Ascend a shifting 50-floor spire in a high-octane action roguelite. Mash hotkeys to grab and map anime-tier abilities on the fly—zero menus, zero downtime. Execute perfect parries, manage a ruthless gem economy, and unleash SSS-rank ultimates. Feed the blade. Style on the tower. Reboot stronger.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Note: The last update made by the developers was over 15 months ago. The information and timeline described by the developers here may no longer be up to date.
What the developers have to say:

Why Early Access?

“Why Early Access? I'm a solo indie developer so a lot of feedback is required for the game to be perfected. I keep the price low so as many people can buy the game in its early stages and even when its completed and goes for a higher price, the people that supported early will be rewarded.”

Approximately how long will this game be in Early Access?

“By the end of May 2025.”

How is the full version planned to differ from the Early Access version?

“In the full version, I plan to have the full story completed including 3D animated cutscenes, quick action events, and boss fights in-between the story bits. In its current state, enemies featured here may not be implemented in the full experience and the battle tower like structure will be fully removed. Its purpose was to receive feedback from experimental combat mechanics.”

What is the current state of the Early Access version?

“In its current state only the basic battle with the first basic enemies is available.”

Will the game be priced differently during and after Early Access?

“The price may increase upon release.”

How are you planning on involving the Community in your development process?

“I will be available for receiving feedback actively through the official twitter account, official Discord, YouTube page, and the steam community thread.”
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About This Game

ABOUT THIS GAME

ASCEND THE 50-FLOOR SPIRE

Welcome to the gauntlet. Your objective is simple but brutal: fight your way to the top of a shifting, lethal 50-floor tower. Divided into distinct, dangerous biomes every 10 floors, the spire tests your reflexes, your positioning, and your mastery of the blade against aggressive enemy variants that adapt to your playstyle.

HIGH-OCTANE CHARACTER ACTION

This isn't just about survival; it's about style. Unleash blindingly fast combos, gravity-defying air-juggles, and frame-perfect counters in fluid, high-speed combat. No passive waiting—unrelenting aggression is your greatest weapon. Group your enemies, manipulate their stagger states, and tear through their ranks with absolute precision.

DECK OUT YOUR DPAD: ZERO-MENU HOTKEYS

Bypass slow, clunky menus and build your combat engine entirely on the move. When abilities drop at the end of grueling rooms, physically stand over them and smash a D-Pad direction to map them instantly to your active slots. Hold up to 4 game-altering modifiers at once—ranging from elemental blade aspects to god-tier combat forms—and ruthlessly replace them with higher-tier versions as you climb deeper into the spire.

AWAKEN THE SSS-RANK ULTIMATES

The deeper the floor, the deadlier the drops. High-tier passives completely alter your playstyle, unlocking active weapon skills and advanced combo finishers. Hit your mechanical peak to break the game: reach Style Rank SSS to awaken true legendary tiers—unleashing devastating anime finishers like screen-clearing meteors, armor-neglecting beams, or untouchable automatic dodging domains.

FEED THE BLADE, BEND THE RUN

While your character grows through your D-Pad deck, your weapon demands its own tribute. Feed energy harvested from fallen foes directly into your sword mid-combat to activate devastating, volatile stat buffs. Balancing your character's passive framework with your weapon's immediate hunger is the key to conquering the spire.

GREED VS. POWER: THE GEM ECONOMY

When you fall, the tower resets—but your progression does not. Carry harvested gems back from the brink of death to permanently upgrade your base attributes. But beware: the spire plays mind games. Every 10 floors, you’ll encounter physical shop chambers where legendary, high-tier abilities float on pedestals for a massive gem fee. Will you hoard your wealth to perfect your permanent stats, or burn your savings on Floor 49 to gamble on a god-tier, boss-shredding synergy?

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7
    • Processor: Intel Core i5-3330 3.0 GHz, AMD FX-8300 3.3 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 760, Radeon R9 270
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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