Explore all possible realities as you try and save the universe from the Darkness in this unique Procedurally Designed Mega Metroidvania Adventure.
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Release Date:
Jun 15, 2023
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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“For Project Delta we have created the assets that we would believe necessary for a full Metroidvania experience. However the core concept behind Project Delta is not just in that single gameplay experience, but in replaying that experience in different ways.

The scope of the procedural generation in this game is immense. The game utilizes an extremely complex generation algorithm and over 800 rooms that are analyzed in conjunction with a map structure to generate each game world. The player has the ability to enter any powerups in any order to generate a world for a stage. For story mode, while we have completed it from beginning to end. We're consistently amazed with how the rooms we built are used in unique ways in conjunction with the map structure to fulfill unique roles. We believe that the true potential in the game is in the ability for anyone to create content for it.

This is why we are doing early access. We have played through the game many times, and are at a comfortable point where we believe story mode can be played through without the game softlocking, but we want to make sure players go in with the expectation that there might still possibly be some issues with map generation for Story mode. We want build a community to discover what they value in such a game and what they are looking for in order to extend the game experience.

For people who want to play the game and not worry about generation issues, we added an "Classic" mode which allow players to play pre-generated or pre-planned worlds. This feature is also great for players who want to share a world they generated with other players, as they just need to be placed in the game's Data/Classic folder.”

Approximately how long will this game be in Early Access?

“Expect the game to be out of early access in 2025. Currently re-imagining the game to use the mod tools completely, adding new content across the entire story.”

How is the full version planned to differ from the Early Access version?

“While all the abilities, enemies, bosses, and areas are in the current version of the game and constitutes for roughly 20-50 hours of gameplay, we believe the game as an engine can offer so much more.

We've learned a lot building this game in a procedural way and would like to enable the game to allow anyone to be able to modify it and create their own world using its mechanics. Currently that is possible, but not very user friendly. In engaging the community we could develop tools to allow anyone to build a world within the game engine. The intricacies of the engine are complex, so it is important we receive feedback from the community so we can ensure these tools are user friendly.”

What is the current state of the Early Access version?

“The current state of the game consists of a Story Mode and and Classic Mode. The Story Mode is roughly 20-50 hours of gameplay where the player can interact with the game engine to create worlds using items in whatever order they want to.

The Story Mode requires them to backtrack to old worlds with new powerups to progress and culminates with creating a game world with almost all of the powerups they have discovered.

Classic mode allows the player to play through a single world in a traditional Metroidvania experience. We have curated 4 worlds which we believe showcase the engine for classic mode. Currently it is possible through copying folders to share any world you have played through with other players via classic mode, which would be useful for speed-running and racing.”

Will the game be priced differently during and after Early Access?

“We plan on increasing the price 50% from early access to full release.”

How are you planning on involving the Community in your development process?

“Please join the official discord to discuss the game, offer feedback and suggestions along with provide any information about issues you've encountered.

https://discord.gg/vCm56TTQqA”
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About This Game

Overview

Project Delta is a new unique concept of a Procedurally Designed Metroidvania. At its core it utilizes a fresh procedural generation technique inspired by Map, Area, and Item Randomizers of the Retro Metroidvania classics. The key twist being the game allows you to decide the order of your power-ups, and in turn, the shape of the world itself. Embark on an epic journey, uncovering map structures and discovering new power-ups, as you take on the Darkness and seek the Seed of Light to restore balance to the universe.

Features

  • Embark on an epic journey across 7 distinct areas
  • Explore over 20 unique map structures
  • Discover and strategically utilize 10+ powerups
  • 871 unique hand crafted rooms routed for generation
  • Immerse yourself in a rich, 20-30 hour Story Mode
  • Test your skills in 4 Pre-Generated Classic Mode worlds, offering a more structured challenge
  • Special features in options menu, "Backup Saves" and "Return to Hero's Path", ensures that you can always find the path forward.

Powerup-Driven Procedural Generation and Meta Progression

Project Delta combines traditional Metroidvania gameplay with procedural generation. In Story Mode, discovering new map structures and meta power-ups allows for strategic revisits to previous stages, opening new paths and expanding the Metroidvania experience.


One of the early game stages lets you input a single item, resulting in a branching map requiring you to get that item and find a meta item for the meta progression.


