Lightwave is a platformer project gone full indie. Inspired by classic platformers and modern indie titles alike, this 2D pixel platformer features highspeed, fluid movement.
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Release Date:
Feb 24, 2021
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“LightWave has been a pet (and also P3T) project since 2017. Originally created in a different programming language and engine, scaling up the game at a decent pace needed a big change. Now, with a more powerful engine behind us, we are trying to pin down the feel and flow of LightWave gameplay.

In order to do that we believe the inclusion of the speedrunning community and other platform game lovers in the development process will really help flesh out the game, ensuring that each and every level feels fast and technical while still being possible for a variety of skill levels.”

Approximately how long will this game be in Early Access?

“We would like to get in all the of features planned on our roadmap for the full version of LightWave. Our initial estimate is to finish most of our major milestones in half a year. However, we really want to work together with the community and implement community feedback, therefore, our final timeline might fluctuate more depending on the amount of feedback and how many big changes might have to be implemented to accommodate.”

How is the full version planned to differ from the Early Access version?

“Our goals for feature development during the Early Access period for LightWave includes:
  • More levels
  • Different Speedrun modes
  • Steam achievements
  • Multiplayer modes
  • Better re-playability including collectibles
  • in game level creator

What is the current state of the Early Access version?

“Presently, the LightWave features that are fully functional and that we hope to get feedback on are:
  • Singleplayer and split-screen multiplayer with full controller support.
  • Levels designed for high and low skill players that revolve around our movement mechanics.
  • Functional leaderboards for each level.
  • Three difficulties of par times per level.

Will the game be priced differently during and after Early Access?

“Inspired by Notch's alpha and beta Minecraft, LightWave will be discounted while in Early Access. When the game fully releases, it will release at full price.”

How are you planning on involving the Community in your development process?

“We are absolutely hoping to involve the community in the LightWave Early Access! Feedback, especially from the community members who love to speedrun, looking for new movement tech or any other feature feedback.

Please visit the [url href="https://www.reddit.com/r/LightWave2D/"]LightWave Subreddit[/url] for posting feedback, and for a direct communication channel with the developer we have a [url href="https://discord.gg/Bt4cwRUTr3"]LightWave Discord[/url].

We also plan to have beta testing options for allowing players a first look at major changes so they can give feedback before finalization.”
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About This Game

Lightwave is a platformer project gone full indie. Inspired by classic platformers and modern indie titles alike, this 2D pixel platformer features highspeed, fluid movement.

  • Follow up the basics of platforming with advanced tech as you jump, slide and dash your way across the different Grids and overcome various obstacles.

  • Unlock the RGBeam to unlock your true speed potential.

  • Race your friends across the Grid with 4 player split-screen, or if your feeling up to the challenge, set the best times to top the leaderboards!

  • Enjoy an original chiptune soundtrack full of up upbeat music to race to.

  • Take on the Speedrun mode and complete the game in a single sitting as fast as you can.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 with Service Pack 1
    • Processor: x86 with SSE2
    • Memory: 500 MB RAM
    • Graphics: DX10, DX11, DX12 capable.
    • DirectX: Version 10
    • Storage: 400 MB available space
    • Additional Notes: Hardware vendor officially supported drivers.
    Recommended:
    • OS: Windows 10
    • Processor: x86, x64 architecture with SSE2 instruction set support.
    • Memory: 1 GB RAM
    • Graphics: DX10, DX11, DX12 capable.
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Hardware vendor officially supported drivers.
    Minimum:
    • OS: Sierra 10.12+
    • Processor: x64 architecture with SSE2.
    • Memory: 500 MB RAM
    • Graphics: Metal capable Intel and AMD GPUs
    • Storage: 500 MB available space
    • Additional Notes: Apple officially supported drivers
    Recommended:
    • OS: Sierra 10.12+
    • Processor: x64 architecture with SSE2.
    • Memory: 1 GB RAM
    • Graphics: Metal capable Intel and AMD GPUs
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Apple officially supported drivers

What Curators Say

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