This content requires the base game Dominion on Steam in order to play.

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Release Date:
Oct 4, 2021

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This content requires the base game Dominion on Steam in order to play.

Buy Dominion - Renaissance



“This is what I want Dominion to be. I like the Projects. Citadels - it costs eight. You can buy a province for eight! Is it worth giving up a Province to be able to double play actions for the rest of the game? Hint: Yes!”
Dice Tower

“I don't think there's any other set that has as good two cost cards... like that Border Guard. It gives you an Artifact. There's a dynamic there that you can only do with these Artifacts that get passed around.”
The Thoughtful Gamer

About This Content

Renaissance is the twelfth expansion to Dominion. It includes twenty-five new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.

It’s a momentous time. Art has been revolutionized by the invention of “perspective,” and also of “funding.” A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you’ve hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground.

Science and medicine have advanced; there’s no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.


Renaissance includes some firsts for Dominion such as a Reaction that reacts to being revealed, ways to play Actions during the Buy phase, even a way to keep playing after the game has ended.


The game is very engine friendly especially with Projects and Artifacts. Here are some of the enginey cards:

  • Acting Troupe - Village with flexibility
  • Cargo Ship - Handsize boost
  • Experiment - Inexpensive drawer
  • Hideout - Village and trasher
  • Inventor - Discounter and gainer
  • Mountain Village - Village with draw from discard
  • Priest - Trasher
  • Seer - Non terminal drawer
  • Academy - +Villagers
  • Piazza - Ongoing extra Action
  • Innovation - Speeds up Action play
  • Citadel - Ongoing doubles and Action

Big Money
Some cards push toward Big Money:

  • Spices - Versatile Treasure
  • Cathedral - Quick games
  • Pageant - Helps odd $ turns
  • Guildhall - Rewards Treasure buying


  • 15 unique card-shaped things use tokens
  • 9 things produce Coffers: Ducat, Exploration, Guildhall, Pageant, Patron, Silk Merchant, Spices, Swashbuckler, Villain
  • 8 things produce Villagers: Academy, Acting Troupe, Exploration, Lackeys, Patron, Recruiter, Sculptor, Silk Merchant
  • 1 thing uses tokens in another way: Sinister Plot
  • 4 cards get Artifacts: Border Guard, Flag Bearer, Swashbuckler, Treasurer
  • 13 things involve trashing: Acting Troupe, Cathedral, Ducat, Flag Bearer, Hideout, Improve, Old Witch, Priest, Recruiter, Research, Sewers, Silk Merchant, Treasurer

Digital Optimizations and Custom Settings
  • Old Witch - You can opt to automatically always trash a Curse
  • Pageant - You can opt to automatically spend a remaining coin on Coffers
  • Sinister Plot- You can opt to automatically add a token to Sinister Plot if it's empty

System Requirements

    • OS: Windows 7 or higher
    • Processor: Intel Core i3 2.00 GHz or AMD equivalent
    • Memory: 256 MB RAM
    • Storage: 200 MB available space

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