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About This Game

Featured In: GameMaker Showcase

Once upon a time in the late 20th century, in middle school computer labs across the globe, a magical confluence occurred: Artillery. Infamously known by teachers as the scourge of attention — countless students spending entire class periods firing cannons at each other instead of finishing their English assignments. The temptation too great, no child could refuse the siren's call of its accurate-ish physics and ruthlessly competitive nature.

Notebook Artillery is a love letter to those wasted hours. A celebration of every student who looked at a blank Word document, heard the distant whistle of a cannonball, and made the obvious choice. And sure, maybe all those lost study halls are part of why I'm now an indie developer frantically trying to fund my kids' future college tuition — but here we are, and I wouldn't have it any other way.

Players choose their firing angle and powder amount to launch cannonballs at their opponent's tower, or sharpen their aim in solo Target Practice mode. Earn stickers through skillshots that end up plastered all over the notebook cover alongside the hand-drawn art — because nothing says "this belongs to me" like defacing school supplies with doodles. Randomly generated stage layouts keep strategy fresh from round to round, and wind strength means every shot demands real thought. It's arcade-simulation-action with completely hand-drawn art running at a gorgeous 4K — like staring directly into a Trapper Keeper and the imagination of every middle school kid.

After finding a home on other platforms, the PC version is finally getting the love it deserves — performance improvements, bug fixes, and polish that brings it up to speed with its siblings. This is the definitive version of a game I'm genuinely proud of.

Features:

  • Hand-drawn game art in gorgeous 4K

  • Play solo Target Practice, or challenge a friend locally in Vs. mode

  • Earn stickers through skillshots that decorate the notebook cover

  • 3 unique world styles fashioned after wild west motifs

  • Randomly generated stage layouts — no two games the same

  • Fight the wind and dodge trees to destroy your opponent's stronghold

  • Completely visual UI — no in-game text

  • Made with GameMaker Studio 2

Made by one person, with love, for everyone who chose cannons over homework.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i3
    • Memory: 8 GB RAM
    • Graphics: GeForce 800
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1600

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Overall Reviews:
Positive (11 reviews)






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