LithoBreak is an Early Access industrial survival game in active redevelopment. Explore Karo Station, operate equipment through first-person tools and remote consoles, and help shape a science-driven moon survival simulation.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“LithoBreak is a systems-heavy game, and the project is currently being rebuilt around a clearer first-site loop. Early Access lets us keep development public, get feedback from players who enjoy experimental engineering games, and make sure the game grows around systems that are actually understandable and fun to use.

The current priority is not adding every long-term feature at once. It is making the first site work: survival around the starting foothold, console interaction, site placement, construction, resources, production, and visible improvement.”

Approximately how long will this game be in Early Access?

“LithoBreak will remain in Early Access until the first-site loop is stable, readable, and worth building on. We do not want to promise a date that would push the project back into overbroad scope.

The immediate milestone is a playable first-site slice. After that, we can make more reliable calls about broader automation, exploration, multi-site play, story, and long-term progression.”

How is the full version planned to differ from the Early Access version?

“The long-term vision for LithoBreak is a science-driven industrial survival game where players grow from one damaged foothold into dependable moon industry. Planned direction includes deeper material processing, more meaningful part quality and wear, stronger construction and repair loops, richer automation, exploration beyond the first site, and eventually broader site networks.

Those are goals, not promises about the current build. The current public focus is narrower: rebuild the first-site loop and make it honest, playable, and extensible.”

What is the current state of the Early Access version?

“LithoBreak is in an experimental rebuilding phase. The latest Karo Station and interface rebuild is now available on the experimental branch, which differs from the default branch.

In the experimental build, players can explore Karo Station, use the redesigned tablet and equipment windows, and reach the Empedocles work site from Karo's construction console to place early equipment.

Karo, construction, production, automation, and progression remain works in progress; this is not a complete factory-building or survival loop. The airlock safety system is currently malfunctioning, so cycle it at your own risk.

The immediate focus is improving construction-site gameplay and reconnecting resources and production. We are not claiming a finished campaign, complete automation network, or ready co-op experience.”

Will the game be priced differently during and after Early Access?

“Pricing may change as LithoBreak grows and more of the long-term game becomes playable. We will try to communicate any pricing changes clearly before they happen.

For now, the price should be understood as support for a rough Early Access project in active redevelopment, not as the price of a finished factory-builder.”

How are you planning on involving the Community in your development process?

“Player feedback is most useful when it is grounded in the current build. Right now, we are especially interested in feedback on the first-site rebuild: console startup, site placement, equipment placement, UI clarity, oxygen/survival readability, and moments where the game appears to promise construction or production before those systems are ready.

We post public updates around the full moon, use Steam news and Discord for progress notes, and use player feedback to decide what needs to become clearer, more stable, or more honest next.”
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About This Game

LithoBreak is a science-driven industrial survival game about rebuilding from a damaged foothold on a hostile moon.

The project is currently being rebuilt in public around a clearer first-site loop. The newest experimental branch build brings Karo Station back as a playable hub, moves the game onto a unified interface foundation, and reconnects first-person equipment interaction with remote site command.

Construction, production, automation, and progression are still works in progress. The experimental branch contains the latest rebuild and differs from the default branch.

Karo Station

Karo is a place again. Explore its rooms, machinery, gravity transition, and new soundscape. The station is still under active development—and its airlock safety system is currently malfunctioning, so cycle it at your own risk.

From Karo, the construction console can reach the work site on Empedocles. Eli can remain aboard the station while you place early equipment on the surface.

One Interface, Two Ways to Work

Every part of LithoBreak’s interface has changed. The title screen, HUD, tablet, inventory, equipment windows, and construction console now share one interface foundation.

Equipment windows are designed to work in two different contexts: the construction console can support several open windows across a site, while the first-person tablet focuses on one selected machine at a time.

What LithoBreak Is Building Toward

The long-term direction is an industrial survival game where material science, equipment wear, construction, remote logistics, and automation grow from one fragile site into a dependable moon network.

Those systems are still being rebuilt. They describe where LithoBreak is going, not a promise that every part of that vision is available today.

Follow the Rebuild

LithoBreak is developed openly, with community updates posted around the full moon. Player feedback helps determine what needs to become clearer, more stable, or more useful next.

Wishlist LithoBreak if you want to follow the rebuild. Buy now only if you are comfortable supporting and testing a rough Early Access project in active development.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7
    • Processor: i5-3570 3.4 GHz 4 Core
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card, GTX 770 2GB
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Additional Notes: Minimum requirements may change through Early-Access
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: i7-7700 4.2 GHz 4 Core or Ryzen 7 2700
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon RX 580 or Nidia GeForce GTX 1070
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Additional Notes: Recommendations may change through Early-Access
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.