Good Mourning tells a compelling story about rejoice and regrets, redemption and letting go. It’s a tale about good and bad, self-reflection, choices and chances and all the ups and downs of ordinary life.
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3 user reviews - Need more user reviews to generate a score
Release Date:
Oct 22, 2020

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Developing this kind of game is a huge effort for a small team. The multitude of different outcomes and the integrity of the story requires thorough testing, which is difficult for an indie studio to deliver.

We need your help to crunch all the bugs and sort out inconsistencies of the story. But more important, we want our audience to be part of the development process. Early Access is the perfect channel for this.

We want feedback from you, so that we can refine the experience for the finished product and deliver the best possible outcome.”

Approximately how long will this game be in Early Access?

“The finished game will be released in Q4 in 2021. We will stay in Early Access for roughly a year. During this phase we will add content, fix bugs and polish the game for the release in late 2021.”

How is the full version planned to differ from the Early Access version?

“The choices and random encounters shift the focus of the story, and we’re going to at least double the content for the final version based on your feedback. We aim to deliver a solid, narrative run of 1,5 hours for each playthrough. It’s relatively easy to punch those numbers in just one run, but we want Good Mourning to be something that can be played over and over again, which requires a lot of content, and it has to remain coherent.”

What is the current state of the Early Access version?

“Although Good Mourning is still in development, the Early Access version is a complete game in it’s skeletal form. During Early Access we will be adding content to the game on a regular basis. We are committed to release a monthly content pack for the game, which will include bug fixes.”

Will the game be priced differently during and after Early Access?

“Because we want to include our community in the development of Good Mourning, the price of the game will remain the same during the Early Access phase. Once the game is completed and released, we will increase the price of the game.”

How are you planning on involving the Community in your development process?

“Creating something like this requires a lot of input from the players. We value your feedback, and we are planning on using that in the finished product.

Community’s help is crucial in testing, because the game has a plethora of possible outcomes, and we simply lack the manpower to test out each possible scenario.

We'll be frequently participating in the conversation at Steam Community Discussion boards. We are also present at our own Discord server answering your questions and taking feedback at https://discord.gg/yP4wVvX”
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About This Game

Good Mourning – Linear Narrative Redefined


Good Mourning tells a compelling story about rejoice and regrets, redemption and letting go. It’s a tale about good and bad, self-reflection, choices and chances, all the ups and downs of ordinary life, but through a filter of fantasy.

Good Mourning is a narrative game with high emphasis on replayability. The main storyline consists of hand-crafted elements, which are randomized for every playthrough. The goal is to generate emergent narrative through gameplay, which evolves alongside with the actual story.



Following in the footsteps of critically acclaimed Lydia, Good Mourning doesn’t shy away from serious themes, but at the same time it’s also a warm-hearted take on the little things that make everyday life worth living.

Just as important as the story itself, is the way it’s presented. Good Mourning is a run-based visual novel, which builds upon playthroughs. Different outcomes portray the story from very different perspectives, which will affect the way the narrative is interpreted. The ultimate ending is covered in the shrouds of mystery, and it’s up to the player to uncover all the facets of the story. During the course of the game the story can evolve to unexpected directions.



The structure of Good Mourning is all about breaking the form. Traditional linear narrative is a poor fit for a digital game, for games revolve around choices and interactivity. And as software products games offer a possibility for randomly generated content. This is impossible for other mediums, such as literature and film. We see these factors as possibilities rather than restrictions, and we want to explore how deep this rabbit hole actually is.

Gameplay

  • Good Mourning combines visual novels into a collection of mini games.
  • Emphasis is on a story and players are encouraged to experience it through several playthroughs.
  • The story adapts to the choices players make, and portions of it are randomly selected to ensure replay value.
  • Replayability is also a key element in the story, as well as the ability to choose and how other people perceive you. Choosing differently has an impact on the story and how it is interpreted.
  • The interpretation of the story is where the emergent narrative comes to play: the player sees only segments of the storyline, and the bigger picture has to be formed through imagination.

Mature Content Description

The developers describe the content like this:

Some scenes may contain disturbing images not suitable for children.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Win 10
    • Processor: Intel
    • Memory: 2 GB RAM
    • Graphics: Direct X
    • Storage: 500 MB available space
    • Sound Card: Direct X compatible
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

9 Curators have reviewed this product. Click here to see them.

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