A Meta Point'n Click Adventure in the Central Unit of your Computer.
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Release Date:
Dec 30, 2020

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The meta experience of Nefasto's Misadventure: Meeting Noeroze is told through a rich story. It's a Point'n Click game that mixes an unusual adventure with many odd characters, puzzles and various gameplays.
For such a rich game, we need your feedback to make it even better and closer to your expectations, but also to add all the missing features like new bosses, endings, and even game modes.
There will be weekly updates to improve the experience and mostly to add more to the adventure.”

Approximately how long will this game be in Early Access?

“Our goal is to release the full version of Nefasto's Misadventure: Meeting Noeroze mid 2021.”

How is the full version planned to differ from the Early Access version?

“The full version of Nefasto's Misadventure: Meeting Noeroze will allow you to discover additions to the main core game, like:
  • New subquests to expand the lore;
  • New routes and endings, and more importantly the true Golden Ending;
  • More Boss fights;
  • New game modes like "Hard" and "Kaizo" adding new layers to the experience;
  • New animations and visuals;
  • Many more features;
  • And some new Easter Eggs.

What is the current state of the Early Access version?

“The game so far has:
3/9 Endings and Routes: explore the main story of Nefasto's Misadventure: Meeting Noeroze and unlock the endings already available;
4/6 Bosses: fight story centric bosses, the new ones being optional or hidden;
1/3 Game Mode: master the "Casual" mode;”

Will the game be priced differently during and after Early Access?

“During Early Access the game is sold at 20% off the price of the full version.”

How are you planning on involving the Community in your development process?

“We have a common goal, and that is to create the best experience possible while sharing with you a very meta-story :
  • We will gather your feedback through our Discord Channel;
  • With every one of your comments we will improve your game experience, fix bugs, stabilize, polish the User Interface and finetune the balancing;

Discord : https://discord.gg/dBRCzFgYQF
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About This Game

"Oh no! Did I get amnesia?!" wondered Nefasto before remembering his past.

He's a game data, from a very bad game.
Moments ago he was killing the fearsome Apples from Another World with his trusty giant can. His glory didn't last long as the shoddy work of his programmers couldn't handle even a small bug. His whole world broke down under his limbless feet. As the System started purging his game, he managed to escape with only his sarcasm and his buggy code.

Oh! And an inventory too, a gift from Diana.

While Nefasto tries to figure out where he ended up, a countdown appears above him. He's trapped in your computer, and that's bad news! His buggy code is corrupting the System.

Your computer is about to crash!

You have a limited amount of time to get rid of Nefasto before the countdown drops to zero. Guide Nefasto in an unfamiliar and mostly unpragmatic world as you fix all the problems that he either creates or encounters, but mostly creates. There are a handful of ways to get him out that you can find, and to stabilize your System. Nefasto might prefer a solution where you keep him alive, but that is only optional. The locals may or may not help you.

A Point'n Click Adventure in the Central Unit of your computer.

  • Prevalent meta-humor in a world that has lost its fourth wall.
  • Colorful cartoony characters with their own quirky ways to be in Nefasto's way.
  • A group of entities called Bytes who are ready to share their Binary Powers, after a nice duel.
  • Bosses who love doing their job at corrupting the System and hurting Nefasto.
  • Solving puzzles and riddles using either items or Binary Powers. Or the internet.
  • Various events where the gameplay changes to the whims of Nefasto's game code.
  • Branching paths and multiple endings. Most are good endings from the point of view of your computer, not from Nefasto's though.
  • You can jump, but act as if you didn't know that when you get to the tutorial.
  • Designed to be played either with a mouse or a controller. Everything should accomodate accordingly.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 8.1
    • Processor: Intel Core 2 Duo 2.4GHz
    • Memory: 2 GB RAM
    • Graphics: Intel Graphic Card
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX Sound Device
    • Additional Notes: Has to be played on a 16:9 resolution screen.
    • Requires a 64-bit processor and operating system

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