A sandbox fighting game with built-in creation tools, currently in Early Access. Animate pixel art characters using our 3D pixel art rotation technology, then battle with up to 8 players! Use our tools to export sprites for your own projects.
Recent Reviews:
Very Positive (16) - 100% of the 16 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (173) - 95% of the 173 user reviews for this game are positive.
Release Date:
Sep 20, 2021

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“First, thank you so much for checking out our game! Our team is committed to delivering an amazing game with our 1.0 launch, and we're on track to release it in Q4 2023. It wouldn't have been possible for us to achieve this dream without the support we've gotten from our community during development!

Our game focuses on player-created content, so we wanted to get players involved early in the creation process. We recently launched Steam Workshop as a way for players to share content, and we've been incredibly impressed by the hundreds of characters that people have already released!

We'll be using the feedback from the community to make the game better as we work toward a final launch, and the revenue that our small studio has received during Early Access has helped to ensure that we can finish the game. We really appreciate the support! 😊”

Approximately how long will this game be in Early Access?

About 2 years in total, starting from our initial alpha release in September 2021. This will put the final 1.0 launch in Q4 2023 (we're getting close!) You can expect enormous changes in the final launch.”

How is the full version planned to differ from the Early Access version?

“Planned features for the full version:
  • Stage editor with built-in voxel editing tools
  • Online multiplayer with rollback netcode for a lag-free experience
  • Polished animation tools, and some new functionality we haven't revealed yet.
  • Expanded single-player options, with new game modes (and possibly custom game modes, too)

What is the current state of the Early Access version?

“This version is a beta. Gameplay is polished, and our dev team is having a lot of fun with it! New content will continue to be added as we gear up for our 1.0 launch.

Bugs and crashes are possible at this stage! We're asking for help from the community to identify issues, and we'll be fixing them as quickly as we can.

The animation tools in the character editor are fully functional, and all of our standard characters were created in the same version of the software that you see. Our UI will continued to be improved as we work toward the final launch.”

Will the game be priced differently during and after Early Access?

“We may increase the price in the future as more content is added.”

How are you planning on involving the Community in your development process?

“We'd love all the feedback we can get! Our Discord server is a great place to connect with the community where we reach out to players about your ideas or any issues you're hitting:
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Kickstarter Funded!

Thank you for helping make our Kickstarter campaign a success!
Backers will be receiving their rewards in the coming months.

We're in Early Access!

We're currently in a testing period, making rapid improvements and taking feedback from the community on our Discord: https://smackstudio.com/discord

About This Game

What is Smack Studio?

Smack Studio is a sandbox fighting game with powerful built-in creation tools. Transform 2D sprites into 3D animations using our new animation technology, and bring your characters from concept to playable creation in a fraction of the time thanks to automation tools that speed up the process. Take your creations to the stage and battle with up to 8 players, or export your animations for use in your own projects!

Battle mode - current features
  • 8 player offline VS
  • Take on friends or the CPU players with competitive, fast-paced gameplay, ultra-smooth game feel, and high combo potential
  • Unleash devastating ultra attacks of your own creation (ultras for our default roster will be designed with balance in mind for competitive play)
  • Play using any DirectInput or XInput controller (even GameCube controllers, via the MayFlash USB adapter or similar product)

Character editor - current features
  • Create pixel art animations with 3D depth and rotation, using a new approach that maps 2D images to bones in a 3D skeleton
  • Take a character from concept to fully playable character in less than 30 mins, by using one of our templates (or characters created by the community! Yay, teamwork is awesome!)
  • Animate frame-by-frame to add polish and customizations
  • Create custom projectiles and special effects
  • Add functionality using actions added directly to your animations- a form of simple but effective coding!
  • Export your animations for use in any project you like- we hold no legal claim over any IP created in Smack Studio, and we'd love for artists to create, share, monetize, and do what they please with it! :)
  • Steam Workshop support, which allows you to share your creations with the world, and choose from an endless supply of community creations

Additional features coming in the full game (not yet available):
  • 4 player online VS with rollback netcode (crucial for a lag-free online experience)
  • Stage editor with voxel editing tools, custom textures, and beautiful lighting effects to transform your scene
  • Expanded 1 player features and new game modes- maybe even custom game modes made by you!

Important notes for Early Access:
  • Players have reported that Nvidia RTX 3080 Ti graphics cards and higher are experiencing a graphical bug that prevents the character editor from being used. Players with those graphics cards may want to hold off on purchasing. This is one of our top priorities to fix- details here: https://steamcommunity.com/profiles/76561198002426158/recommended/1739300/.
  • Sprites smaller than around 30 pixels tall may lose significant detail when set up to rotate in 3D (the ideal size for sprites is 50-100 pixels tall). This is something we are continuing to work on and improve.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 8 or newer, 64-bit
    • Processor: Intel Core i5-4690K @3.50GHz or AMD FX-9370
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 1060 or AMD Radeon RX480
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible soundcard or onboard chipset
    • Additional Notes: Compatible with XInput and DirectInput USB devices including gamepads based on Xbox and other consoles. Compatible with Nintendo GameCube Controllers via a USB adapter such as the MayFlash GameCube Controller adapter.
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or newer, 64-bit
    • Processor: Intel Core i7-4790 @ 3.60GHz or AMD Ryzen 5 2600X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 1660 or AMD RX 590
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Sound Card: DirectX compatible soundcard or onboard chipset
    • Additional Notes: Compatible with XInput and DirectInput USB devices including gamepads based on Xbox and other consoles. Compatible with Nintendo GameCube Controllers via a USB adapter such as the MayFlash GameCube Controller adapter.

What Curators Say

5 Curators have reviewed this product. Click here to see them.

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