Monster Outbreak is a 2D pixel game, where you will need to survive waves of monsters coming from every direction. Enchant your weapons, build your base, and see how long you and your team can survive!!!
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About This Game

About The Game

Monster Outbreak is a wave defence game at its core. You start with a resource building and gathering phase, followed by a wave of monster combat. How you do it is up to you, but you need to craft and build your tools:

  • Melee and ranged weapons, from swords to bows to magical staffs
  • Weapon based structures like the bomb slingshot and crossbow turret
  • Trap structures like spike traps and bomb tripwires
  • Weapon enchantments for elemental attacks

Feature List

  • Wave survival. Fight as long as you can!
  • Single player campaign, local split-screen, and online co-op
  • Variety of monsters! The dimensions are always letting through new creatures, from carnivorous plants to wolves!
  • Bosses that spawn as you go, including the giant rock golem
  • Weapon and item crafting with the items dropped by monsters and scavenged from the battlefield
  • Structure construction like the crossbow turret and the bomb-javelin launcher

The Story

It all started when they found the Dimensional Orb. Humanity just couldn't help themselves. The Orb was too tempting. We now had the ability to explore alternate realities, see things that we never could have imagined ourselves. Of course, when the orb began to go out of our control, we were now faced with an invasion from multiple dimensions.

Yulia, a surviving Royal Guard is now the last hope. With monsters everywhere, the only way forward is to find the orb and destroy it once and for all.

System Requirements

SteamOS + Linux
    • OS: Windows 7
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL
    • Storage: 200 MB available space
    • OS: Windows 10 64-bit
    • Memory: 4 GB RAM
    • Graphics: Support for OpenGL
    • Storage: 200 MB available space
    • Graphics: Support for OpenGL 2.1
    • OS: Any Distribution
    • Graphics: Support for OpenGL 2.1

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