You are a little drone sent to investigate a debris field on the edge of Dark Space in a lost world behind the Bermuda Triangle, that seems to be caught in some kind of state of flux. You must collect all Data Nodes lost there so that their data can be retrieved by your makers back in Cloud Space.
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Released
Apr 29, 2021
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About This Game

You are a little drone sent back to investigate a debris field on the edge of Dark Space in a lost world behind the Bermuda Triangle, that seems to be caught in some kind of state of flux. You must collect as many Data Nodes as you can so that their data can be retrieved by your makers back in Cloud Space.

The edge of Dark Space is perhaps one of the most dangerous regions in the World of Clouds. Many lost things ranging from tiny to gigantic is hurled and twisted around in what seems some kind of state of flux. Its a place where lost things from all over the universe end up and collide with each other causing them to spin out of control. Its a challenge to navigate through this debris field and find the data nodes you are sent to capture and return to you makers. Don't let any of this debris touch your drone. Locate the data nodes that have colorful navigational flares attached to them so that they can be easily spotted and captured. As you approach a nearby Data Node it will turn off its navigational flares and your drone will automatically reduce its speed. Its side doors will open and a series of holographic targeting frames will appear. Line the Data Node you are trying to capture up within these targeting frames until it gets close enough and a little arm will shoot out from the drone and grab the data node. The captured node will show up in your inventory and you can move on to the next one until most of or all the other nodes are captured. Once you have all the data nodes you can head for the outer region of the debris field which is marked by free floating Spore Spirits. Once there you will be in range of your makers' instruments who can then retrieve the valuable data off the nodes you captured.

The game was built in the Unreal Engine version 4.24.3 and all 3D modeling and texturing was done in Blender 2.80. It plays much like a "flight simulator".

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Desktop PC or gaming laptop with Windows 7 64-bit or later and mouse with scroll wheel
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: Any decent sound card
    • Additional Notes: EyeRoll was built in the Unreal Engine version 4.24.3 and 3D modeling in Blender 2.80. Windows 64 bit only. A decent laptop will be able to run it but a netbook is not recommended.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Desktop PC or gaming laptop with Windows 10 64 bit and mouse with scroll wheel
    • Processor: Intel i7 processor,2.5 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: Any decent sound card
    • Additional Notes: EyeRoll was built in the Unreal Engine version 4.24.3 and 3D modeling in Blender 2.80. Windows 64 bit only. A decent laptop will be able to run it but a netbook is not recommended.
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