Intense arcade shoot 'em up / bullet hell with twin-stick controls, roguelike upgrades, and a white & black twist where opposites damage and similars heal. An addicting, challenging, and relentless experience where you must control light and dark to succeed.
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Release Date:
Jan 14, 2021

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'd like help from the community in making this game, and early access seems like a great way to do it. The game is technically a complete game at this point. But I think I'm on to something bigger. I want to build and expand on it. Help me with ideas, suggestions, criticism, whatever you want. As long as it's to make the game better!”

Approximately how long will this game be in Early Access?

“Development is a notoriously difficult thing to estimate. However, I'll guess about 4-8 months of early access. Also depends on how many great ideas y'all come up with.”

How is the full version planned to differ from the Early Access version?

“More backgrounds, enemies, bosses, power-ups, sounds, music, and upgraded graphics. Achievements. I have ideas about extra endings as well as other end-game content like challenges. I'm learning here, to be honest, and we can be in this together. My goal is to make something great, and use this experience to build even greater things.

First purchasers should absolutely be aware this is an Early Access (unfinished) release. Certain features, like achievements, steam saves, and trading cards, are NOT implemented yet.”

What is the current state of the Early Access version?

“You might consider it early alpha. The base game is complete, which is a brutal gauntlet/arena mode where the player takes on waves of increasingly powerful and amounts of enemies with a few bosses, and over 80 upgrades. The gameplay and controls are where I want them to be, but art and sound are still changing. Sound especially. At the moment art, music, and sfx are extremely limited and avant-garde and may very well change. Do not become attached... In addition, upgrades are easy to come by. In the future, they may be erased from save files to "properly" earn them.”

Will the game be priced differently during and after Early Access?

“There is the possibility the game price will be changed during or after early access.”

How are you planning on involving the Community in your development process?

“Join us on our discord server to talk game design! I'm looking for help in a lot of areas, especially art, music, sfx, and marketing!

I plan on releasing weekly updates to the game throughout early access with updates that come from your suggestions.

Join us!”
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About This Game

Dualism is a wave-based shoot 'em up with tons of upgrades that make every playthrough unique. There's a white/black mechanic where opposites damage and similar colors heal. Boss fights are intense and require you to git gud.

It's like Ikargua meets Nova Drift,
or it's like Galaga meets The Binding of Isaac.

Dualism Key Features

  • Shoot your enemies
  • Smash your enemies (with your balls!)
  • Electrocute, bomb, blast, poison, slow, and screw your enemies
  • Absorb shots of the correct color and unleash a barrage of homing missiles
  • Choose new evolutionary paths each playthrough
  • Power-up with upgrades on those paths
  • Get insanely powerful with upgrades that stack exponentially
  • Take on bosses of crazy capability
  • Meditate on the meaning of existence and your upcoming death

What People Are Saying

  • "I found myself having to think really hard about my movement and the color changes, as well as RUNNING INTO ENEMY FIRE which goes against my gamer reflexes."

System Requirements

    • OS: Windows 7 or higher
    • Processor: 1.5 Ghz CPU
    • Memory: 4 GB RAM
    • Storage: 200 MB available space
    • Additional Notes: Any reasonably modern PC

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