You are an immortal AI that will rebuild a spaceship and explore a vast procedural universe. Unlock the secrets of alien technology, automate factories in space and spoil, neglect or exploit the human survivors.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“A highly moddable sandbox factory automation / base building / colony simulation is a great candidate for an Early Access title. With help of early community feedback we can build something wonderful together!

This is a passion project, and it will be developed regardless of it's success in Early Access.”

Approximately how long will this game be in Early Access?

“Roughly 24 months.”

How is the full version planned to differ from the Early Access version?

“Full version will have more content, a well balanced gameplay along with advanced features, like:
- Advanced space travel. Your ship will be able to jump through sectors of space to encounter various points of interest
- Asteroid mining
- Landing on planets
- Multiple play scenarios (restore a wrecked ship, build a space base from scratch, take over an existing ship and maintain it, etc)
- Different AI storyteller implementations

Please refer to "About This" for a bigger list of planned features and their implementation status.”

What is the current state of the Early Access version?

“Big part of core mechanics are already implemented. All the basic features and content that is required for base building are there already. Advanced features that are part of core gameplay (Electricity grid, Oxygen and Heat simulation, Fire spread, Procedural ship generation, etc) are already there. Please refer to list of features mentioned in "About This" section for a more detailed and up to date list.”

Will the game be priced differently during and after Early Access?

“Price will be gradually raised to reflect the amount of content and features that are available.”

How are you planning on involving the Community in your development process?

“Community feedback will play an integral role in choosing the roadmap and feature priorities. We want to build a game you will want to play, and we will listen to what you have to say!

You can (and should!) press F1 anywhere in the game to open up a feedback form, and report bugs and suggestions. This feedback system will send us a screenshot and your save, so we can reproduce bugs easily and fix them within a day! This feedback system is used extensively during closed alpha playtesting already.

You can also use Steam Discussion board to provide feedback. If you're up for a more active discussion, there is also a Discord server. For your convenience, Links to the Steam Discussion board and Discord server are available directly from the game.”
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Planned Release Date: TBD

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Interactive Feature Map

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About This Game

Earth has perished. Human kind has built massive spaceships called arks to travel through space and to find habitable planets. People have been put into stasis while the ship’s AI is tasked to build a new colony.

Then something terrible rips the ship into pieces. The Ship's AI goes into consciousness override mode and selects your neural network to place into the system to take control of the disaster recovery procedure. Use your worker robots and drones to rebuild the ship, restore the ecosystem, and ensure the survival of the human kind.

The future of the rest of humanity is in your control. Just be aware that the suffocating coldness of space is not the only thing you should worry about. What are you going to do?

Development Status

Explore the interactive feature roadmap here:

Game is in active development since early 2020. When the game will have enough content to entertain you for at least a week, when all core systems are implemented, no obvious bugs will be left, and good amount of polish will be added, it will be time to release it into Early Access.

Features already in the game

  • Large procedurally generated universe with thousands of explorable planets and other space objects scattered across star systems in multiple galaxies
  • Space Travel based on simulated engine propulsion, that takes engine direction and weight of your ship into account
  • Space shuttle expeditions - send your workers down to a planet to explore it, mine valuable raw materials.
  • Sandbox environment with procedurally generated space ships, where everything is destroyable / buildable
  • AI storyteller that will generate you a story by triggering various events, from electricity grid malfunctions, to asteroid impacts
  • Oxygen and temperature exchange simulation (oxygen and heat leaks through damaged walls, holes)
  • Electricity grid simulation - build complex grids with redundancy an failovers
  • Research Tree with technologies that require time, energy, CPU memory and storage to research
  • 3D printing for producing new items out of raw materials
  • Ship Weapons for shooting down asteroids and enemies
  • Automation and supply / demand chaining though various devices that produce or process materials (Factorio like)
  • Pause the game any time, fast forward it, control time speed
  • Extremely modable from day one - change any graphics, create your own items by mix-and-matching various components, override anything, extend the game through C# code. Core game is being built as a mod.
  • Game is being developed with controller support in mind. Base building games deserve to be on consoles and playable via Steam Link in a living room!
  • Lowish system requirements. Doesn't need a modern rig to run.
  • Human colonist moods and mental breakdowns
  • Being traits, needs
  • Built-in Twitch "play with viewers" mode
  • Sandbox / creative mode where you can build a space ship without any resource restrictions

Please check the regular development updates for more features:

Upcoming features

  • Alien life forms
  • Enemy ships and space battles
  • Customization for humans, robots and drones
  • Different AI storyteller implementations
  • More variety of story events
  • More devices, species types, research and other content
  • More complex human colonist personalities
  • Relationships
  • Backstory generation for humans
  • Asteroid mining
  • Landing on planets
  • Multiple scenarios (restore a wrecked ship, build a space base from scratch, take over an existing ship and maintain it, etc)

Potentially possible features

  • Multiple map support - ability to switch between your ship and other explorable objects (tech already implemented)
  • Possibility to setup a base on a planet
  • Weapons and combat
  • Much more! Hop on to Discord to suggest a feature or something you would like to see in this game.

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System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 SP1+
    • Processor: x86, x64 architecture with SSE2 instruction set support, ARM, ARM64
    • Memory: 4 GB RAM
    • Graphics: DX10, DX11, DX12 capable GPUs
    • Storage: 200 MB available space
    • OS: Windows 10
    • Memory: 8 GB RAM
    • OS: macOS 10.13+
    • Processor: x64 architecture with SSE2
    • Memory: 4 GB RAM
    • Graphics: Metal capable Intel and AMD GPUs
    • Storage: 300 MB available space
    • OS: macOS latest
    • Memory: 8 GB RAM
    • OS: Almost Any Linux Distribution, SteamOS+
    • Processor: x64 architecture with SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ or Vulkan-capable, Nvidia and AMD GPUs
    • Storage: 200 MB available space
    • OS: Recent stable Linux distribution
    • Memory: 8 GB RAM
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