeon RX480. WARNING for NVIDIA GTX 4090 users: a rendering issue currently makes the editor unusable.
    • DirectX: Wersja 11
    • Miejsce na dysku: 10 GB dostępnej przestrzeni
    • Karta dźwiękowa: DirectX compatible soundcard or onboard chipset
    • Dodatkowe uwagi: Compatible with XInput and DirectInput USB devices including gamepads based on Xbox and other consoles. Compatible with Nintendo GameCube Controllers via a USB adapter such as the MayFlash GameCube Controller adapter.
    Konfiguracja zalecana:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
    • System operacyjny: Windows 10 or newer, 64-bit
    • Procesor: Intel Core i7-4790 @ 3.60GHz or AMD Ryzen 5 2600X
    • Pamięć: 16 GB RAM
    • Karta graficzna: NVIDIA® GeForce® GTX 1660 or AMD RX 590. WARNING for NVIDIA GTX 4090 users: a rendering issue currently makes the editor unusable.
    • DirectX: Wersja 11
    • Miejsce na dysku: 15 GB dostępnej przestrzeni
    • Karta dźwiękowa: DirectX compatible soundcard or onboard chipset
    • Dodatkowe uwagi: Compatible with XInput and DirectInput USB devices including gamepads based on Xbox and other consoles. Compatible with Nintendo GameCube Controllers via a USB adapter such as the MayFlash GameCube Controller adapter.
* Począwszy od 1 stycznia 2024, klient Steam będzie obsługiwał wyłącznie system Windows 10 i jego nowsze wersje.

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