Have you ever dream to sit in your isolated room and contemplate your broken mind? Yeah... This game won't help you cure it.

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早期アクセスゲーム

今すぐアクセスしてプレイし、ゲームの開発プロセスに参加しよう。

注:早期アクセスのゲームは未完成であり、これから変わることも変わらないこともありえます。現段階でこのゲームのプレイに満足できないと思われる場合は、 開発がさらに進捗するまで待つことをお勧めします。詳細はこちら

早期アクセスを終了:2026年4月

開発者からの注意書き:

早期アクセスにした理由

“I'm literally one guy creating this game and I would love to create it with a living community.
The game is all about a person isolated alone with an entity creating mad events for the player. First prototypes showed that it can be very random and Early Access can not only help with the randomness but also mark worse events, which should be redesigned or cut out.
Don't worry, I won't publish semi-random wild AI in a single room with a player, I want there to be clear objectives, an ending, a great vibe of isolation and I can't stress it enough - algorithm slowly building tension in time, keeping the player on the edge with sound effects, events, expectations of horror where there's nothing scary and a little of jump scares”

大体どのくらいの期間このゲームを早期アクセスにする予定ですか?

“I can't put a hard date on the final release, but I think 6 to 9 months.
If the game will need more time, then I will just sit there and work more on it.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“Full version is going to be a closed project with a proper ending. I want the game to be handled by a simple algorithm building tension, but at the same time, I don't want it to be random. When this system is balanced the game will get an ending which should be also handled by this algorithm. At the final release, the game should be a unique experience controlled by simple algotirhm turning it to be different for every player and hopefully, for every new run.”

早期アクセスバージョンの現状はどうなっていますか?

“Currently, the game has a basic loop and an algorithm which tries to build tension in time. There's no final ending, but he vibe and experience are here. It's not closed beta, but I want to finish all the mechanics before the Early Access release.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“No. I don't have a big picture full metal business strategy. I will put a price on my work, and if you feel like it's too much then wait for a sale.”

コミュニティは開発プロセスにどのように関わることができますか?

“I want the community to take an active part in the process. I would love some videos and reactions. After publishing early prototype I've got some awesome feedback which pointed me in the right direction. I want more of it in the future. I have a head full of ideas but I know that most of them are not that good and community would be the best thing to help sort good ideas from mediocre ones.
You can use SteamHub to present your feedback and ideas, or just send them via email, I will read all of them!

Listen, I'm here, sitting with my laptop in my free time doing this project. I asked my wife, she said that I can if I want to, and I'm doing it. If you want to be a part of that, then you're welcome, come and sit with me, write me some feedback, or some ideas, or if you must, just criticize my work.”
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このゲームについて

You are alone. Every decision changes everything. Can you survive your own mind?

Every run is different. Your behavior matters.

Welcome to Isolation Simulator.

Imagine this: You're locked in a stark isolation chamber. There's nothing but a simple bed, a harsh ceiling light, and impenetrable steel doors sealing you in. No escape. No instructions. Just you, and the silence.

But here's the twist—this isn't just a room. It's a mirror to your mind. The game watches you. It studies every move you make: how you pace the floor, the frantic taps on your keyboard, where your gaze lingers in the emptiness. Your behavior becomes the key. It triggers events, shaping your reality in unpredictable ways.

Start simple. A ball might appear out of nowhere, rolling across the floor, inviting you to interact. Or perhaps a fleeting shadow dances on the wall, pulling you deeper into the unknown.

But push further, and the chamber cracks open. Suddenly, you're thrust into vast, labyrinthine maps—forgotten worlds filled with relics of a locked-down society, inspired by the isolation of the COVID-19 era. Scattered radios crackle to life, playing haunting recordings from ordinary lives shattered by quarantine: whispered confessions, desperate pleas, echoes of humanity clinging to hope amid enforced solitude.

No two playthroughs are the same. Even identical actions can lead to wildly different outcomes, depending on the sequence of events that came before. The game adapts, evolves, reacts to your history within its walls.

There's no clear goal here—no quests to complete, no bosses to defeat. It's an exploration of endurance, curiosity, and the human spirit under pressure. The simulation will end on its own after a cascade of events... or, if you're perceptive enough, you might uncover a hidden path to freedom, a secret conclusion buried in the chaos.

How long can you last? What will your isolation reveal? Step inside... and let the simulation begin.

AI生成コンテンツの開示

開発者は、ゲームでのAI生成コンテンツの使用について次のように説明しています。

I used AI voice filters for VO (I recorded Voice over myself and then used AI to change my voice to represent different characters in the game).
I also used AI to change or alter my 2D.

大人向けコンテンツの説明

開発者はコンテンツを次のように説明しています:

It's a horror, it can be scary, expect flickering light, monsters, maybe jump-scares and creepy voices.

システム要件

    最低:
    • OS *: 64-bit Operating Systems (Windows 7, Windows 8.1)
    • プロセッサー: Intel Core i3-4170 or AMD FX-8120
    • メモリー: 1 GB RAM
    • グラフィック: Intel HD Graphics 505
    • ストレージ: 3 GB の空き容量
    • サウンドカード: DX11 compatible
* 2024年1月1日(PT)以降、SteamクライアントはWindows 10以降のバージョンのみをサポートします。

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