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Monster RPG about collecting magical computer bugs while exploring Cache Isle!
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4 user reviews - Need more user reviews to generate a score
Release Date:
Mar 26, 2021

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Cache Isle is a large space. I want to make sure each level helps facilitate the next.
Early access helps me put equal time to each space. Focusing in on the encounters and how they play into the overall story. I'm motivated by being able to release devlogs, highlighting changes as we approach our goals for the full version!

I am a one person team. This is the first time I've made a game with such a large system attached to it. With that, I want to assure all of its features function properly and effectively. I want to rule out the possibility of monsters getting cloned accidentally, or saves getting corrupted. The game is in the early stages and needs lots of playtesting to sort out bugs.
I'm trying my best to keep saves consistent across future updates. This way you can keep your progress across the game's development! If anything changes I will warn everyone of a save wipe if needed.”

Approximately how long will this game be in Early Access?

“I intend to have Entodrive completed no later than first quarter 2022.”

How is the full version planned to differ from the Early Access version?

Full Game Design Pillars & Goals

210 in game monsters.
A connected story interweaving each key location on Cache Isle.
A fully explorable Cache Isle.
NPCs with unique dialogue and events.
Battle events against monsters.
Battle events against your rival Max Jai
Battle events against the Forever Corporation.
Post game story that ties into the Apastron Universe.”

What is the current state of the Early Access version?

“The game is currently in alpha with a vertical slice that showcases the design pillars.
8 towns, 4 caves, and 8 routes to explore.
Travel through Javapool, Crystal Cave, Crystal Town, Crystal Cove, Lua Road, Python Port, Champion's Path, Magic Town, Whiley Cave, Fish Spot, Euclid Cave, Haskell Pass, Snowball City, Cecil Beach, Cobol Village, Carmine City, Spark Harbor, Power Plant, Mystery Tunnel, Sacred Forest, and Maple Peak.
Battles between wild and NPC crews are set up through the first 6 routes.
Battle a mysterious Entodrive in your Mom's TV.
Battle the forever corporation at Crystal Cove.
Discover a new mysterious Entodrive Hydrosis.
Battle the best of Python Port in the Python Underground.
Face your dev partner Max Jai.
Some future areas are explorable, but are missing key elements like NPC, dialogue, events, correct warp positions,invisible walls, battles, ext.
Choose your starting monster.
Choose your player character model.
210 Monsters are programmed in currently.
Basic battling system is in place with super effectiveness, monster ability types, moves with unique ability types, battle effects, fast forward time speed up, and switching out monsters.
Debug controls included. Such as moon jump with 'V', teleport, and change player model.
Missing from the battle system is, some status moves, battle vfx fidelity, NPC challenge name plates.
Some NPC don't have dialogue setup yet.
Overall Move Consistency, and effects need work.
Missing moves.”

Will the game be priced differently during and after Early Access?

“Price is planned to increase after leaving early access.”

How are you planning on involving the Community in your development process?

“I'm leaving a next update by date typed out on the main menu of the game, so you know my time table for getting you an update.
I intend to listen to the community, read posts, and suggestions to improve the early builds of the game.
I keep spreadsheets and log every suggestion and bug report.
I'm trying my best to make saves consistent across all version of the games, so as the game updates you can keep your monsters and progress.
Every time I update I'll leave a patch notes article in the community tab, so there is transparency about what I'm changing per version of the game.
I may leave questions for the community in patch notes that anyone is free to respond to in its comments. Answers there will impact future design decisions I make.
I also want to leave transparency in my patch notes on what I intend to work on for the next update.
I'm a one person team, so things may be subject to change just depending on work schedules and life events.”
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About This Game

Gameplay :

• Hack Entodrive into your crew!

• Battle Entodrive in turn based combat.
• Help the people of Cache Isle with Entodrive related incidents.
• Thwart the Forever Corporation's raid of the Isle.
• Face your dev partner Max Jai in battle.

Plot :

Play as one of the developer's for Entodrive AR. An augmented reality game that was made to gamify an outbreak of computer viruses. Your partner in development Max Jai was the face of business, but never got his hands dirty to develop the game. He calls upon your help when realizing Entodrive aren't behaving how they were programed. Entodrive begin attacking and possessing objects in the real world. The Entodrive have become something more than you intended. It is up to you and Max Jai to go on a quest to rediscover what Entodrive means to the people of Cache Isle and save them from Entodrive related incidents. This game takes place in the Apastron universe.

State of the Early Access Build

Alpha Build #0.6

Gameplay Currently Implemented :
Travel to these locations : Javapool, Crystal Caves South, Crystal Town, Crystal Cove, Lua Road, Python Port, Champion's Path, Magic Town, Whiley Cave, Fish Spot, Euclid Cave, Haskell Pass, Snowball City, Cecil Beach, Cobol Village, Carmine City, Spark Harbor, Power Plant, Mystery Tunnel, Sacred Forest, Maple Peak, Kojo City, Crystal Caves North, and the Fantom Tower!
Board the S.S. Vector and travel by sea.
Choose your starting Entodrive.
Hacking Entodrive into your crew.
Entodrive Upgrades.
Turn based combat.
Moves with different abilities and effects.
Battle other crews.
Encounter Entodrive in strange locations.
Character model choice selection.
Fast Forward binded to a button with varying speeds in the options menu.
Complete Sidequests.
Debug commands. (cheats)
Usable items.
Instant Action! (randomized Npc battles with 3 tiers; lv 20, lv 30, lv 40)
Battle Mystical Entodrive!

Build Transparency :
221 Monsters are programmed in currently.
Basic battling system is in place and is missing some key features.
Missing from the battle system is, some status moves, vfx fidelity, and NPC challenge name plates.
Overall Move Consistency, and effects need work.
If you fall through the floor, debugs has cheat codes to help you! The teleport to center of map button is there, or enable moon jump in the debug options menu and hold v.

System Requirements

    • OS: Windows 7 +
    • Processor: 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: 4 GB Video Memory
    • Storage: 500 MB available space
    • OS: Windows 10 +
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: 8 GB Video Memory

What Curators Say

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