Using the ability acquired from that stage, you can use your new power to generate the same stage with different input items - creating a similar world with a different progression and design, and allowing you to unlock different meta items:

(note the darker purple branch on the left in comparison to the first generation. This is because the rooms have a different region and enemies as this world is thematically ahead in the meta-game narrative)

This grows in scale and complexity as the game continues and your ability pool increases allowing you to start with previously discovered items and delve deeper into worlds that grow larger and larger as the game progresses:


Culminating in the game's ultimate map structure which matches the scope of the classic this game is built in the image of:

Sequence Breaking

By choosing the order of power-ups, you can create opportunities to venture off the intended path and break the sequence. Your knowledge of the game's mechanics, map structures, and generation algorithm can help you find shortcuts and access areas earlier than expected.

Easy to Learn, Difficult to Master, Built for the Journey

Project Delta incorporates knowledge-gated abilities that become valuable as you understand the game's intricacies and secrets. These abilities can be used for speed running and sequence-breaking, presenting unique puzzles and challenges.


Immersive Storytelling

The game's lore set to reflect upon the procedural nature of the world. As you battle the Darkness and seek the Seed of Light, you'll uncover journal entries and flavor text that piece together the protagonist's inner struggle dealing with understanding the ever changing world around him.

A Love Letter to a Classic

Project Delta is more than just a game; it's our heartfelt tribute to the timeless classic - Super Metroid. From its inception, we challenged ourselves to understand the magic of Super Metroid, dissecting its core elements and translating them into a procedurally generated universe. In crafting Project Delta, we saw Super Metroid not only as an inspiration but also as a guiding mentor.


The story mode of Project Delta builds up to a meticulously crafted map structure, embodying the structure of Super Metroid. This map structure offers an experience remarkably reminiscent of the classic game, yet infused with a novel twist - you can generate the world with your own custom order of items, crafting your unique adventure.

Our advanced procedural generation system is designed to respond intuitively to your choices. Whether you're seeking exploration, a speed-run, or a low-item challenge, Project Delta will adapt, offering an authentic and personalized Metroidvania experience. Retaining the classic's foundational elements, we've forged a unique path, creating a captivating, replayable, and modern Metroidvania experience. Venture into Project Delta's dynamic universe, a reverent nod to the past, an exciting adventure in the present.

Regarding Keyboard Support

It is not recommend playing on keyboard. There are some aspects which are kind of nice, but controlling is very clunky. If you are going to play on keyboard it is recommended going into the control options (pause > options > control options) and setting Run and Sanguki Blast to toggle. This will make using those mechanics easier on keyboard.


Please note as well. The game supports keyboard, but the glyphs that show up will still be for the controller, the full mapping below in this format:


Keyboard Key - Controller Glyph - Action

Control Mapping:

Left Arrow - Left Arrow Move - Move
Right Arrow - Right Arrow Move - Move
Up Arrow - Up Arrow - Accelerate up quicker / Look Up (hold)
Down Arrow - Down Arrow - Duck / Look Down (hold)
A - Bottom Face Button - Jump / Confirm (in menu)
Space - Right Face Button - Run / Spin Jump (while in air) / Back (in menu)
S - Left Face Button - Shoot
D - Top Face Button - Lay Bomb
Q - Left Shoulder / L1 - Angle Bow
Left Shift - Right Shoulder / R1 - Sanguki Arrows
Left Control - Left Trigger / L2 - Ascend
W - Right Trigger / R2 - Grapple
Tab - Left Stick Click - Cycle Selector Type
C - Right Stick Click - Toggle Selector
1 - Left Analog Up - Select Top for Selector
2 - Left Analog Right - Select Right for Selector
3 - Left Analog Left - Select Left for Selector
4 - Left Analog Down - Select Down for Selector
Return / Enter - Right Menu Button - Pause
Right Shift - Left Menu Button - Open / Close Map
Numpad 8/Up - Right Stick Up - Control Control Up
Numpad 4/Left - Right Stick Left - Control Control Left
Numpad 6/Right - Right Stick Right - Control Control Right
Numpad 5/Down - Right Stick Down - Control Control Down

System Requirements

    Minimum:
    • OS: Windows 10
    • Graphics: Unsure, working on GTX 970

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