DON'T BLINK is a Virtual Reality horror game where you escape an from an INFINITE basement. Run from a creature that CAN'T MOVE WHILE YOU WATCH. The creatures only move when you can't see, so keep a close eye and DON'T BLINK.
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Curator Review

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By Tя!cks-or-Tяeats VR May 2, 2021

“DEV - horror game where you escape an from an INFINITE basement. Run from a creature that CAN'T MOVE WHILE YOU WATCH. The creatures only move when you can't see, so keep a close eye and DON'T BLINK.”

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About This Game

DON'T BLINK is a Virtual Reality horror game where you NEED TO WATCH the creature to escape. It's LIGHTNING FAST, and needs to be watched at all times.

  • Features Procedural Levels: Explore completely new, dynamic, INFINITE levels and find the exit.
  • It Only Stops While Being Watched: The creature is lightning quick, look away for a second and it will be at your heels.
  • Use Your Flashlight: It's your only source of light, if you lose it, you cannot progress. Keep it safe.
  • Physics Based Environment: High fidelity PHYSICS SYSTEM.
  • Block Its Path: Use PHYSICS objects to your advantage by BLOCKING the creature's path. You can't ever be too sure if it'll be gone for long, though.
  • Climb The Leaderboards: How many levels can you get through? You only have one chance.
  • Index Controller Support: Developed for the Valve Index.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64Bit
    • Processor: Intel Core i5-4590/AMD FX 8350 equivalent or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 970, AMD Radeon R9 290 equivalent or better
    • Storage: 10 GB available space
    • VR Support: SteamVR or Oculus PC. Standing or Room Scale
    • Additional Notes: Minimum Specs for VR
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64Bit
    • Processor: Intel Core i5-760 equivalent or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1076 equivalent or better
    • Storage: 10 GB available space
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