StoneHold is a free-to-play 5v5 action MOBA where collectible card strategy meets intense third-person combat. Pick a Warden, build a deck, draw by crushing turrets and defeating enemies, then swap cards and skills at base for constant counterplay. UE5 visuals and a world of chiseled stone magic.
Gameplay | Announcement Trailer
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About This Game

Jump into 20-minute matches with over-the-shoulder action. Dodge, aim, and outplay enemy Wardens with precise timing, smart positioning, and skillful ability chains.

Build Warden-specific, 30-card skill decks to fit your team. Draw cards by destroying turrets and leveling up, then play them mid-fight to adapt on the fly. No two battles — or builds — ever play the same.

Win matches and events to earn unique rewards. Salvage duplicates into Shards to upgrade your favorites, unlocking stronger effects balanced by mana and cooldown trade-off. Tune your deck with a mix of quick, low-cost bursts and heavy-hitting, high impact attacks.

Dive into regular drops that keep the battlefield alive: new Wardens, fresh card sets, balance changes, and seasonal events that keep the meta moving.

Explore a unique fantasy realm carved from stone and magic in Unreal Engine 5. Command Wardens inspired by iconic RPG classes — Barbarian, Ranger, Wizard, and more — each with stylized visuals and rich lore.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: 64-Bit
    • Memory: 8 GB RAM
    • Graphics: NVIDIA RTX 2060 or better, AMD RX 5600 XT series or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Requirements subject to change as development progresses.
    Recommended:
    • OS: 10 (64-bit) w/ DirectX 11 or newer
    • Processor: 64-Bit, Quad-Core, 2.5GHz or faster
    • Memory: 16 GB RAM
    • Graphics: AMD 6700 XT or better, NVIDIA RTX 3060 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Requirements subject to change as development progresses.
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