Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“"Mandate Order" is a war-and-city-building simulation game built around systems such as city construction, production, logistics, farming, people's livelihood, retainers, diplomacy, conscription, city defense, and large-scale battles.
At present, the game's core gameplay loop has been established and is fully playable. We chose Early Access not to sell a conceptual blueprint in advance, but to let more players participate in the next stage of the game's expansion and refinement on the basis of the existing playable content.
Different players' construction orders, resource management, development paths, army sizes, and hardware environments can create situations that are difficult for the team's internal testing to cover completely. Through Early Access, we hope to verify together with real players whether the complex systems are clear enough, whether different development paths are viable, and whether the pacing between management and warfare is reasonable.”

Approximately how long will this game be in Early Access?

“Our current development target is approximately 12 months for "Mandate Order"'s Early Access phase.
Once the core content, overall stability, and long-term play experience meet our standards for the full version, "Mandate Order" will officially enter version 1.0.
The actual timing of the 1.0 release will still be adjusted according to development progress, version quality, and player feedback. We will not rush out of Early Access just to meet a date, nor do we want to leave the game in a state of stagnation for a long time.”

How is the full version planned to differ from the Early Access version?

“The Early Access version already contains the core gameplay structure of "Mandate Order", including city-state construction, production logistics, population and people's livelihood, four-season farming, the Hundred Schools, diplomacy and titles, conscription and warfare, city-wall attack and defense, and enemy invasions.
On the way to the full version, we plan to continue adding and improving:
● New maps, as well as different terrains, resources, and survival conditions;
● Building upgrades and more complete city-state development;
● Livestock and richer agricultural production chains;
● More retainers, the Hundred Schools, national policies, and governance paths;
● New unit types, city-defense facilities, and enemy attack methods;
● Richer mid- and late-game goals and long-term development content;
● Better beginner tutorials, system feedback, performance, and compatibility.
Specific content and development priorities will also be adjusted according to player feedback during the Early Access period.”

What is the current state of the Early Access version?

“The current version already has a complete and fully playable core gameplay loop.
Players can start from a stronghold and freely plan residences, farmland, roads, storage, workshops, military equipment, and city-defense facilities; manage population needs and production chains; recruit retainers from different schools of thought; develop diplomacy, trade, and titles; conscript soldiers; and respond to enemy invasions with chariots, drawn battle formations, and city-defense machinery.
The current version also includes four-season farming, public opinion, disease, and natural-disaster systems, and supports 12 languages.
The Early Access version still has areas that need further refinement, including system feedback, the beginner experience, mid- and late-game content, unit pathfinding, performance, stability, and gameplay balance. These will remain key areas of improvement throughout Early Access.

Will the game be priced differently during and after Early Access?

“As we continue to add new maps, new systems, and more long-term content during Early Access, we may raise the price appropriately when the full version is released.
Any price adjustment will be announced to players in advance, so purchasing now lets you enjoy the lower price.”

How are you planning on involving the Community in your development process?

“Player feedback has always been an important part of the development process for "Mandate Order".
During previous public playtests and Vanguard Tests, player feedback on the beginner tutorial, farmland systems, conscription rules, enemy invasions, unit pathfinding around city walls, and performance issues was gradually turned into specific system adjustments and version updates.
After Early Access launches, we will continue collecting bug reports, gameplay feedback, and discussions through the Steam community, the official Reddit community, Discord, QQ groups, and in-game feedback tools. We will set development priorities according to the severity of each issue, its scope of impact, and the frequency of related feedback.
We will also continue to publish:
● Development roadmaps for each stage;
● Version update announcements and complete change logs;
● Development diaries and previews of new content;
● Known issues and progress on their resolution;
● Developer responses to important community feedback.
We cannot promise to adopt every suggestion, but we will make the development process as transparent as possible, so that players know which issues have been confirmed, which features are being worked on, and why some suggestions need to be postponed or adjusted.
At the same time, everyone is welcome to join the official community and take part in the game's development.”
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Planned Release Date: Aug 11, 2026

This game plans to unlock in approximately 2 weeks

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About This Game

Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.

The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.

Mandate Order Gameplay

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1. “Build” — City-State Construction, Free Planning, Seasonal Farming, Spring Plowing and Summer Cultivation

A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.

The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.

2. "Stratagem"— Retainers, the Hundred Schools of Thought, Diplomacy, National Policies, Alliances and Rivalries

Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.

Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.

3. "Conquer"— Strategy Before Battle, Thousand-Unit Warfare, Line-Drawing Formations, and Physical Siege Combat

Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.

Beyond standard defensive battles and active expeditions, the game also features distinctive units and war machines such as chariot troops, Panda Warriors, and Weiwu Soldiers.

Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.

4. "Worship"— Follow the Seasons in Farming and War; Answer Heaven’s Mandate Through Ritual

Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.

As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?

5. "Reform"— Industrial Coordination, Logistics Above All

Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.

Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain. Cargo stations allow long-distance material allocation, while courier stations greatly improve transportation efficiency.

Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.

Key Features of Mandate Order

  • 🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods

  • 🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles

  • 🔸 Gridless free-form construction and a deep logistics system

  • 🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare

  • 🔸 Dynamic seasons and weather, natural disasters, and a ritual system

  • 🔸 Diplomacy and national policy systems that extend strategic depth

  • 🔸 Sandbox mode with multiple ways to play

Recommended For Players Who Enjoy

City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.

Follow the Game

Follow us for ongoing development updates and gameplay information.

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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.

With respect and dedication, we look forward to your criticism, suggestions, and feedback.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some multilingual localized text content is AI-generated; parts of the code and art assets also contain AI-generated content.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core Core i7-9700 / Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660(6G) / AMD Radeon RX 5600 XT(6G)/Arc A750
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: Windows Compatible Audio Device
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core Core i7-12700k / Ryzen 7 5800X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3070(8G) / AMD Radeon RX 6800(16G)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: Windows Compatible Audio Device
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